PC Alpha 19 Dev Diary

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I kept same map from B173 I think for a change as there was minimum changes. But in current game the Chainsaw doesn't do a thing with the tree I am attempting to cut down. Chippings appear but nothing else happens.
do u have enough parts to make another one or able to buy one from the trader? its possible the one might be bugged

 
do u have enough parts to make another one or able to buy one from the trader? its possible the one might be bugged
Just found it as Loot... do not normally bother with them. I will look to find another. Thanks.

No one else comes in to mention then I shall denounce it as a freak error in current game and move on.

 
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Just found it as Loot... do not normally bother with them. I will look to find another. Thanks.

No one else comes in to mention then I shall denounce it as a freak error in current game and move on.
if your basically kissing the tree, engine is revving and its full of gas id call a bug, i would say spawn one in from creative of the same tier and see if it works, then if it does toss the bad one

 
do u have enough parts to make another one or able to buy one from the trader? its possible the one might be bugged
if your not on a server, just press F1 type in cm and open the creative menu and get yourself another one, then type cm again into the console to get out of creative mode 

 
if your not on a server, just press F1 type in cm and open the creative menu and get yourself another one, then type cm again into the console to get out of creative mode 


i always forget to add that, ive only used it once myself lol, thank you
I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....   :mmph:

 
The Sledge Turret is very useful if you place it in the right spot!  :laser:

I have a BM base with a narrow entrance and I put the sledge in the middle of the path... it's so fun watching zombies being smashed back lol

I'am loopy, it was just in the boundaries of the Trader !!!!! .... I couldn't hear the DUNG noise due to the chainsaw noise... OMG....   :mmph:
ROTFL!  :heh:

 
The Sledge Turret is very useful if you place it in the right spot!  :laser:

I have a BM base with a narrow entrance and I put the sledge in the middle of the path... it's so fun watching zombies being smashed back lol
Actually got one myself only earlier, its going to be knocking the zombies into a kill corner where all my firepower will be aiming at come blood moon....   :tongue:

 
i now carry hatches with me, place a hatch down, wake up a house, place down hatch, raise hatch, place frame behind, place sledge on the frame, watch in laughter

 
i now carry hatches with me, place a hatch down, wake up a house, place down hatch, raise hatch, place frame behind, place sledge on the frame, watch in laughter
Question : I see a lot of players using hatches in there bases as barriers/doors when left open and I beg to wonder if they are the next loop hole as I do not think that they can be damaged by zombies when open and facing away from incoming zombies right ?

 
The Sledge Turret is very useful if you place it in the right spot!  :laser:


Yeah, I was doing a tier 5 quest on horde day and did not have enough time to go back to my main base, so I went to a nearby test base...

The thing is, I did not have a lot of ammo, but I did have 2 sledge turrets, and they did all the work, lel...

This screenshot is not long after the horde ended, and before any repairs...

meleeturret.jpg

 
Trees in general are notorious for getting messed up when trying to use previous experimental maps. Invisible, instantly growing after logging, non-breaking, who knows what else.

 
Question : I see a lot of players using hatches in there bases as barriers/doors when left open and I beg to wonder if they are the next loop hole as I do not think that they can be damaged by zombies when open and facing away from incoming zombies right ?
They CAN be damaged, but zombies are dumb and it is hard for them to hit something below their knees. 🤪

 
mainly in mp, the other 2 players barely get any conditions, but I as coop server, get them almost every fight
Probably need more info. When getting hit 1 time you NEVER get anything. Second time is a birch. Creatures that hit you several times within a few seconds ALWAYS crit you after the 2nd hit or more. It has to come from the same creature and has to be after the 2nd hit. It was designed that way. So don't get hit 2 times by the same mob and you will never get anything. 

That said, multiplayer ALWAYS has bugs when status ailments are first implemented, and these crits are a new system .  There's a bug with infection cure by honey (and possibly the other more effective ways) that deletes the cure when client reenters the game, for example. Little non-reported issues.

 
Okay, this is off topic ... and if the moderators pull it I understand.


We don't want to turn this place into Covid Testimonial Time.

People come here to escape the world so let's leave it at this post and as long as people don't go crazy in response I won't pull it. Let's stick to pressing Madmole for future news so he gets tired of saying "That's A20" and decides to open the A20 Thread.... 

Like this guys:

Hey @madmole are the gamestage modifiers that will be added to POI's and biomes be done for like maybe A19.1 or A19.2? What about the random event manager? A19.3 perhaps?

 
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<snipped for space>
You're right, this is off topic, and the last thing that any of us want to hear right now. As Roland put it quite perfectly, this is a place for us to escape, both from the world's issues going on right now, and because this is a dev diary of a video game. If you want to put that sort of stuff out there to help yourself and only yourself, write it down on a piece of paper and then crumple it up. Years ago when I was in school, that helped me. But please, for the sake of the mods, the community here, and for newcomers, please try to stay on topic. I doubt a new forum member would want to browse this forum for the first time and then immediately come across... that.

Now, back to A19 chat.

Edit reason: Fixed a glancing spelling error.

My memory has failed me once again, but @madmole, will gamestage modifiers vary from POI to POI in a future update? (ie you have a better shot at looting better gear, even early on, in a factory vs a small rundown shack.)

That's my only criticism with the new loot progression so far, and that is looting T5 or even T4 POI's on day 1 or week 1/2/3/etc. is pretty much a waste of a loot.

 
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