Current high demand Pimp Dreams (Constant W.I.P)

I have a really good idea for the blood moon event to make it more attractive.

At the moment the event only involves high material consumption, high ammunition consumption, it costs nerves and you are not really rewarded.

What if...

... there are boss monsters at the Bloodmoon event that drop recipes for unique weapons and armor, as well as materials needed to create the unique recipes.

... there are certain areas or houses (let's call them dungeons) on the map that contain unique zombies and also bosses that you can ONLY fight with the unique weapons and only the unique armor provides protection against these monsters.

... there are really bad and big evil boss zombies that are strong and tough but always drop cool rewards that you can only get from those monsters?

I also think it would be more exciting if you can tame dogs that can accompany you and help you in battle, and find NPCs that you can help and that follow you. You can give the NPCs tasks in the base, like taking care of the flowerbeds, patrolling or accompanying and protecting them.

Breeding animals for meat like pigs, chickens and cows would also be helpful.

I would be happy if I could inspire others with my idea.

This has already been suggested?

that's no problem. it's even better. if several people have the same ideas, it increases the chance that the developers will like it :-)

 
Think that is great some new additions would be awesome for the game...but I have to say I miss the old way 7days use to be, when you actually leveled up by doing the actions that you needed to made the game more immersive, gave more of a reason to play vs just trying to level up for a point. 

 
From a biological viewpoint, I wanted to suggest having zombies with more muscle memories/vocal memories. This would help break the monotony of their animations, as well as add REALLY creepy dynamics to the game. I.E. A zombie female that keeps crying. A nurse that randomly asks "How are you?", a zombie that is looking for his/her son/daughter and shouts for them, a zombie if they hear you say "Hello?" in the darkness. Muscle memories would include waves to the player, bows to the player, wiping sweat, hands covering face after damage, wiping tears, etc.
This is a great idea in theory and for a studio which could afford it it would be fantastic. But it would be a helluva lot of work so I have my doubts the Pimps can afford it.

 
I think the game misses end goal or a distant goal players will strive to reach, by this i mean the game practically ends as soon you're decked out with purple items and built high-end base. Maybe backpacks for ridiculous prices smth like 10 mln dukes or golden vip card that can be bought from local traders that will allow us to buy exclusive items, maybe slightly better variations of existing weapons or armor, practically anything that would give all that grinding a meaning

 
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Hi all,

                Just want to say Im exited to see some of the updates/changes in the works and give this one a shout out as I believe this would really help the Modding community. The ability for a custom server to update new players with the needed files would be awesome in my book.

  • Server Functions


    Modding


    Ability to have gamers download/servers upload custom icons for custom items to eliminate the need for external downloads.


 

Also after watching the Alpha 20 First Look Stream I cant wait for the Alpha 20 series of updates to start, Keep up the awesome work!

 
any chance of this list getting updated for the new decade? maybe take a look at the most popular mods for the list. lots of good stuff already implemented in mods out there. 

 
- Hello. These are the features that could be added to the game.

>Creating a clan lobby not only by sending a friend request. Clan members could have access to all chests or the possibility to set a new base/claiming the territory etc. Assigning ranks like clan leader, member.

>Teleporting to a clan member. A feature that would be similar to spawning on the bed after the sudden death. This system only would work if both clan members are not being attacked for the last 15-30 sec by zombies or other hostile players within proximity of 150m.

>Pinging system in addition to marking directions on the map. The feature that would enable players to spot (by pressing "Q") or set directions visible in the game, not only on compass similar to already existing (!) that show the direction to the missions.

- WEAPONS OVERHAUL. 4 new weapons and a multi-tool!

>>>Right now blunderbuss and pistol can be found as first-tier weapons during the early minutes of the game. 

>AR-15 - 7.62mm
How about adding a nerfed civil version of AR-15 weapon with 15-20 round mag size rifle, single fire mode only? This rifle could be found in the early game and mods might enable full auto or burst fire mods, 30 or 40, drum 50 mag size? Plus heavy/long barrel and proper stock might be modified. That would send players right off grinding to the desert/snow/radiated zone.
I bet all my money that players would love such a weapon that is essentially progressively upgraded. From weakling day one to badass gun just by magic of visiting a few places...

