MajorMunchy
New member
correct i want that baby backI dont understand your question. You want a TV thats plays .MP4 files like the A17 version?
correct i want that baby backI dont understand your question. You want a TV thats plays .MP4 files like the A17 version?
The only difference is the model. One is large and old school, the smaller is newer design. I will take a look at the FPS issue. I did extensive testing in A19 early builds and it was minimal FPS impact. perhaps something changed in recent builds.Great work on this mod, but does this have problems with the latest alphas? I've noticed two issues.
When I place a large monitor, the visual representation is shifted to the right a half block. So, if you have something placed next to it, part of the screen is hidden. The small monitor is fine.
Earlier in the thread you say that there is a small fps drop with each camera. I run with mostly high or ultra settings at 1440 and without cameras I get about 100 fps in my test area. Adding 4 cameras this drops down to low 50s. I have a gtx 1080 and i5-8600k locked at 4.6ghz and they are averaging 65% and 40% load respectively so they are not struggling.
With 2 cameras fps is in the 70s which is ok, and if the large monitors were displayed correctly it will work for what I want.
And one question, is the difference between large and small cameras just displayed size?
They might have changed the multidim property code. It was aligned before. Yup, will check it out too.And the shifted visual of the large monitor?
Yea, the camera properties are set in Unity. I may take another look and reduce the cameras fps load as a variant camera for those who need it. Maybe a low rez version.Thanks, that fixed the monitor placement. I didn't notice any improvement in FPS but that's ok. I suppose those range and angle settings are baked into the unity assets and can't be exposed in the xml so we could change them? I did enable advanced rotation so I can put the monitors on the ceiling. That way I can just quick look up, and it saves precious wall space. It didn't seem to cause any problems.