Blake_
Captain Obvious
Well, of course given that it's not the highest priority right now and more of a "quality of life feature", I think I posted it in the right timeframe because a20 might be all about that. I mean, Prime is doing quality of life quest tweaks and npcs are still a bit in the medium term and the Art team and animators' hands are full with the Special infected stuff and assets.Of course spending time on that would mean less time spent working on new features. At this stage in development, I'd rather have new features than a redesigned quest system where the main benefit is protecting players who lack self-control from ruining their own experience. However, even if Lathan had nothing else to do but polish questing, there are other aspects that I'd rather have polished first (better POI selection, less repeating selections, etc.) but that's just my personal preference.
If put against a wall and asked for, I would of course prefer many other features over this, though this seems like the right moment.
The closest POIs could've already been looted and then what? Back to my solution. I thought of that. Might work on par with my OP.Not that I'm really for or against POI resets, but.. the Trader could simply do a check to see if the POI has been looted when the quest is rolled, and if so just reroll until an unlooted POI is found. It can be as simple as checking whether the main stash has been looted, or a random combination of stashes, or even if the zombie closets are unbroken. And if no suitable POI is found then it selects the initial result and the player has to accept the POI reset.
Really the only pro's of POI resets is that on small maps it allows for a longer times on that map. On other maps it's just a trade off between speed versus exploration (some players prefer speed progressing, while others prefer the joys of exploring new places).
Personally, I prefer not to double dip but my cohorts prefer to. In MP it's way easier to stripmine a POI, since players can focus on one task (one goes to clear, the other follows behind loots, and a third immediately starting salvaging). So resetting is beneficial in that case because the travel time between quest POIs is more significant than the actual POI clearing time. So it's mostly a MP balance issue, which frankly TFP should be concerned with but that's such a pain to get right that I'm expecting that the game balance be focused around SP. And in SP it's not that much of an issue.
Longer times on smaller maps? I'm all for that, let's reset every time we take a quest. But not artificially doubling if it can be avoided. As I stated, a more varied POI situation pool like bandits, then Zds, then animals or npc stuff, etc... could give variety to the non-avoidable resets.