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Darkness Falls: They mostly come out at night...

I've never made a prefab with Trader Jen and Trader Joel in it...

The locked zoom can usually be fixed by rebooting the server or killing the trader to force a respawn. I believe that's a vanilla issue, but not 100% sure. Not being able to sell usually means the trader has 3 items of what you are trying to sell already.

 
I get a lot of wrong hash INF messages when I bring up the server. I guess this is the server saying they aren't the default files? These are the XMLs you touch on? 

2020-10-11T07:58:21 123.253 INF Wrong hash on Data/Config/archetypes.xml
2020-10-11T07:58:21 123.254 INF Wrong hash on Data/Config/biomes.xml
2020-10-11T07:58:21 123.255 INF Wrong hash on Data/Config/blockplaceholders.xml
2020-10-11T07:58:21 123.262 INF Wrong hash on Data/Config/blocks.xml
2020-10-11T07:58:21 123.277 INF Wrong hash on Data/Config/blocksA16PrefabConversion.xml
2020-10-11T07:58:21 123.280 INF Wrong hash on Data/Config/buffs.xml
2020-10-11T07:58:21 123.280 INF Wrong hash on Data/Config/dialogs.xml
2020-10-11T07:58:21 123.281 INF Wrong hash on Data/Config/dmscontent.xml
2020-10-11T07:58:21 123.285 INF Wrong hash on Data/Config/entityclasses.xml
2020-10-11T07:58:21 123.293 INF Wrong hash on Data/Config/entitygroups.xml
2020-10-11T07:58:21 123.294 INF Wrong hash on Data/Config/gamestages.xml
2020-10-11T07:58:21 123.301 INF Wrong hash on Data/Config/items.xml
2020-10-11T07:58:21 123.302 INF Wrong hash on Data/Config/item_modifiers.xml
2020-10-11T07:58:21 123.303 INF Wrong hash on Data/Config/loadingscreen.xml
2020-10-11T07:58:21 123.305 INF Wrong hash on Data/Config/loot.xml
2020-10-11T07:58:21 123.305 INF Wrong hash on Data/Config/materials.xml
2020-10-11T07:58:21 123.305 INF Wrong hash on Data/Config/misc.xml
2020-10-11T07:58:21 123.310 INF Wrong hash on Data/Config/music.xml
2020-10-11T07:58:21 123.310 INF Wrong hash on Data/Config/nav_objects.xml
2020-10-11T07:58:21 123.310 INF Wrong hash on Data/Config/npc.xml
2020-10-11T07:58:21 123.311 INF Wrong hash on Data/Config/painting.xml
2020-10-11T07:58:21 123.311 INF Wrong hash on Data/Config/physicsbodies.xml
2020-10-11T07:58:21 123.313 INF Wrong hash on Data/Config/progression.xml
2020-10-11T07:58:21 123.313 INF Wrong hash on Data/Config/qualityinfo.xml
2020-10-11T07:58:21 123.315 INF Wrong hash on Data/Config/quests.xml
2020-10-11T07:58:21 123.316 INF Wrong hash on Data/Config/recipes.xml
2020-10-11T07:58:21 123.317 INF Wrong hash on Data/Config/rwgmixer.xml
2020-10-11T07:58:21 123.319 INF Wrong hash on Data/Config/sounds.xml
2020-10-11T07:58:21 123.319 INF Wrong hash on Data/Config/spawning.xml
2020-10-11T07:58:21 123.320 INF Wrong hash on Data/Config/traders.xml
2020-10-11T07:58:21 123.320 INF Wrong hash on Data/Config/ui_display.xml
2020-10-11T07:58:21 123.321 INF Wrong hash on Data/Config/utilityai.xml
2020-10-11T07:58:21 123.321 INF Wrong hash on Data/Config/vehicles.xml
2020-10-11T07:58:21 123.321 INF Wrong hash on Data/Config/weathersurvival.xml
2020-10-11T07:58:21 123.322 INF Wrong hash on Data/Config/worldglobal.xml
2020-10-11T07:58:21 123.322 INF Wrong hash on Data/Config/XUi/controls.xml
2020-10-11T07:58:21 123.322 INF Wrong hash on Data/Config/XUi/styles.xml
2020-10-11T07:58:21 123.324 INF Wrong hash on Data/Config/XUi/windows.xml
2020-10-11T07:58:21 123.324 INF Wrong hash on Data/Config/XUi/xui.xml

 
I unlocked the future tech crafting at least. I found that the description of the perk says i can craft future technology items up to 30 levels. But i can craft only with one level lower tiers (pics in the spoiler). This is normal? Also found that titanium auger harvest less resources from one block (~250 per block) than the titanium pickaxe (~350 per block) with 5/5 miner 69'er. It is for balance purposes? Because in this case i dont find much worth using it, thanks for the wasting of harvested resources (i dont mind a bit slower harvesting with pickaxe) and especially the continuously spawning screamers.

perk.jpg

perk2.jpg


Sorry for keep bothering you with my posts, i just want to know the way the mod works :D Some things are not totally clear.

