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Darkness Falls: They mostly come out at night...

To be fair, the super fast speed was the bug, because i'm currently trying to fix it.

It was something like advanced engineering + nerdy glasses broke it.

 
Big one or small one?  The big one is awesome.  It was really fun trying to leave with 50 zombies banging on the door to come in.
Big one with the big guys in basement. No joke about the zombies from area. They tunneled down and beat on the lab. Just the type of "story" like big mission this game is missing, was fun. 

 
Hi all,

Just trying to set up a DF server for me and a couple friend. Any tips or info you guys can provide will be appreciated. If not well please forgive me I'm sure its all been covered but well time:( I ain't got a lot of).

 
So my servers spawning is all messed up. Almost no animal spawns, zombies seem to spawn less, and horde nights aren't spawning anything at all. Any idea why the spawning would be so messed up?? The entity groups look ok (from what I can tell), but its as if something is missing to call upon said groups to spawn. Let me know if any other files need to be shared. Thanks

View attachment entitygroups.xml
View attachment biomes.xml
View attachment spawning.xml

 
So my servers spawning is all messed up. Almost no animal spawns, zombies seem to spawn less, and horde nights aren't spawning anything at all. Any idea why the spawning would be so messed up?? The entity groups look ok (from what I can tell), but its as if something is missing to call upon said groups to spawn. Let me know if any other files need to be shared. Thanks

View attachment 17101 View attachment 17102 View attachment 17103
I have an idea though it hurts me:)

It all needs to be updated I think. 

Some sort of Developer vs moder controversy is going down I think and DF may be caught up in it.

I just tried installing DF for dedi server and well it don't work.

Sorry on behalf of the actual developers and Open source modders out there.

I for one hope your on the money and right about the points there in your post.

 
Increase max zombie count on the server. It's 60 by default. I usually run 100.

You can also increase max animal spawn, which might help. Thats 50 at default but I usually leave that alone.

As for folks having issues installing the server, it depends ENTIRELY on your host. A lot dont allow uploading of DLL's so you need to ask them to install it for you.

 
I Dont need a server to play with friend right?

Because we have troubbles joining each other. All of us can play singleplayer without problems, but we cant join each other.

Hope you can help me, we want to start a 7dtd Weekend :)

It comes with an errorlog spamming ERR XML loader: Loading and parsing "failed IndesOutOfRangeException: Indes was outside the bounds of the array

And in another case it said failed to load the prefabs

 
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We play via Internet but as you can invite people to your games there is no need for a server right?

and do you have any idea what the error could come from?

 
Without looking at the log, I honestly don't know.

But she just right-clicks my name in steam and selects "join game" and that's it.

 
I added "Snufkin ´s Custom Zombies" to my server, which seems to work well with DF. I can spawn all the ner zeds by debug but they never spawn alone.
If I start a new local test - server (exact copy) I see sometimes a zed but not very frequently.

This is what the spawning.xml looks like:
 

Code:
<configs>
	<append xpath="/spawning/biome[@name='pine_forest']">
		<spawn maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesPineForest" />
		<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesPineForestNight" />
	</append>
	<append xpath="/spawning/biome[@name='desert']">
		<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesDesertNight" />
	</append>
	<append xpath="/spawning/biome[@name='wasteland']">
		<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard" />
	</append>
</configs>
 
I honestly don't know. I do warn folks that use of modlets with DF is not recommended OR supported...

I mean, it looks right... but I have no idea. My GUESS is you'd need to increase zombie limit.

 
I will try it out to raise the limit. I am level 135 and its getting boring since I just have the goal to get laser weapons. Your DF mod is great but at lvl 125 its not much to do so I try to get a more chalanging gameplay. snufkin ´s creatures are pure XML and could maybe fill the hole / give a bit more endgame challange. I wish you could add them to DF default. :)

 
I have passed your version 3.2A completely, 2 times!

