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KingGen - A Random World Generator for 7 Days to Die

This is the first mod for 7days I've tried that was easy to install and use. I had a game up and running in less that five minutes by just watching the tutorial. Great work!

Just one question: If I want to host some friends to play on my KingGen map using your custom POIs, will they need to install the custom POI files for them to be able to see and interact with the POIs?

 
Hi, I'am working on some custom maps and  trying to setup specific prefabs to spawn in certain areas.  I'am trying to figure out the format of the kinggen prefab list but need a little help.   In this line "pine_forest/snow/desert,town/city,residential"  what is the difference between the (/) and (,).

Thanks,

 
Hi, I'am working on some custom maps and  trying to setup specific prefabs to spawn in certain areas.  I'am trying to figure out the format of the kinggen prefab list but need a little help.   In this line "pine_forest/snow/desert,town/city,residential"  what is the difference between the (/) and (,).

Thanks,
, separates properties

/ separates values of the same property

The properties in you example are: allowed biomes, allowed township and zoning. Each of them can have multiple values, separated by a /.

 
I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!

 
I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!
Hi, could you send screenshots?

 
I was trying to use Kinggen to make a map for the latest War of the walkers mod. I have some height issues with vanilla pois (could've been more, not sure). Places like Water Works, Shotgun Messiah factory and a graveyard were raised way up. Many others were ok though. How would I go about addressing this? Thanks for the great software!
This is likely an issue with the -y offset setting in the prefab's xml. More than likely you are using an old WOTW list if heights are off.

Ping me on my Discord channel and I can probably find you a valid list.

https://discord.gg/tsmneMRk53

King this would be a case for the debugging we were talking about yesterday if no updated list were available.

 
I just downloaded v0.11.1 for linux and it fails on start.  There's a very brief display of the main window and the program exits with the following error:

X Error of failed request:  BadIDChoice (invalid resource ID chosen for this connection)
  Major opcode of failed request:  55 (X_CreateGC)
  Resource id in failed request:  0x4000096
  Serial number of failed request:  904
  Current serial number in output stream:  905


I've had no problems with previous versions. Let me know if you need any further info.

 
I just downloaded v0.11.1 for linux and it fails on start.  There's a very brief display of the main window and the program exits with the following error:

I've had no problems with previous versions. Let me know if you need any further info.
Hi, thank you for reporting. Which distribution of linux are you on?

You and @BigBrick both have errors on Linux. To be honest I don't know the cause. BigBrick have you made any progress?

 
Another great heightmap submission by Ashraio, aka @backdownhipi! This is a 16K map, just wow

xpXJ8hy.png


 
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Hi, thank you for reporting. Which distribution of linux are you on?

You and @BigBrick both have errors on Linux. To be honest I don't know the cause. BigBrick have you made any progress?


I'm using Ubuntu 20.04.2 LTS.  I'll have a better look at things tomorrow and see if I can find anything useful.

Just to confirm:  v0.10.0 works OK.

 
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Has this been addressed?  I drew a height map,  cut it to bedrock to create islands.  We just discovered that the bedrock is too low( it's at 1 ) which we think is causing desync). It's also not bedrock but,  infinite health topsoil.  

Any idea if it's something I did wrong here or any thoughts?  

unknown-10.png


Let me add I love messing with maps with your editor,  I don't want to come off as complaining,  this software is awesome,  I just want to keep making fun island maps for my server and not break it 

 
Has this been addressed?  I drew a height map,  cut it to bedrock to create islands.  We just discovered that the bedrock is too low( it's at 1 ) which we think is causing desync). It's also not bedrock but,  infinite health topsoil.  

Any idea if it's something I did wrong here or any thoughts?  



Let me add I love messing with maps with your editor,  I don't want to come off as complaining,  this software is awesome,  I just want to keep making fun island maps for my server and not break it 
Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows that

 
Normally you shouldnt have a world lower than 20ish. I don't understand your problem here? Do you want no bedrock at all? I don't think the game allows that
No,  we want bedrock,  we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands.  

I get I could just draw the water areas a little higher and it would work its just,  we liked that players couldn't tunnel from island to island. It's pvp so,  it created a forced choke point at the shallow areas.  

 
No,  we want bedrock,  we just created a map of islands and the easiest way to do it was to just cut the land out of an existing map to bring it to bedrock so we had islands.  

I get I could just draw the water areas a little higher and it would work its just,  we liked that players couldn't tunnel from island to island. It's pvp so,  it created a forced choke point at the shallow areas.  
That's not a problem with KingGen. The game is designed like this.

 
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