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TacticalAction by IvanDX updated to 19.2

Pretty sure it's not in the XMLs either, as I have looked for it but not with a fine-tooth comb.  I'd think it would be an easy removal.
In the original thread, it was said that it'd be removed in an update.  We'd probably have to wait for that.

 
Forgive me if this has been asked but are the multi-scopes still present? Like using a red dot (for example) with a magnifying optic behind it and the sniper scopes where you can switch to the canted red dot on the side? Those were my favorite parts of the mod and one thing I wished was changed was those scopes, the visual vertical grips & better lights/lasers could be put on vanilla weapons. To ask a second question is that possible now?

EDIT: Can you also upload the file to another site, please? I can usually download from google docs fine (every other 7 days mod works fine right now) but the link to download your updated mod just keeps loading or something. Refreshing, re-opening, etc nothing works to see the download button.

2nd EDIT: Nevermind on that. Just wouldn't display in Chrome for some reason. For anyone else having the issue... it seems to work fine in Firefox.

 
Last edited by a moderator:
Forgive me if this has been asked but are the multi-scopes still present? Like using a red dot (for example) with a magnifying optic behind it and the sniper scopes where you can switch to the canted red dot on the side? Those were my favorite parts of the mod and one thing I wished was changed was those scopes, the visual vertical grips & better lights/lasers could be put on vanilla weapons. To ask a second question is that possible now?

Multi scopes are still in, and the second one is possible but outside of my skill range.  Might have to go to the  man himself: IvanDX.

 
can't get this mod or the wasteland to run together something about crawlersandcloth or some another keeps coming up in red

 
is there a problem with the mnod on a sever because it dosnt load and is tuck on loading for over an 40min on local hosted it workes fine from the logs there is nothing wrong the oly difference is the dedicated server runs on linux and my pc on windows os any help is reqired and there is no mod conflict since there are no other mods installed both run on the same version and with all the other mods that are even bigger there is no such problem 

 
Can you get his full log file? If you fixed it on the server, it should be fine for everyone. Sounds like there could be other conflicts somewhere. 

 
Can you get his full log file? If you fixed it on the server, it should be fine for everyone. Sounds like there could be other conflicts somewhere. 
Allright it's working now. tacticalaction,wasteland and snufkins weapon Xpansion all together! Sky is raining weapons now!

 
Hello, I tried this mod and it works on our game but it's having this error:

Code:
021-05-17T23:59:47 6132.422 INF RequestToSpawnPlayer: 358, adrian, 5
2021-05-17T23:59:47 6132.430 INF Created player with id=358
Unknown error occurred while loading 'archive:/CAB-a7031c14e08e8e5673e8f5af4e668ae4/CAB-a7031c14e08e8e5673e8f5af4e668ae4'.
 
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 204)

The AssetBundle 'alt' can't be loaded because it was not built with the right version or build target.
 
(Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445)

2021-05-17T23:59:47 6132.444 ERR Loading AssetBundle "C:/SERVICES/ni5855835_2_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../Mods\3_Tactical Action Weapons/Resources/alt" failed!
2021-05-17T23:59:47 6132.445 ERR Transform 'Attachments' not found in weapon prefab for leather(Clone).
NullReferenceException: Object reference not set to an instance of an object
  at ItemActionZoom.OnModificationsChanged (ItemActionData _data) [0x002df] in <3e05fa90232744e9af23acbb44662871>:0 
  at ItemAction.StartHolding (ItemActionData _data) [0x00000] in <3e05fa90232744e9af23acbb44662871>:0 
  at ItemClass.StartHolding (ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00041] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.updateHoldingItem () [0x00112] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count) [0x0010b] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <3e05fa90232744e9af23acbb44662871>:0 
  at PlayerDataFile.ToPlayer (EntityPlayer _player) [0x000b0] in <3e05fa90232744e9af23acbb44662871>:0 
  at GameManager.RequestToSpawnPlayer (ClientInfo _cInfo, System.Int32 _chunkViewDim, PlayerProfile _playerProfile) [0x002a3] in <3e05fa90232744e9af23acbb44662871>:0 
  at NetPackageRequestToSpawnPlayer.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00007] in <3e05fa90232744e9af23acbb44662871>:0 
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c4] in <3e05fa90232744e9af23acbb44662871>:0 
  at ConnectionManager.Update () [0x00043] in <3e05fa90232744e9af23acbb44662871>:0 
 
(Filename: <3e05fa90232744e9af23acbb44662871> Line: 0)


I think this might be causing some of us having stuck at the Creating Player stage when logging in. I tried it in our server and every time I log out with a weapon from the mod, next time I log in, I'm stuck in Creating Player and the error message like above shows. It doesn't show in the game console but it's in the logs.

