PC Alpha 20 Dev Diary

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The new weapons look fantastic so far! However, I'd like to point out one small nitpick. In the models shown in the most recent dev stream, the scopes for the AK-47 and the Tactical Assault Rifle were on backwards. 😛 Hopefully this will be fixed at some point, if it isn't already!

 
Fair enough. I'll have a look around once I get my hands on it. Probably easy enough to add blocks people want with the appropriate textures and hook it all into the new system.... I hope. :D

 
So I just watched small pieces of of the latest stream.  That screenshot of the Mesas really stood out.  Was every single Mesa shaped exactly the same but turned at a different angle?  

Is the whole world going to be full of the same shapes over and over now with this stamp tech?  Hey look that mountain again!  Hey look, that lake again!  
Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion modders ;))

Anyway, I'm trying to avoid talking about the details too much on here. I'm super excited to show off / talk about everything and have a whole list of stuff that I'll be going over on the dev stream on October 13th (this week is the other programmers).

 
Will we get automatic reload for X-bows? On the normal Bow the next arrow is put on the string after shooting. On Crossbows you need to press reload.

 
Awning blocks are gone.

No for A20 but very possibly for later. faatal has stated he wants to add a helicopter.
SCRAP IS BETTER

Will we get automatic reload for X-bows? On the normal Bow the next arrow is put on the string after shooting. On Crossbows you need to press reload.
oh so what the compound bow should have been


also is a repeater crossbow.
 

Wooden
ID1M4427.jpg

Compound
cobra-rx-adder-tactical-crossbow-1.jpg

 
Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion modders ;))

Anyway, I'm trying to avoid talking about the details too much on here. I'm super excited to show off / talk about everything and have a whole list of stuff that I'll be going over on the dev stream on October 13th (this week is the other programmers).
Thanks for responding man.  Ill be sure to check your dev stream!

 
Yes, but you can add as many new stamps as you want. It will also blend them together, so you might see some things that look kind of familiar but when you're on the ground it doesn't look at all the same and I've ran many many many seeds. Also, modders can add to the terrain stamps using png files, there is a base height level (r:32 g:32 b:32) and anything darker will dig down, anything higher will build up. Once I go over how to use our r16 format you'll even be able to define lakes at certain heights IN a stamp. It's really nifty. a20 (gold) RWG has a LOT more content driven design than any iteration before it. I'm very confident people will be happy with how it generates and modders will be thrilled at having a fairly easy way to build customized random maps. (looking at you, total conversion modders ;))

Anyway, I'm trying to avoid talking about the details too much on here. I'm super excited to show off / talk about everything and have a whole list of stuff that I'll be going over on the dev stream on October 13th (this week is the other programmers).
I'm looking forward to it. Especially about custom POI's and rwg since an earlier stream mentioned some kind of tool being needed. :)

 
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