pregnable
New member
I don't know, man... Maybe so, but I'm a hell of a mini-maxer and Strength will only get the odd point for quite a while. Combat skills are unnecessary, unless you are playing at higher difficulty levels -- in which case the argument should be "strength is optimal at higher difficulty levels", which is not, of course, the default. Until you put a lot of points into it the combat skills pale in comparison to the actual gun, and Intellect means better guns faster. And experience??? Upgrade. I usually do one point in Sex T and one in Miner 69er and then wait until get the cigar. One point in Sex T so I don't get tired all the time, one in Miner to unlock iron tools, dig buried supplies and break crates faster.
Do you think a 5% increase in combat effectiveness translates into faster zombie killing? How many hits does it take to kill a zombie? Two, three? How likely it is that 5% will push it to one or two? Not very.
Yeah, I do usually play at maxed settings now, but that was not what I am basing it on. At those settings though the sledge is probably be best melee, because it gets a lot of 1 shots and can quickly kill even the hardest zeds on insane.
The main reason I say most optimal builds will get strength is actually for power leveling by mining and building. If you really go for it you can hit level 20 pretty quick.
You can just dig a bunch and spam your base much faster than normal while also using less food. The stone axe is also not a bad weapon early on, so you can just use that, even on insane.
As I said though, they did a pretty good job balancing exp, and if you just do a lot of questing and buy or loot materials from quest locations, you can still get a good boost to exp. Depending on your luck and how fast you kill, it could probably be debatable if going strength first would be optimal.
Just saying generally if you are going for optimal speed leveling, you are likely going to invest in some strength for mining early on. The points wasted usually pay for themselves in faster levels.