I did, however remove some xml files as well as some lines so that it will only add the Weapons and not the other items like blocks. The only files I have right now are:

\Config

  items.xml

  item_modifiers.xml

  loot.xml

  progression.xml

  recipes.xml

  sounds.xml

  traders.xml

  Localization.txt

\Resources

\UiAtlases

We can use the weapons no problem, we can also get them as loots and craft them but I'm just wondering if this error is normal and our Creating Player issue is caused by something else because this is the only error like message that I see in our logs.

 
Hello, I tried this mod and it works on our game but it's having this error:

Code:
021-05-17T23:59:47 6132.422 INF RequestToSpawnPlayer: 358, adrian, 5
2021-05-17T23:59:47 6132.430 INF Created player with id=358
Unknown error occurred while loading 'archive:/CAB-a7031c14e08e8e5673e8f5af4e668ae4/CAB-a7031c14e08e8e5673e8f5af4e668ae4'.
 
(Filename: C:\buildslave\unity\build\Runtime/Serialize/SerializedFile.cpp Line: 204)

The AssetBundle 'alt' can't be loaded because it was not built with the right version or build target.
 
(Filename: C:\buildslave\unity\build\Modules/AssetBundle/Public/AssetBundleLoadFromAsyncOperation.cpp Line: 445)

2021-05-17T23:59:47 6132.444 ERR Loading AssetBundle "C:/SERVICES/ni5855835_2_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../Mods\3_Tactical Action Weapons/Resources/alt" failed!
2021-05-17T23:59:47 6132.445 ERR Transform 'Attachments' not found in weapon prefab for leather(Clone).
NullReferenceException: Object reference not set to an instance of an object
  at ItemActionZoom.OnModificationsChanged (ItemActionData _data) [0x002df] in <3e05fa90232744e9af23acbb44662871>:0 
  at ItemAction.StartHolding (ItemActionData _data) [0x00000] in <3e05fa90232744e9af23acbb44662871>:0 
  at ItemClass.StartHolding (ItemInventoryData _data, UnityEngine.Transform _modelTransform) [0x00041] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.updateHoldingItem () [0x00112] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.SetItem (System.Int32 _idx, ItemValue _itemValue, System.Int32 _count) [0x0010b] in <3e05fa90232744e9af23acbb44662871>:0 
  at Inventory.SetSlots (ItemStack[] _slots, System.Boolean _allowSettingDummySlot) [0x00004] in <3e05fa90232744e9af23acbb44662871>:0 
  at PlayerDataFile.ToPlayer (EntityPlayer _player) [0x000b0] in <3e05fa90232744e9af23acbb44662871>:0 
  at GameManager.RequestToSpawnPlayer (ClientInfo _cInfo, System.Int32 _chunkViewDim, PlayerProfile _playerProfile) [0x002a3] in <3e05fa90232744e9af23acbb44662871>:0 
  at NetPackageRequestToSpawnPlayer.ProcessPackage (World _world, INetConnectionCallbacks _netConnectionCallback) [0x00007] in <3e05fa90232744e9af23acbb44662871>:0 
  at ConnectionManager.ProcessPackages (INetConnection _connection, NetPackageDirection _disallowedDirection, ClientInfo _clientInfo) [0x000c4] in <3e05fa90232744e9af23acbb44662871>:0 
  at ConnectionManager.Update () [0x00043] in <3e05fa90232744e9af23acbb44662871>:0 
 
(Filename: <3e05fa90232744e9af23acbb44662871> Line: 0)


I think this might be causing some of us having stuck at the Creating Player stage when logging in. I tried it in our server and every time I log out with a weapon from the mod, next time I log in, I'm stuck in Creating Player and the error message like above shows. It doesn't show in the game console but it's in the logs.

I did, however remove some xml files as well as some lines so that it will only add the Weapons and not the other items like blocks. The only files I have right now are:

\Config

  items.xml

  item_modifiers.xml

  loot.xml

  progression.xml

  recipes.xml

  sounds.xml

  traders.xml

  Localization.txt

\Resources

\UiAtlases

We can use the weapons no problem, we can also get them as loots and craft them but I'm just wondering if this error is normal and our Creating Player issue is caused by something else because this is the only error like message that I see in our logs.
Try installing it by itself and testing it in SP.  I imagine this is some conflict but I'm not going to work on compatibility patches if it is.  I can also only test this for SP as that's all I have access to.  No server for me to troubleshoot with.  So if you get errors playing this in SP, let me know.

 
Does anyone know how to remove the text that appears when you pull out a gun?

Also is there a way to strip anything else not gun related.

 
No - fairly annoying though.  Although I found something Interesting.  In the resources subfolder there is an: "alt" file with no extension.  It seems like it's supposed to be "alt.unity3d" file.

<EDIT> Looks like the server don't want to load the 'alt' file.  Even if I rename it to alt.unity3d it still looks for that 'alt' file.  Although it works fine in Single Player.

<Edit: Update> It kills Valmars STARTER CLASS SYSTEM

 
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