I might just be unlucky, but I never found small bunkers! First, I’ll say I didn’t like it! The number of received red cards was about 100 jokes! And all in the big bunker! At this stage of the game, they are not needed at all. The number of keys exceeded 400, although only one large bunker! And then it's really boring.

I want to share my ideas for the further development of the mod!

1.Return small bunkers, and only drop red cards there.

2. Everyone knows that in the radiation zone, the harvest of vegetable gardens is 3-5 times more than in a usual place. This can be exploited by moving the base into a radioactive area.

To be able to locate a vegetable garden in a radioactive zone, it must be possible to build a shelter protected from radiation.

To do this, you need to make the following changes.

There are very beautiful blue portals in the big bunkers!

You can use these portals to charge Power Armor for 7 days.

After the armor is charged in this portal, it will acquire temporarily improved properties that will allow you to farm huge fire portals. In this armor, it will be much easier to do, since it will need to be obtained as a special loot, a special ingredient.

This ingredient will allow using a laser workbench to transform titanium blocks of armor and so on ... into radiation-resistant items. You can make a safe shelter out of blocks, use new types of armor, and so on.

There is an incentive to move to a radioactive zone and start farming portals. This will lengthen the game by at least another 30 percent! Once a week, a super-boss should come out of the fire portal. Which you will need to quickly kill, by analogy with an exploding boss, with a light bulb on his chest.

If you don't kill him, there will be a strong nuclear explosion that will damage all buildings in the radioactive zone.

And if you manage to kill him, you can get a part of a special protective field generator, which, when turned on during the 7th day, will turn all green zombies into ordinary ferrals! (except those with a light bulb that explode) In general, something like this :)))

Thanks!

I apologize in advance for the google translator.

 
I will try it out to raise the limit. I am level 135 and its getting boring since I just have the goal to get laser weapons. Your DF mod is great but at lvl 125 its not much to do so I try to get a more chalanging gameplay. snufkin ´s creatures are pure XML and could maybe fill the hole / give a bit more endgame challange. I wish you could add them to DF default. :)
All the updated Snufkin mods work without issue, (the vehicle one you have to edit the loot xml's/item for Snufkin as there is a conflict with item 950-951, if i remember right). The creature pack for JUST Zeds also seems to work (You get some yellow errors but is fine).  The newest Snufkin that Arramus just released with a .8 spawn rate on the new zeds adds some challenge (Laser Sharks). The baby animals xml mod posted in this forum works also (just go in and edit the HP to 2000-5000 for each baby and you'll find a mini zed bear with 5000 hp adds some challenge lol). i'm on day 65 and i'm level 86 or so with all these (plus more) mods working just fine (just gotta test on a clean save IMO).

WhiteLion said:
I added "Snufkin ´s Custom Zombies" to my server, which seems to work well with DF. I can spawn all the ner zeds by debug but they never spawn alone.
If I start a new local test - server (exact copy) I see sometimes a zed but not very frequently.

This is what the spawning.xml looks like:
 

<configs>
<append xpath="/spawning/biome[@name='pine_forest']">
<spawn maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesPineForest" />
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesPineForestNight" />
</append>
<append xpath="/spawning/biome[@name='desert']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesDesertNight" />
</append>
<append xpath="/spawning/biome[@name='wasteland']">
<spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard" />
</append>
</configs>

Run a test on a new game. Try removing ALL other mods apart from DF and the newest Snufkin Community pack release (the newest one from this week has a much higher spawn rate). If it works then it's probably another mod. I was getter zero zeds when I had the old "demolishers" everyone mod on my DF server, removed that mod, rebooted and was fine. So you probably have a mod issue. 

 
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aY227 said:
Is it possible to add clock and/or exp gained? 

(including editing xml)


Answering to myself.

It's a part of SpherellCore - blocks.xml

<property name="DisableXPIconNotification" value="false" />
        <!-- Don't like the UI element for XP? Set to true to disable. -->

This.

KGB - Thanks for nothing, I love DF.

 
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