hiemfire
New member
Okay, no big there. Do we still have access to the awning blocks? If so that'd work too.No, I don't believe so as those are not shapes.

Okay, no big there. Do we still have access to the awning blocks? If so that'd work too.No, I don't believe so as those are not shapes.
Okay, no big there. Do we still have access to the awning blocks? If so that'd work too.![]()
Is it possible that Bosses - Helicopters will appear in alpha 20 or later? (not a joke)
Is the Awning texture still there?Awning blocks are gone.
No for A20 but very possibly for later. faatal has stated he wants to add a helicopter.
Is the Awning texture still there?
If so, probably easy to mod back in.
I hope they're still in vanilla. The canvas textures were my favorite to paint interiors with.
Awning Red, Green, and Tan are textures available to paint with.
Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion moddersSo I just watched small pieces of of the latest stream. That screenshot of the Mesas really stood out. Was every single Mesa shaped exactly the same but turned at a different angle?
Is the whole world going to be full of the same shapes over and over now with this stamp tech? Hey look that mountain again! Hey look, that lake again!
Too late... posted on Steam! :bounce:Anyway, I'm trying to avoid talking about the details too much on here.
SCRAP IS BETTERAwning blocks are gone.
No for A20 but very possibly for later. faatal has stated he wants to add a helicopter.
oh so what the compound bow should have beenWill we get automatic reload for X-bows? On the normal Bow the next arrow is put on the string after shooting. On Crossbows you need to press reload.
Thanks for responding man. Ill be sure to check your dev stream!Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion modders)
Anyway, I'm trying to avoid talking about the details too much on here. I'm super excited to show off / talk about everything and have a whole list of stuff that I'll be going over on the dev stream on October 13th (this week is the other programmers).
Soo, what`s in the list ?I'm super excited to show off / talk about everything and have a whole list of stuff.
Awesome, thanks roland. That means it's easy to add back in then for folks who want it.Awning Red, Green, and Tan are textures available to paint with.
I'm looking forward to it. Especially about custom POI's and rwg since an earlier stream mentioned some kind of tool being needed.Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion modders)
Anyway, I'm trying to avoid talking about the details too much on here. I'm super excited to show off / talk about everything and have a whole list of stuff that I'll be going over on the dev stream on October 13th (this week is the other programmers).
zombies do duck now in a20 when they need to.Zombie ducks.
Enough said.