Tallman Brad
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Get ready for some visitors! Gamez4kickz just did a stream promoting KingGen. He very kindly shared one of my tutorials too.
Thats great newsGet ready for some visitors! Gamez4kickz just did a stream promoting KingGen. He very kindly shared one of my tutorials too.
, separates propertiesHi, I'am working on some custom maps and trying to setup specific prefabs to spawn in certain areas. I'am trying to figure out the format of the kinggen prefab list but need a little help. In this line "pine_forest/snow/desert,town/city,residential" what is the difference between the (/) and (,).
Thanks,
Hi, could you send screenshots?I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!
This is likely an issue with the -y offset setting in the prefab's xml. More than likely you are using an old WOTW list if heights are off.I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!
X Error of failed request: BadIDChoice (invalid resource ID chosen for this connection)
Major opcode of failed request: 55 (X_CreateGC)
Resource id in failed request: 0x4000096
Serial number of failed request: 904
Current serial number in output stream: 905
Hi, thank you for reporting. Which distribution of linux are you on?I just downloaded v0.11.1 for linux and it fails on start. There's a very brief display of the main window and the program exits with the following error:
I've had no problems with previous versions. Let me know if you need any further info.
Hi, thank you for reporting. Which distribution of linux are you on?
You and @BigBrick both have errors on Linux. To be honest I don't know the cause. BigBrick have you made any progress?
That's good top know. It must be something that I have added in v0.11Just to confirm: v0.10.0 works OK.
Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows thatHas this been addressed? I drew a height map, cut it to bedrock to create islands. We just discovered that the bedrock is too low( it's at 1 ) which we think is causing desync). It's also not bedrock but, infinite health topsoil.
Any idea if it's something I did wrong here or any thoughts?
Let me add I love messing with maps with your editor, I don't want to come off as complaining, this software is awesome, I just want to keep making fun island maps for my server and not break it
No, we want bedrock, we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands.Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows that
That's not a problem with KingGen. The game is designed like this.No, we want bedrock, we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands.
I get I could just draw the water areas a little higher and it would work its just, we liked that players couldn't tunnel from island to island. It's pvp so, it created a forced choke point at the shallow areas.
Can you tell me what I should aim for to avoid this issue? What height is safe to cut to?That's not a problem with KingGen. The game is designed like this.