I can run and gun, kill everything extremely fast, one grenade to kill a room, and have heavy armor with insane survivability. Stealth is supposed to be completely subpar, with garbage survivability, and take an extremely long clear time? Seems to be to be completely unbalanced and useless.
Hell, it even takes more resources since you aren't using grenades which are cheap to make.
nah triggering whole house by grenade / guns is alot more dangerous than stealth ... .. since when is ammo and grenades cheaper than arrows +knife

.. grenades are pathetic for poi as 99% rooms have 1-3 zombies spread around .. grenades are complete waste of resources unless you have 10+ zombies in explosion area on blood moon
sneak is safer option .. problem is speed
Is the noise generation from armor supposed to be able to be reduced below 0?
clearly bug .. and likely not working (armor noise is increase its almost sure any negative value is considered 0)
doesnt seems to change anything ingame
With higher levels for Hidden Strike and Archery the added damage from a sneak attack combined with a good Bow/Crossbow should mitigate that. Which just means the higher your difficulty the more you need to work to get your sneak damage up to mitigate it.
you can 1 hit greenies with low quality bow and 0 bow/sneak perks on warrior
max difficulty cuts dmg to 1/2 compared to warrior
iam quite sure youc an 1 hit everything except bears with perked bow + sneak damage with that crazy multiplier combined with x3 head
Really should be baked into Intellect instead of the being on the glasses, even if the boost is spread out over several points worth of the attribute (IE starting at lvl 3, then increased at 5,7 and 9 where it caps at what the glasses provides).
to make another boring mass produced +1 ability item ?
nerdy glasses/goggles are kinda OP but unique ... if anything we should get unique stats for others to balance it out like
agility =+ 25%sneak multiplier bonus
perception = +10% headshot dmg
hmm strenght and endurance doesnt even exist ?
So I need to lower my difficulty in order to play an agi stealth build? That does mean it is quite unbalanced you know. It is easy to slaughter everything with run and gun on insane. So stealth just doesn't work at this difficulty?
no you need to invest into bow + sneak damage perk ... to 1hit stuff on high difficulties
stealth is just sub optimal for all difficulties due to low clear speed
With noise generation being a key factor in stealth, a full suit of Padded armor is more valuable than either leather or military with connectors & fittings. Not getting hit is always better than taking a hit and risking being crippled. Padded neither slows you down nor increases noise generated unlike Leather and Military (or any of the heavy armors for that matter).
except mistakes happen ... same as random dog hordes and military halves your damage taken compared to padded and significantly lower chance to bleed/ get crippled
drawback ? +2% noise per piece = you wont tell difference at all
i would say padded exist just to give sneak builds armor .... until they get 5x advanced muffled conectors needed to make military super sneaky as well
If stealth was changed to make it equal to strength in terms of speed and efficiency and ease then it would be gutted. You would simply be rushing from sleeping zombie to sleeping zombie and one-shotting them with no variation in results. It would be extremely samey and become boring very quickly.
yes if stealth teleported fromzombie to zombie it would be just ridiculous .... but agility should have some advantages to balance out weaknesses stuff like parkour is more quality of life than something that really make you stronger
As for bloodmoons...it is one event every 7 days and Agility does have weapons that are effective on horde night. Stealth may yet get a perk or a book series that might make stealth kills during the bloodmoon possible but there is no guarantee. That event is one that the devs want to be a direct confrontation warzone experience.
blood moons are major part of game and likely hardest survival feature
please tell me what weapons agility have in " direct confrontation"
stealth is irelevant ...
sneak damage is useless
jumping around with parkour would be funny but not really solid way to combat horde
i am also quite sure zombies dont throw mines/unstable floors on you ... so this perk is off too
bow + knife is weakest melee/ranged weapon for direct combat
pistols .. are ok not top tier .. or something you specialize on with stealth build but ok
flurry of blows ? melee ? combined with low armor and no perk to counter stun ? fighting on foot is bad idea .... for melee base .... you are pushed to knives weakes melee weapon with subpar range,damage,stun compared to lets say club
whats left? and minor hip fire accuracy? nope ... agility is weakest for blood moon ... by miles
if sneak perk allowed to deal some % of damage bonus to direct hits ... or agility offered different headshot bonus than other trees .... if we had arrows making fire/gas cloud like molotov or stealth just reduced amount of zombies during blood moon because you are ... less visible .. then i would call agility OK option
but now ... nope blood moon directly counter agility