>Heavy Sniper Rifle cal.50 
Right now it feels like in-game there is 1 bolt action rifle (Hunting rifle) plus 2 DMRs. It's nothing wrong but the addition of a kickass bolt action sniper rifle cal.50 that takes some more time to shoot in between shots and take some time to reload would be desirable. Zombified and their parts might be decimated completely by such weapon. Situated only in radiated/burnt biome or as a reward at tier 5 missions. 

>New Pistolero 9mm
Slightly better pistol but not really. The pistol with better damage/stats but instead of 14 only 10 rounds in mag compared to 9mm. Found mostly in more demanding biomes.

>New Shredding SMG 9mm
Low DPS (armor penetration). Relatively low damage but granting a stun to weaker as well as radiated (more buffed) zombies, a fast-firing
1000 RPM (round per minute) weapon with 40 plus mag.

>Combat shotgun or long double barrel
This shotgun would have a better range than the current shotgun with 8 round mag. Or add guys some classy long double-barrel shotgun besides shorty... easy to implement with the existing shorty mechanics.

That would be enough of a variety of weapons at least for me and I would be truly happy and satisfied.

>>>NEW ULTIMATE MULTITOOL.

>Diamond Blade Wall Cutter/Slotter/Diamond Chainsaw
Used for cutting narrow grooves in walls made of hard materials. Wall cutters are equipped with a pair of the abrasive disc(s). The tool can be used for busting through metal doors or safes as well as walls. Cutting through timber etc. All in wonder tool with replaceable cutting discs. 
Best at busting metal objects, far less effective in cutting/busting thick walls or extracting resources so would not outshine other tools. Effective rotating disc against zombies and other opponents.

- REFINEMENT OF SCOPES.
It would be nice to have any red dot or holo 1x scope customizable in a separate options menu. Size of the dot, the color, and the intensity of the glare in scope, so we would not be bound only with one crappy red dot scope and undesirable effects.

>It would be nice to apply 1x, 2x, 3.4x, 4x, 6x, 7x, 8x scopes with a distinguishable look while in zoom mode, etc. Right now no matter what magnification, every scope looks the same while in zoom mode.

>It would be nice to have any other variety new 1x scope except for red dot-like holo scope etc.

- WHAT'S WRONG WITH MODS???

> Currently we do have as weapon mods; foregrip, extended mag, drum mag, auto/burst fire mod, scopes, zombie neutralizing radiation mod, suppressor, etc. 

>Foregrip should improve only hip-fire or auto fire accuracy and not necessarily long-range accuracy... but right now buffs long-range weapon damage efficiency as any other (my sweet God) existing mod :<... which leaves a mixed feelings on my side. The only heavy barrel should add to weapon damage and range, please! Mag size, the scope should not affect the weapon damage xD.

>In addition to that might be added heavy/long barrel that would improve effective range as well as damage.

>Upgraded weapon stock might be added to any weapons or to be found/purchased at traders after finishing missions, gaining reputation, etc.

Cheers.

 
It's cool to see some things mentioned in this thread we now have, like functioning garage doors.

It's sad to see this thread has not been updated in... a year+?

Damn, it bothers me that so many players want to help and share their ideas for free but end up just getting ignored. It's honestly rude af.

 
The fishing idea would be cool but I dont feel very practical with zombies roaming around. I dont see myself standing there waiting for a bite, maybe a fish trap would work. However trapping animals and ranching per say would be awesome! Since we can already farm vegetables why not farm meat and eggs as well.

 
2.5cmdonger said:
Damn, it bothers me that so many players want to help and share their ideas for free but end up just getting ignored. It's honestly rude af.


Keep in mind, Fun Pimps is a company of ~30 employees. Unless they hire more programmers, other crafting/zombie apocalypse games will eventually run circles around them. But they also can't hire new programmers unless they have the money to do so.

Quite frankly, I don't see this game ever finishing, unless it's sold to a large company with the manpower to finish it.

 
2.5cmdonger said:
It's cool to see some things mentioned in this thread we now have, like functioning garage doors.

It's sad to see this thread has not been updated in... a year+?

Damn, it bothers me that so many players want to help and share their ideas for free but end up just getting ignored. It's honestly rude af.


Are they really helping though? The developers already said multiple times they have had so many ideas themselves, they don't even have the time to implement all their own ones.

In the desert you might be happy about a glass of water, but not when at home and after nearly drowning in your bathtub 😉

In reality a lot of these ideas are just feature requests, in other words more work for the developers but without any increase in income. Or do you really think fishing in a survival game is a new idea nobody had before?