 
Last edited by a moderator:
Hi, first off love the mod.  But I have a question.  I've wrenched dozens of cars but have as of yet gotten any headlights or any of the other special parts to build a car.  Am I doing something wrong?  I'm wrenching them if that helps.

 
Hey. Why can't beer quench your thirst?

Grandfather's elixir uses more resources for training in an electric stove than in a fire.

The Coilgun is an electromagnetic weapon, but why does it have shot noise and barrel fire?
You can reduce the flame or add a flame carrier mod.

DFalls-Large1 map completely missing demonic portals, 140 days and none.
Portals in the laboratory also have problems - they do not spawn demons.
Resetting regions can affect portals?

 
I get a lot of wrong hash INF messages when I bring up the server. I guess this is the server saying they aren't the default files? These are the XMLs you touch on? 
That's normal. That's basically the game saying "This is modded"

I unlocked the future tech crafting at least. I found that the description of the perk says i can craft future technology items up to 30 levels. But i can craft only with one level lower tiers (pics in the spoiler). This is normal? Also found that titanium auger harvest less resources from one block (~250 per block) than the titanium pickaxe (~350 per block) with 5/5 miner 69'er. It is for balance purposes? Because in this case i dont find much worth using it, thanks for the wasting of harvested resources (i dont mind a bit slower harvesting with pickaxe) and especially the continuously spawning screamers.



Sorry for keep bothering you with my posts, i just want to know the way the mod works :D Some things are not totally clear.
It's just a localization error that should be fixed.

And yes, augers harvest less resources than the pick axe. They're designed for "mass clearance", not resource gathering.

Hi, first off love the mod.  But I have a question.  I've wrenched dozens of cars but have as of yet gotten any headlights or any of the other special parts to build a car.  Am I doing something wrong?  I'm wrenching them if that helps.
That was a bug but I did fix it in the 19.1 version. So as long as you have that, you're ok. It's just a low drop chance.

Hey. Why can't beer quench your thirst?

Grandfather's elixir uses more resources for training in an electric stove than in a fire.

The Coilgun is an electromagnetic weapon, but why does it have shot noise and barrel fire?
You can reduce the flame or add a flame carrier mod.

DFalls-Large1 map completely missing demonic portals, 140 days and none.
Portals in the laboratory also have problems - they do not spawn demons.
Resetting regions can affect portals?
Because alcohol dehydrates you IRL. Pretty sure it's like that in the vanilla game too.
Will have a look at the elixir.
Because I didn't want to add a ton of extra sounds for the coilguns. Also most folks seem to like them.
Demon portals are Biome Deco, not placed by RWG. So it's not that the map is "missing" them, it's that the game didn't want to spawn them.
Portal in the bunker is partially related to max zombie amount. It's... iffy. Most of the time it works (at least for me, but I have my max zombies set to 100-125)
I don't think it will, do.

What's (no pun intended) the matter, Khaine - you don't want us calling you at home with the same stupid questions over and over again, too? 🤣
Hell no. ;)

Also answering phone calls makes my anxiety worse... so yeah.

 
That's normal. That's basically the game saying "This is modded"

It's just a localization error that should be fixed.

And yes, augers harvest less resources than the pick axe. They're designed for "mass clearance", not resource gathering.

That was a bug but I did fix it in the 19.1 version. So as long as you have that, you're ok. It's just a low drop chance.

Because alcohol dehydrates you IRL. Pretty sure it's like that in the vanilla game too.
Will have a look at the elixir.
Because I didn't want to add a ton of extra sounds for the coilguns. Also most folks seem to like them.
Demon portals are Biome Deco, not placed by RWG. So it's not that the map is "missing" them, it's that the game didn't want to spawn them.
Portal in the bunker is partially related to max zombie amount. It's... iffy. Most of the time it works (at least for me, but I have my max zombies set to 100-125)
I don't think it will, do.

Hell no. ;)

Also answering phone calls makes my anxiety worse... so yeah.
Hi Khain, im just revert to 19.1. without mod connect good.

But when i install mod it stuck in Loading game data screen..

Any idea to fix this ? 

Thanks

 
I apologize if this is discussed elsewhere i did a search and didn't find anything.  I noticed the tool tip for chili dogs says 30 food but when i eat one i get 30 food and water.  Not sure if this intended or an error, just thought i would report it.  I can see the logic in something with chili giving both.

 
Last edited by a moderator:
The compound crossbow does not accepting the laser battery mod. Other weapons like compound bow and titanium crossbow accepts it, only the comp crossbow does not.

 
I apologize if this is discussed elsewhere i did a search and didn't find anything.  I noticed the tool tip for chili dogs says 30 food but when i eat one i get 30 food and water.  Not sure if this intended or an error, just thought i would report it.  I can see the logic in something with chili giving both.
Known and fixed for next build.

The compound crossbow does not accepting the laser battery mod. Other weapons like compound bow and titanium crossbow accepts it, only the comp crossbow does not.
Will look into it. I think that might be intended so you HAVE to use those two for it.

 
Hi Khaine, just wondering if the big fancy towers are gone... I don´t seem to find them in any map, nor the premade 3 lvl horde base... Are they gone for good? 

 
Is this normal in day 14?

unknown.png


 
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