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Robeloto's A20 modlets

hi Robeloto im have the same problem on A19 your anounce about this update make my day your mod make the game so funny.

im not xpert on this but checking mi log i saw a error before the  NullException errors.

my point is if that problem will be cause for a gpu conflict, im use a potato laptop and plaid whit openGL api.

Log error:

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

that errors occur when the game was loading.

and in game when i past on certain places the infinite Null exception error apear.

other info im tested using only your mod and use a NitroGen map

i hope that info will help you to found a solution.
I don't know about those first log errors. I have not experienced them. So this only occurs when my mod is activated?

The last error is due to some certain fire puke will produce that NRE error. Strange is that it is working when you spawn them in manually. I have to sort this out and see if I can use other fire puke. Otherwise I have to remove my fire zombies completely. :( Hope I do not have to do that.

 
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Mnn you are on the correct i launch the game whitout mods and the warnings and error keep appear, problably thats not the cause. tanks again for your hard job on the comunity

 
Mnn you are on the correct i launch the game whitout mods and the warnings and error keep appear, problably thats not the cause. tanks again for your hard job on the comunity
Thank you very much Sir! I am soon done to solve the NRE's I hope. Think I am going to be done by tomorrow or later tonight.

Edit: Seems the flaming arrow mesh is causing some problem. Man, maybe I have to remove my fireelf....

 
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i test it like 15 mins and only get one error but i tried found on the log file but not idea where going, but the infinite NREs apear when i close the game, i mean when try to return to the start menu on the game.

2020-08-22T15:07:15 1203.972 INF World.Cleanup
2020-08-22T15:07:15 1203.977 INF Exited thread ChunkRegeneration
2020-08-22T15:07:15 1203.983 INF Exited thread ChunkCalc
2020-08-22T15:07:15 1203.990 INF VehicleManager saving 0 (0 / 0)
2020-08-22T15:07:15 1204.051 INF Persistent GamePrefs saved
2020-08-22T15:07:15 1204.054 WRN [GSM] GameSparks Not Initialized...
NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 

 
I thing i found the problem (or not)

If you try to spawn in zombieAnesthesia i will get the one nullreference and no spawn but log out and it spams nullreference

but if you remove the lines <property name="ReplaceMaterial0" value="entities/monsters/behemoth/materials/behemoth"/>

                                            <property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>   then spawn it in

it works

 
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I thing i found the problem (or not)

If you try to spawn in zombieAnesthesia i will get the one nullreference and no spawn but log out and it spams nullreference

but if you remove the lines <property name="ReplaceMaterial0" value="entities/monsters/behemoth/materials/behemoth"/>

                                            <property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>   then spawn it in

it works
work for me too, not more error on few more than one hour playing.

 
i test it like 15 mins and only get one error but i tried found on the log file but not idea where going, but the infinite NREs apear when i close the game, i mean when try to return to the start menu on the game.

2020-08-22T15:07:15 1203.972 INF World.Cleanup
2020-08-22T15:07:15 1203.977 INF Exited thread ChunkRegeneration
2020-08-22T15:07:15 1203.983 INF Exited thread ChunkCalc
2020-08-22T15:07:15 1203.990 INF VehicleManager saving 0 (0 / 0)
2020-08-22T15:07:15 1204.051 INF Persistent GamePrefs saved
2020-08-22T15:07:15 1204.054 WRN [GSM] GameSparks Not Initialized...
NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 
 
(Filename: <d7c95f421d354b5e851d6f3126817769> Line: 0)

NullReferenceException: Object reference not set to an instance of an object
  at EntityAlive.Update () [0x00134] in <d7c95f421d354b5e851d6f3126817769>:0 


I thing i found the problem (or not)

If you try to spawn in zombieAnesthesia i will get the one nullreference and no spawn but log out and it spams nullreference

but if you remove the lines <property name="ReplaceMaterial0" value="entities/monsters/behemoth/materials/behemoth"/>

                                            <property name="ReplaceMaterial1" value="entities/zombies/materials/feral_eye"/>   then spawn it in

it works


work for me too, not more error on few more than one hour playing.
Thanks guys! I changed Anesthesia skin from behemoth to vulture skin. Should work better. The feral eye is updated to the new path.

