PC A20 Developer Diary Discussions

Remember TFP is only concerned about vanilla. I don't think TFP balances or cares much about anything that happens long after a player has one attribute filled up. They surely expect most players or groups of players to restart at that point.


If that is the case, TFP should probably check out some MP servers. Many of them are beyond 1k days. They tend to only restart when their save is irreparably corrupted.

 
Roland said:
What?! You are too humble. What about the 47 millisecond optimization you mentioned earlier today?! 
 

You should show a video of that...oh wait...maybe you already did. I must have blinked!!


A 47 millisecond is on average up to a 2 fps gain.  So even if you are joking (of course you are) ,  that is a huge achievement depending on the situation. a 0.1% low 2fps gain often translates into a 50%+ noticeable smoother framerate. This game is full of those bumps, so huge deal.  :whoo:

 
I am pretty sure you can already get to where you take very little damage with armor and other perks... depending on how the 10% stacks it could be OP, but kinda hard for me to test solo without doing a bunch of extra stuff.  It is not like it would be hard to miss something like that with all the other buffs in the game. 

The attribute bonus is the thing I do not really like though.  It is anywhere from 5 to 17 levels worth of perk points per player, but at the same time the perk is totally useless in solo. 

Being close to the player with the perk is not that big of a deal, because the radius was huge last time I checked.  I think it might be the same radius as the hunting perk. 

I believe part of the plan was that there will be npcs or companions or something that the perk will affect. 

I think the perk should be changed, but I do not really care if they change it or not, heh.  I do not mind being a Bard when I play MP if it is going to stay. 

I am sure some of the perks are going to get tweaked, and charismatic nature is likely to change, so I was just curious if there was any information about any potential perk changes. 
It's curious how the most observations on game balancing are made by someone who's playing 7D2D on the extreme scale of settings...  :confused2:

 
If that is the case, TFP should probably check out some MP servers. Many of them are beyond 1k days. They tend to only restart when their save is irreparably corrupted.
Why? TFP is aware that the game is used in a lot of contexts for which they don't and can't balance and optimize for.

They know that for example people play with more than 8 players or try 16k worlds. Or persistant worlds. But they stated repeatedly that that is outside their focus. And that moddability is there to allow people to do stuff outside the "vanilla range".

 
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Maybe it's because I've been back playing Skyrim a bit in the last days... but has the character height been lowered a lot in the latest experimental?

I've got the impression to be always sneaking or limping even when I'm fully standing up.  :crutch:

 
Maybe it's because I've been back playing Skyrim a bit in the last days... but has the character height been lowered a lot in the latest experimental?

I've got the impression to be always sneaking or limping even when I'm fully standing up.  :crutch:
Nah, you just noticed for the first time an engineering flaw that is a direct result from the blocky nature of the game. If they make the camera higher it would clip through doors and blocks when looking up (diagonal-up). So when you come back from a first person game you will 100% notice it. I think it is designed as a sneaky way to make us kiss the floor, lol.

 
It's curious how the most observations on game balancing are made by someone who's playing 7D2D on the extreme scale of settings...  :confused2:


Well I was playing Nomad with default settings not that long ago, but Charismatic Nature does not really need you to even play the game to see issues with it. 

The fact that it is useless for solo play makes it stick out as odd.  The bonus to attributes also seems like it was just thrown in as a place holder. 

I do not actually care if it gets changed, just pointing it out.  Just like I did with stealth... it seems off and should probably be changed, but I do not really care because I am not going to use it anyway. 

I have said the last rank should probably be something like better barter, so it is still useful as a solo. 

My favorite idea is still to have the last rank of charismatic nature extend the characters melee range, with a play on words about being able to reach out to people. 

Also kinda makes sense if you are playing as a Bard, heh. 

 
Well I was playing Nomad with default settings not that long ago, but Charismatic Nature does not really need you to even play the game to see issues with it. 

The fact that it is useless for solo play makes it stick out as odd.  The bonus to attributes also seems like it was just thrown in as a place holder. 

I do not actually care if it gets changed, just pointing it out.  Just like I did with stealth... it seems off and should probably be changed, but I do not really care because I am not going to use it anyway. 

I have said the last rank should probably be something like better barter, so it is still useful as a solo. 

My favorite idea is still to have the last rank of charismatic nature extend the characters melee range, with a play on words about being able to reach out to people. 

Also kinda makes sense if you are playing as a Bard, heh. 
I actually agree on Charismatic Nature, I posted something along the lines a couple of months back IIRC.

My idea, at the time, was to use it also to help with animal taming (yes, it was still a possibility back then), so it would make sense and be used both in SP and MP.

But that's all water under the bridge now.

 
That's because there is no WD-40 in the game. Your stealth level could be 50,000 but without WD-40 those hinges will wake the dead.

My Grandpa always used to say:

If it moves and it shouldn't -- Duct Tape

If it doesn't move and it should -- WD-40
For me, it was:

You only need 3 things in your tool box;  A hammer, a roll of duct tape, and a welding torch.  If those don't work, you need a bigger hammer.

 
Why ask why?
It's a bit presumptuous IMO that people keep asking for an official response about everything related to how the game works "behind the scenes". You're lucky I'm not TFP, not only because the game would now be a total and utter mess (since I'm no programmer), but also because I'd be very secretive about how the internal workings of the game... well, work. I think most people are, what was that word?... "Meta gaming" the game. That's why we have cheese bases and infinite loops, people know too much about how the game works, and they exploit every tiny bit of this knowledge. But don't worry, after the CCP takes over TFP this problem will be over!  :ballchain:   :evil:

 
I actually agree on Charismatic Nature, I posted something along the lines a couple of months back IIRC.

My idea, at the time, was to use it also to help with animal taming (yes, it was still a possibility back then), so it would make sense and be used both in SP and MP.

But that's all water under the bridge now.


What did you think about my idea of having the last rank extend your melee range?  I can not see it objectively because it would fit my play style too well, heh. 

Or did you have any other ideas?  I figure that whatever it is it should only benefit the player on the last rank... and that it should be something interesting, like parkour or something. 

Animal friend would be cool, but no way that would work, heh. 

 
Frankly, I don't see the logic behind it.  :noidea:


Well it was kinda like how the shades used to make you cooler, and reduced heat, heh. 

I think there might still be a few things like that in the game. 

The extended range would be be based on you being charismatic and being able to reach people, as in communicating or reasoning, but apply it directly, as being so charismatic that you can reach people better intellectually and physically, heh. 

 
well, not really your place to questions others either, but if you must know, I am in the group that does the CP pack. I am trying to stream line lag and such. server zombie count for dedi vs coop, range to trigger zombie population, texture streaming and the like all contribute. so, If I know the range, I can better tweak the prefabs for smoother game play for the many that use it. as it is zeds stay in memory for a certain amount of time after triggering them. overload that and you get wonky zed spawns  and empty volumes that spawn after you enter if not done right.

 
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well, not really your place to questions others either, but if you must know, I am in the group that does the CP pack. I am trying to stream line lag and such. server zombie count for dedi vs coop, range to trigger zombie population, texture streaming and the like all contribute. so, If I know the range, I can better tweak the prefabs for smoother game play for the many that use it. as it is zeds stay in memory for a certain amount of time after triggering them. overload that and you get wonky zed spawns  and empty volumes that spawn after you enter if not done right.
I was talking more in general, I just picked your question as an example... but I see you're actually more "deserving" of an answer than most other people, as your purpose is not of exploiting the game or just idle chatter, but make the game better for others.  :thumb:

 
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