Keep in mind, Fun Pimps is a company of ~30 employees. Unless they hire more programmers, other crafting/zombie apocalypse games will eventually run circles around them. But they also can't hire new programmers unless they have the money to do so.

Quite frankly, I don't see this game ever finishing, unless it's sold to a large company with the manpower to finish it.


Depends on your definition of "finished". Once the essential features are in, it probably will be polished for a few months and then released.

 
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Hello.

>>>I would like to address player movement, responsiveness etc.

Each time I reload a weapon without investing points into a specific perk my character slows down while just walking. How about making the player able to reload 33% slower while running by maxing out certain perk... yes running. The game would feel much more responsive and intuitive by doing some changes.

New mechanic - Sprinting without any weapon or tools equipped/drawn during this particular action. Sprinting would ALWAYS DRAIN stamina faster than running (let's call it running that is currently implemented in the game) and player movement would be also faster, but weapon/tool/item switching would have some additional delay after cancelling/stopping this particular posture. Enabled by pressing/holding X on the keyboard. Longer sprints might exhaust the player and have a negative impact without perk points. This perk would enable faster travels around the world without having a mean of transport and save the ass in most extreme scenarios (bears, perhaps dogs I have in mind).

Running (present mechanic) just by holding an LSHIFT would never drain the stamina bar unless the player is fully equipped and encumbered, or seriously injured. Players would be able to reload slower and shoot less accurately while running. Running let's say would be slower by 5% to what it is now to make space for sprinting as an additional mechanic.

Zooming/Scoping in and out weapons. Guys... only by holding a right mouse button or by pressing it 2wice (holding and releasing or clicking twice). A mechanic that is implemented now might be more responsive in the future.

Please don't gate the speed and rate that the automatic shotgun shoots behind a perk or skill tree. Additionally shotgun could have shot just by holding a left mouse button. Fire-rate gated by weapon mods and not necessarily weapon quality/level are most welcome.

Customizable crosshair and HUD icons, compass - size, colour and visibility etc.

All of this I presented above would make me happy, zombies could charge at me more often.

>>>Armour, damage taken, healing etc. 

Armour might have 9 types of resistance and protection stats.

1. Resistance to damage caused by fall damage and physical impacts by zombies. Impact stats.

2. Resistance to wounds opening and severity of wounds. Bullet damage, impacts and attacks from wild animals. Rapture stats.

3. Armour protection and resistance against damage caused by fast-moving projectiles like bullets or arrows.

3. Protection against hardcore weather conditions like Heat, Low Temperatures etc. Extreme Weather conditions.

4. Protection against Fire.

5. Protection against Toxic Gas, Chemical Burns.

6. Protection against Contaigents like Viruses.

7. Protection against Radiation.

8. Resistance to damage caused by explosives, nades, rockets, barrels etc. Explosion resistance.

9. Resistance to an Electric Shock.

Plus armour might impact the speed of healing, stamina recovery, bleeding etc.

Each armour might have different weapon/item/toolbelts for like between 6-12 slots. Bigger backpacks and encumbrance stats. Some stuff might be packed with mods etc.

Also bleeding and concussion or practically any damage that might be done to a player could have several levels of severity. Light, medium, severe bleeding with different visual after effects also. That would ultimately translate into any encounter potentially leaving a scratch on a player. Ramboebling POIs would not be a viable option, don't make me wrong it is not an option now, but with more levels of potential aftermath of encounters might be less predictable.

>>>Ammo, loot, zombies.

I would really appreciate it if 240 bullets of 7.62 instead of 150 in could be stacked in one slot. Please consider the rise in the number of certain items. 

I don't see the problem when it comes to equipping UMP style like SMG with .44 magnum ammo. Slow SMG with 30 bullets in mag that has lots of power.

Additional specialistic med-kit that would contain antibiotics and anti radiant etc would be great to be found in tier 5 POIs or to be craftable. Some higher tier meds. 

I would rather see the trader quest progression loot and biome progression rather than forcefully limit everyone behind game staging or how many blood moons passed. A simple solution is to keep on adding content and scattering it across the map - the best thing to do. 

