KhaineGB said:When you repair stuff, it loses quality. If the base quality is 6 or lower, it breaks.
There's less trader guards than there used to be. So they don't work as well.Is something wrong with trader guards? They're barely shooting. Same trader, theoretically same guard placement and wall integrity. I've had at least a dozen zombos break into the trader already, and it's still day time. In the previous version they obliterated anything that came within like 50 yards of the walls.
I'm also losing a lot of items when I repair them. They just disappear, and may or may not reappear in the future. I can't figure out what triggers them to reappear. I read older versions had a durability system where they'd lose a tier each time you repaired, 11 to 10, 10 to 9, etc. with 1 being destroyed since there's no zero tier. That can't be it, because it happened with items of all tiers. And, before you ask, no, I am not accidentally scrapping them. I have been extra careful about clicks and button presses after the first few items up and poofed on me.
Made this quickly last night to help out other folks. Maybe it'll help?Greetings! Fellow lover of DF here. Gray haired and long in the tooth but still playin games till I die. I am currently having trouble loading v3 for a19. I was able to download the zip file and after copying the files to my 7d2d directory the game would hang on start up. ("loading game files"). So I verified files through steam then reinstalled the files from the zip. And unfortunately no luck. I can verify files in steam and play vanilla at any time, but am jonesing for my df fix. The screen it is hanging on is the vanilla splash screen (with the trees) and now is the part where I sheepishly have to admit I vaguely remember something similar to this happening when I installed DF for a18... and I can't for the life of me remember what the heck I did to get it to work. Do I need to have a full fresh install of the base game before copying the files/folders from the zip? I honestly think I'm just missing something basic and I apologize in advance for the rookie errors. Thank you much for your time folks... -dk9
Does this maybe help your tool disappearance issue crapass?
I'd check your server log file.I am having issues getting the game to load on my Gportal server. All is great until the game loads and then gets stuck at :
{Steamworks.NET} Lobby creation succeeded
{Steamworks.NET}Lobby entered.
It hangs here forever, any ideas?
View attachment 13827
Nope.Hey there Khaine buddy pal...!
Do you have a simple prefablist in .txt format that you use for generating your maps? I'd like to use Nitrogen and add in a few custom POI's but trying to pull the prefablist from the mod's Worlds folder isn't working I think due to the formatting(?). If you have a list that can be plugged into Nitrogen that would be super duper and much appreciated!
Naw. I've been losing the first skill point tier of 11 quality items fairly frequently. And they do reappear randomly, if I leave their hotbar slot open. I can't figure it out.Does this maybe help your tool disappearance issue crapass?
I wasn't using the trader as my base. I did a few POIs around it before getting in there for the newbie quest and there were already holes all over it, with zombos inside. The guards aren't there to protect me, of course. But it seems they aren't there to protect themselves or the trader, either. More than a few times I saw zombos bashing on walls right under a line of guards and they didn't do anything, like they have a minimum distance awareness and blind spots underneath them where they just won't spot or shoot zombos. I even cheated in a dozen new guards to test, just lined the walls with them, then spawned in a small amount of zombies and they still got in and tore up the walls.There's less trader guards than there used to be. So they don't work as well.
No I have no plans to change that. They aren't there to protect you. They're there for flavour ONLY.
I would lean toward removing them completely, this would make people less likely to setup shop there. Although when you first arrive on day 1 you do feel a tiny bit safer just because you have nothing. I do find their gunfire sound to be really loud and annoying, sometimes I swear they are firing at nothing. Haha.Nope. Probably because I told the discord to stop complaining about the guards or i'll just remove them (which me and the testers HAVE discussed)
The axe doesn't get you any stuff at all (but i'm gonna alter that so you get some resources at a MASSIVELY reduced rate).I would lean toward removing them completely, this would make people less likely to setup shop there. Although when you first arrive on day 1 you do feel a tiny bit safer just because you have nothing. I do find their gunfire sound to be really loud and annoying, sometimes I swear they are firing at nothing. Haha.
I’m having a blast so far with DF, I’m playing perma death, warrior, zombies jog during day and playing on VSmall 1. I’m on day 4 and it’s been a REAL struggle for food and drink, finally able to make bacon and eggs which is a life saver. I think this is the first play through that I’ve actually had to use the tiny bit of money I had to buy food and drink from the trader and vending machine. Question, are we still able to collect resource from a car using an axe or only salvage tools? I’m only getting scrap iron from them, so does this mean no more OP Auger? Also, do the cars explode when hitting them or is it like A18 where only zombies makes them explode?