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Robeloto's A20 modlets

My desire to experience this in a19 makes my buttocks clench with anticipation and reminds me distinctly of Powdered Toast Man™

 
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@Robeloto
Love your work! your zombies were the hardest things i came across during A18.

idk your intentions for A19, or if you plan on continuing the project. (we all hope you do)

ill be keeping my eyes open for a hopeful update!!!!

 
A early version, 3 zombies are deactivated atm. but it works fine and im running it on a dedicated server.

For a19. b169

http://bit.ly/2E4HGn9
what 3? ill take a look at what you got, id be interested to see how you progressed, as im still learning myself

i seem to of gotten all working, but i get scrolling warnings with the fire related zeds, goes away once the zeds are killed, haven't sat down to finish up troubleshooting the warnings...... but other then thats, they seems to be working fine.....

attached is what ive got thus far.... (i take no credit for the creation, im just tinkering with his code)

View attachment Robeloto_CustomZombies_XMLONLY.zip

this is the error i get until a fire related zed is killed, and for the moment im stumped

error3.PNG

 
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Sorry everyone. I had a lot of personal things going on, so I took a break from 7 days to die. I am back and I will try to update this to A19 as fast as I can.

Edit: Seems I got the zombies to work now. My other mods seems to work now also. Gonna play some hours just to see if I experience any errors with particles, sounds etc. So I will probably update tomorrow! :)

 
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can only craft level 1 armor for MagicPlateArmor and Bootsofhaste I have level 5 Adv Eng
I will look into this soon. Thanks for the info!

@Robeloto  "Nerf Them All" modlet is missing two of the schematics which can be found in destroyed containers. To fix, replace this line in modlets loot.xml:

<set xpath="/lootcontainers/lootcontainer[@id='94']/item[@name='chemistryStationSchematic']/@prob">.01</set>


With these 3 lines:

<set xpath="/lootcontainers/lootcontainer[@id='94']/item[@name='chemistryStationSchematic']/@prob">.01</set>
<set xpath="/lootcontainers/lootcontainer[@id='97']/item[@name='batterybankSchematic']/@prob">.01</set>
<set xpath="/lootcontainers/lootcontainer[@id='98']/item[@name='generatorbankSchematic']/@prob">.01</set>

Thanks, I will look into this.

Wow, I have been requesting someone make a mod that removes that horrifying chest open squeal for a long time, and I just found this mod. I wear headphones when i play and its really annoying! This mod is a godsend for headphone users! Thank you so much for creating it!


Please, Robeloto... A19 update? 


My desire to experience this in a19 makes my buttocks clench with anticipation and reminds me distinctly of Powdered Toast Man™


@Robeloto
Love your work! your zombies were the hardest things i came across during A18.

idk your intentions for A19, or if you plan on continuing the project. (we all hope you do)

ill be keeping my eyes open for a hopeful update!!!!


I eagerly await an update.


Colin248 said:
your not the only one! im eager for some more enemy verity. 


A early version, 3 zombies are deactivated atm. but it works fine and im running it on a dedicated server.
I am so happy that you guys like it. This is good for my motivation. I have updated my modlets to A19 now and links should be at the first page.

or just click HERE

I was forced to remove fire particles (p_on_fire) on the fire zombies as it filled the console with -> particle is trying to spawn on a mesh with zero surface area.

I removed the lighting particle on the shocker zombies.

I corrected the explosion and fire when Copter Corpse die. So now it should burn from the gascan/engine.

edit: I am soon uploading the XML-ONLY version. ;)

Let me know if there is any problem. Thanks guys!
 

 
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Getting a NullException error when I try to select the Amoxicillin drug in the crafting menu. Game doesn't respond after, have to Alt+F4 to get out of the game and relaunch after.

Is there a log I can generate for you somehow for this mod? :)

 
Another NullException that gets generated is when I get a Big Fire Vulture to spawn - its impossible to close the console.

image.png

I'm using War3zuk's AIO overhaul if that matters.

P.S Got a Big Fire Vulture to spawn through the entity menu - no error. Later on I just randomly got that outta the blue while playing.

 
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Getting a NullException error when I try to select the Amoxicillin drug in the crafting menu. Game doesn't respond after, have to Alt+F4 to get out of the game and relaunch after.

Is there a log I can generate for you somehow for this mod? :)
I will look into that now, ty!!

Edit: I know why it happens. It is unlocked by yeahscience perk which is renamed now in A19 to perkPhysician. I just forgot to rename it.

Another NullException that gets generated is when I get a Big Fire Vulture to spawn - its impossible to close the console.

View attachment 13889

I'm using War3zuk's AIO overhaul if that matters.

P.S Got a Big Fire Vulture to spawn through the entity menu - no error. Later on I just randomly got that outta the blue while playing.
Weird. Gonna look into it. Can you try without mods and see if it still happens?

 
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I will look into that now, ty!!

Edit: I know why it happens. It is unlocked by yeahscience perk which is renamed now in A19 to perkPhysician. I just forgot to rename it.

Weird. Gonna look into it. Can you try without mods and see if it still happens?
Been playing without this mod for a couple of hours and no NullException errors so yeah, I really don't know what caused it.

I remember encountering it for the first time while breaking glass in a POI that I was doing a quest in - the big fire vulture spawned behind me and killed me because of the exception.

 
Updated items.xml and recipe.xml for normal version and xml version. Amoxillin should work now correctly without any problems.

Haven't time to try it out as a thunderstorm is here now-

Edit: Very weird as it works for me without any errors. Hmm.

Been playing without this mod for a couple of hours and no NullException errors so yeah, I really don't know what caused it.

I remember encountering it for the first time while breaking glass in a POI that I was doing a quest in - the big fire vulture spawned behind me and killed me because of the exception.
 
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Just did another test - with this mod on and War3zuk's AIO overhaul, I got a NullException even after turning the game on and off - removing your mod cleared the exception upon restarting the game.

 
Just did another test - with this mod on and War3zuk's AIO overhaul, I got a NullException even after turning the game on and off - removing your mod cleared the exception upon restarting the game.
Please try with only this mod on as it works for me.

Edit: I am downloading War3zuk's AIO overhaul now and see how it works with my mod

Edit2: Weird again. Seems to work alright with war3zuks mod for me. I spawn the burningphoenix from the console. Gonna try some more things...

Edit3: Can you check in the entityclasses in my mod and see if it says:    
<property name="ReplaceMaterial0" value="itemmodeffects/materials/melee_fire"/>

and not     <property name="ReplaceMaterial0" value="itemmodeffects/materials/bat_fire"/>

 
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I got the "Particle system is trying to spawn on a mesh with zero surface area" now..When it spawned by itself and attacked me. Going to see if it is this :

<property name="Meshfile" value="prefabs/prefabexplosion10"/>
  or this

<property name="ReplaceMaterial0" value="itemmodeffects/materials/melee_fire"/>
that is causing it. Also got an NRE. This probably affects every zombie/animal that uses melee_fire and/or prefabexplosion10.

 
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About <property name="ReplaceMaterial0" value="itemmodeffects/materials/melee_fire"/> - in the entityclasses.xml mod file, it says that and not the bat_fire version.

 
hi Robeloto im have the same problem on A19 your anounce about this update make my day your mod make the game so funny.

im not xpert on this but checking mi log i saw a error before the  NullException errors.

my point is if that problem will be cause for a gpu conflict, im use a potato laptop and plaid whit openGL api.

Log error:

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.

WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

that errors occur when the game was loading.

and in game when i past on certain places the infinite Null exception error apear.

other info im tested using only your mod and use a NitroGen map

i hope that info will help you to found a solution.

 
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