 <property name="ReplaceMaterial1" value="#Entities/Zombies?Zombies/Materials/feral_eye.mat"/> 

 
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hi i'm new to this type of mod, how is this mod installed? I installed it in the Mods folder but the zombies of the mod or the healing item do not appear.

 
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Heyas. Thanks for the work on all this. I am probably doing something wrong, but I've placed the Nerf Them All mod like I would any modlet by dropping it in the mods directory.

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Robeloto_NerfThemAll\Config <-- XML files within.

The starter quest still kicks off upon login. Does it install differently? Thanks in advance.

 
Heyas. Thanks for the work on all this. I am probably doing something wrong, but I've placed the Nerf Them All mod like I would any modlet by dropping it in the mods directory.

C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\Robeloto_NerfThemAll\Config <-- XML files within.

The starter quest still kicks off upon login. Does it install differently? Thanks in advance.
Hey! I have only removed the last  chain quest to Find a Trader! :)

 
Ahhhh! Got ya. Thank you. 🙂 Hopefully in the next couple of weeks we'll be giving it a go. I will report back and let you know how it goes.

 
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how can i remove certain zombies from this and just have afew, some of these are not what i want in the server I have...

Update, I figured out what I had to do.....

however, neither for the phoenix work well, the fire phoenix just look like a big vulture with no special ability and the diamond one just has an electric bolt on its self and does nothing

Actually update, they do randomly catch fire or electric and kill them selves...

 
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how can i remove certain zombies from this and just have afew, some of these are not what i want in the server I have...

Update, I figured out what I had to do.....

however, neither for the phoenix work well, the fire phoenix just look like a big vulture with no special ability and the diamond one just has an electric bolt on its self and does nothing

Actually update, they do randomly catch fire or electric and kill them selves...
Dirty fix as I said earlier. Gonna update later tonight,

Edit: Now updated and Burning Phoenix should work as before. The fire spit might look different, but the old one produces error, so this one will have to do atm. :)

 
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after playing for a little bit, we were encountering new zeds from day one. sure was interesting! HOWEVER a couple of notes. 

the one that gives you the chroma debuf wasnt skinned properly. he looked like the yellow shirted zombie with electric hands, but behaved like a spider. also lacked sounds, if he was supposed to have any. 

the gyrocopter zombie is.... wonky as all hell. his hitbox is inconsistent for something so large. also, there is no driver of the vehicle, so itsd just a possesed helicopter attacking us 😛 

other then that we met the drowner, the metal pick guy, and the burner. quite fun! altho, the muddy puker guy seamed to explode into pink untextured giblets without any warning. 

also! a curious question, are there feral and rad versions of these guys planned? just to make them even more monstrous. 😛 

 
after playing for a little bit, we were encountering new zeds from day one. sure was interesting! HOWEVER a couple of notes. 

the one that gives you the chroma debuf wasnt skinned properly. he looked like the yellow shirted zombie with electric hands, but behaved like a spider. also lacked sounds, if he was supposed to have any. 

the gyrocopter zombie is.... wonky as all hell. his hitbox is inconsistent for something so large. also, there is no driver of the vehicle, so itsd just a possesed helicopter attacking us 😛 

other then that we met the drowner, the metal pick guy, and the burner. quite fun! altho, the muddy puker guy seamed to explode into pink untextured giblets without any warning. 

also! a curious question, are there feral and rad versions of these guys planned? just to make them even more monstrous. 😛 
About the question: I am not sure. They will prob be a bit too hard or just too much zeds. I will think about this though.

Robeloto,

Thanks a lot for the hard work! Zombies look cool! Unfortunately there are multiple errors on my test server at the moment, I attached player logs here to show you:

View attachment 14004
Thank you guys! I will try to fix this ASAP!

About the Gyrocopter hitbox. The hitbox should be where the engine is.

 
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