MadMole
You posted a statement regarding too many tris or or poly on screen, in relation to the unity engine.
So, I did a test, and it may only be related to my pc, a19 pre stable. I adjusted the Grass to 1.0 for
all of the the biomes except desert. The result was visually beautiful, but it would kick out in the
Pine forest mostly.
It gave me a thought regarding zombies. In the future can there be 2 levels of detail type zombies
produced. The Top billers Moe, Joe, Steve etc. Plus a Low poly low generic color texture, Fodder set,
sort of like the single digit Alpha Z's for random roaming, roaming horde, or 7th Night.
They would have low HP, Low XP yield, that can be used as a scenery and activity filler.
For them just use a general controller, sort of like a swarm AI. Distance based, like a sphere of influence.