 >>>Quests

Really awesome to see the restore power quest. This quest might be easily implemented in the military base or any underground complex. A scary tunnel-like sewage complex or metro like POIs would be cool to see. Quests like neutralizing hazard like fire, toxic spill, etc might be easily implemented. Neutralising a mutating zombie. Some quest could require a gas mask, some tool to put up a fire, scuba diving equipment to get into certain parts of POIs. Such a quest would be only accomplished by a player that had been equipped with necessary gear rewarded by the trader.

Thank You Guys for Improving 7DTD

 
guys guys guys....before i tell you what i think this is the first and MOST IMPORTANT FEATURE!!!

- AMAZING IDEA : ( A HOT AIR BALLOON !!!!!!)  ( A HOT AIR BALLOON !!!!!!)  ( A HOT AIR BALLOON !!!!!!) 

make sure to have coal or something so you don't crash lol that would be amazing

install lights on it also and storage and let your buddy to get in to

maybe in cold areas the fire burns faster..

you upgrade the energy intact to go faster higher.. etc

and you can park it on top of your base or roof

still same concept, same mobs, same type of buildings and vehicles..

one you reach certain level, there is no more challenge, no boss, no hard mobs, no places to go discover with different ideas and challenges..

the game can go on forever but need to put some challenging features in it. 

its all good to put fishing and this and that but what's the point when it will get super easy with higher levels too fast.

need newer areas, special areas with harder mobs, different mobs, several boss's and mutated giant mobs....

so all that fishing and harvesting pays off! what is the point to get so strong when you will have to kill the same stupid waitress mob or fat cop..

also i tell you what to add ;

-automatic garage door opener (remote) when i am in a vehicle and coming to my base i would like to be able to open my powered garage door with a assigned key

ex: press # 9 or 0 or wtv so the garage door opens and i don't have to come out of the car and run to it open it and then run back to the car and go in and come out and close it..

what is the point of a powered door if you cant open it by distance like the remote in your car..

-i always said this game needs a lawnmower! a grass trimmer .. instead of hitting it with a knife or your fists...

over 12 million copies sold at min 20$usd/copy and over 240mill $ USD and 8 years later game moving slower than a sloth !!!

 
saoron666 said:
-automatic garage door opener (remote) when i am in a vehicle and coming to my base i would like to be able to open my powered garage door with a assigned key

ex: press # 9 or 0 or wtv so the garage door opens and i don't have to come out of the car and run to it open it and then run back to the car and go in and come out and close it..

what is the point of a powered door if you cant open it by distance like the remote in your car..
I think this can already be done by wiring a pressure plate to the door, so that when you drive over it with your vehicle the door triggers/opens.

Never tried it myself though, but I'm pretty sure the devs even showcased that during a vid/stream.

 
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I think this can already be done by wiring a pressure plate to the door, so that when you drive over it with your vehicle the door triggers/opens.

Never tried it myself though, but I'm pretty sure the devs even showcased that during a vid/stream.
Nope, vehicles right now don't activate the trigger plates.

 
It can easily be done with motion sensors though. 

The inside and outside motion sensors need to be wired directly to each other with nothing in between (relay, switches, etc) and then to the door.

 
It can easily be done with motion sensors though. 

The inside and outside motion sensors need to be wired directly to each other with nothing in between (relay, switches, etc) and then to the door.
would the motion sensor work and detect me in the car ? or i would have to come out of the car ?

cause the idea is to open it and continue driving in and close back the door or bridge ...

 
Motion sensors can detect you in a vehicle. Pressure plates don't, so with them you have to get out of the vehicle.

It will work better if you use the motion sensor settings so that the bridge stays down for 8-10 seconds though.

 
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would the motion sensor work and detect me in the car ? or i would have to come out of the car ?

cause the idea is to open it and continue driving in and close back the door or bridge ...
The only thing of concern is where the garage is.  I had motion sensors on both the inside and out, but since the garage area was where I also had all my crafting benches and forges, I found it frustrating to have the garage doors keep opening and closing as I was working or unloading loot from my vehicle at night.  I went with a pressure plate on the inside so I could have complete control over the doors (I would walk around the vehicle and step on the plate before getting in).  If your garage is separate from your night activities, then the 2 motion detectors recommended by @katarynna works great.

 
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Motion sensors can detect you in a vehicle. Pressure plates don't, so with them you have to get out of the vehicle.

It will work better if you use the motion sensor settings so that the bridge stays down for 8-10 seconds though.
You give me idea : cameras with sensors and monitors . just put camera on wall connect it with monitor and you will know who or what going near you base!

 
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