Life2Death
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I eagerly await an update.@Robeloto
Love your work! your zombies were the hardest things i came across during A18.
idk your intentions for A19, or if you plan on continuing the project. (we all hope you do)
ill be keeping my eyes open for a hopeful update!!!!
what 3? ill take a look at what you got, id be interested to see how you progressed, as im still learning myselfA early version, 3 zombies are deactivated atm. but it works fine and im running it on a dedicated server.
For a19. b169
http://bit.ly/2E4HGn9
I will look into this soon. Thanks for the info!can only craft level 1 armor for MagicPlateArmor and Bootsofhaste I have level 5 Adv Eng
@Robeloto "Nerf Them All" modlet is missing two of the schematics which can be found in destroyed containers. To fix, replace this line in modlets loot.xml:
<set xpath="/lootcontainers/lootcontainer[@id='94']/item[@name='chemistryStationSchematic']/@prob">.01</set>
With these 3 lines:
<set xpath="/lootcontainers/lootcontainer[@id='94']/item[@name='chemistryStationSchematic']/@prob">.01</set>
<set xpath="/lootcontainers/lootcontainer[@id='97']/item[@name='batterybankSchematic']/@prob">.01</set>
<set xpath="/lootcontainers/lootcontainer[@id='98']/item[@name='generatorbankSchematic']/@prob">.01</set>
Wow, I have been requesting someone make a mod that removes that horrifying chest open squeal for a long time, and I just found this mod. I wear headphones when i play and its really annoying! This mod is a godsend for headphone users! Thank you so much for creating it!
Please, Robeloto... A19 update?
My desire to experience this in a19 makes my buttocks clench with anticipation and reminds me distinctly of Powdered Toast Man™
@Robeloto
Love your work! your zombies were the hardest things i came across during A18.
idk your intentions for A19, or if you plan on continuing the project. (we all hope you do)
ill be keeping my eyes open for a hopeful update!!!!
I eagerly await an update.
Colin248 said:your not the only one! im eager for some more enemy verity.
I am so happy that you guys like it. This is good for my motivation. I have updated my modlets to A19 now and links should be at the first page.A early version, 3 zombies are deactivated atm. but it works fine and im running it on a dedicated server.
I will look into that now, ty!!Getting a NullException error when I try to select the Amoxicillin drug in the crafting menu. Game doesn't respond after, have to Alt+F4 to get out of the game and relaunch after.
Is there a log I can generate for you somehow for this mod?![]()
Weird. Gonna look into it. Can you try without mods and see if it still happens?Another NullException that gets generated is when I get a Big Fire Vulture to spawn - its impossible to close the console.
View attachment 13889
I'm using War3zuk's AIO overhaul if that matters.
P.S Got a Big Fire Vulture to spawn through the entity menu - no error. Later on I just randomly got that outta the blue while playing.
Been playing without this mod for a couple of hours and no NullException errors so yeah, I really don't know what caused it.I will look into that now, ty!!
Edit: I know why it happens. It is unlocked by yeahscience perk which is renamed now in A19 to perkPhysician. I just forgot to rename it.
Weird. Gonna look into it. Can you try without mods and see if it still happens?
Been playing without this mod for a couple of hours and no NullException errors so yeah, I really don't know what caused it.
I remember encountering it for the first time while breaking glass in a POI that I was doing a quest in - the big fire vulture spawned behind me and killed me because of the exception.
Please try with only this mod on as it works for me.Just did another test - with this mod on and War3zuk's AIO overhaul, I got a NullException even after turning the game on and off - removing your mod cleared the exception upon restarting the game.
or this<property name="Meshfile" value="prefabs/prefabexplosion10"/>
that is causing it. Also got an NRE. This probably affects every zombie/animal that uses melee_fire and/or prefabexplosion10.<property name="ReplaceMaterial0" value="itemmodeffects/materials/melee_fire"/>