Yep, that was it. Had no idea it wasn't intended. Just tested with nerdy glasses and insta crafting.To be fair, the super fast speed was the bug, because i'm currently trying to fix it.
It was something like advanced engineering + nerdy glasses broke it.
Big one with the big guys in basement. No joke about the zombies from area. They tunneled down and beat on the lab. Just the type of "story" like big mission this game is missing, was fun.Big one or small one? The big one is awesome. It was really fun trying to leave with 50 zombies banging on the door to come in.
I have an idea though it hurts meSo my servers spawning is all messed up. Almost no animal spawns, zombies seem to spawn less, and horde nights aren't spawning anything at all. Any idea why the spawning would be so messed up?? The entity groups look ok (from what I can tell), but its as if something is missing to call upon said groups to spawn. Let me know if any other files need to be shared. Thanks
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<configs>
<append xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesPineForest" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesPineForestNight" />
</append>
<append xpath="/spawning/biome[@name='desert']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesDesertNight" />
</append>
<append xpath="/spawning/biome[@name='wasteland']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard" />
</append>
</configs>
All the updated Snufkin mods work without issue, (the vehicle one you have to edit the loot xml's/item for Snufkin as there is a conflict with item 950-951, if i remember right). The creature pack for JUST Zeds also seems to work (You get some yellow errors but is fine). The newest Snufkin that Arramus just released with a .8 spawn rate on the new zeds adds some challenge (Laser Sharks). The baby animals xml mod posted in this forum works also (just go in and edit the HP to 2000-5000 for each baby and you'll find a mini zed bear with 5000 hp adds some challenge lol). i'm on day 65 and i'm level 86 or so with all these (plus more) mods working just fine (just gotta test on a clean save IMO).I will try it out to raise the limit. I am level 135 and its getting boring since I just have the goal to get laser weapons. Your DF mod is great but at lvl 125 its not much to do so I try to get a more chalanging gameplay. snufkin ´s creatures are pure XML and could maybe fill the hole / give a bit more endgame challange. I wish you could add them to DF default.![]()
WhiteLion said:I added "Snufkin ´s Custom Zombies" to my server, which seems to work well with DF. I can spawn all the ner zeds by debug but they never spawn alone.
If I start a new local test - server (exact copy) I see sometimes a zed but not very frequently.
This is what the spawning.xml looks like:
<configs>
<append xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesPineForest" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesPineForestNight" />
</append>
<append xpath="/spawning/biome[@name='desert']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesDesertNight" />
</append>
<append xpath="/spawning/biome[@name='wasteland']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard" />
</append>
</configs>
We just started playing this mod and love it! Can someone tell me where we find the time of day? Thanks!
aY227 said:Is it possible to add clock and/or exp gained?
(including editing xml)
Thank you so much!Hi 7daystodrink
The time of day you can see in the vending machines, when making a watch and I also create with the trader.
Regards