PC Your hopes/dreams for a20 in the future?

I forgot one thing: Beeing able to put dye on vehicles. No matter if the other vehicle mods are coming or not. That can´t be too hard to realize, right?

Also bring back the vehicle marker on the map. Why is it even gone?

 
3. Return the different types of soil. Can't make a green oasis in the middle of the desert anymore :(

4. Farm plots don't make any sense at all. Maybe implement a fertilizer mechanic and return the mechanic to plant anywhere on soil.
These are two of my biggest complaints about the game; fixing this and adding option sliders would correct almost everything the game is lacking in.

 
My dream would be a locked down map system so that in the future be it a20 or a30 we can continue to play on the same map without wipes.

 
- Dumber zombies that don't automatically path to whatever the "weakest" spot is in your base

- Action skills, like in A16 and mods like Ravenhearst

- More base traps since they've been mostly the same since A16

- Fixed loot system

- Make good loot POIs much harder to clear out with new defenses

- New zombie types that are harder (someone mentioned armored zombies; a cool idea)

- Survivor NPCs: about as basic as traders, they just live in a few random city POIs and simply give player quests and can defend their POI (the POI is destroy-able and the survivor can die)

- Fix the animations as zombie animations still glitch out sometimes, and stutter occasionally

- MORE END GAME CONTENT, but please don't add some end boss to the game that ends progression and makes the player feel like there's not much else to do afterwards

Edit:

Also, RWG parameters so we can generate worlds that are more/less dense with POIs

 
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Wish For:

1) Return of LBD for skills where it makes sense (mining, weapons etc). The fact that killing zombies can make me a better chef is ludicrous.

2) Improved (or reverted?) zombie AI. Move away from the precise structural engineers that walk round my spikes as that SUCKS.

3) Meaningful end-game. 

4) Give us back fun loot. The generic progression-based looting now seen in A19 just made the game bland and boring.

5) RNG map algorithm that gives satisfying and convincing maps.

Don't give a damn about:

1) Bandits
With Ghostlight's permission I would like to add all that to my list as well

 
A grand expansion of the basebuilding items, more turrets, traps, systems to use.

We have acid, i want to pour it on the dead!
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We need more quest variety, and some end game stuff. 

What would help, is for special trader quests to have a special quest once a week for a higher spawn chance for certain loot. If you do not have a gun by day 5 there should be a trader quest for " i am looking for a gun" and he sends you to a tier 1 or 2 poi where the loot room will have an increased chance of a gun, or they sell you one if they have one in stock and you have the dukes. 

also "missing courier quests". We now have bodies at the pois, so why not a body that has the courier satchel in it's cold dead half eaten hands? or maybe even a courier zombie that has the satchel on him/her?  As it stands, once you hit tier 5 every body sends you to the same pois, all the time. It's like all the zombies want to live in the shamway factory now and you have to clean the place out every hour on the hour, and the only reward for doing it is 5 bandages or a tier 4 double barrel shotgun. 

Bandits should attack your horde base two hours before horde night, and they need demo charges. That's if you do not pay protection money in time. 

 
Some areas will trigger zombies no matter what. I don't know why this exists in a game that supposedly lets you choose how to approach challenges, but then again TFP have a habit of implementing conflicting mechanics.

Silliness of the trigger mechanic aside, I think you can still use stealth in such situations by moving away from where you triggered the zombies and crouching out of sight to reacquire stealth.
Its more they are trying to force you to play in a certain way in a sandbox game which is a pretty stupid idea imo.

I mean people liked to make underground bases, not everyone cares for horde night, Nope can't have that. I built underground because everytime I try to build a base the SI system @%$*#!s me, and I end up putting 1 block to many and it collapses my entire damn base, if it was JUST the most recent block that dropped it'd be fine, but nope, has to take entire row, which then cascades and can take out the entire base other than the side walls.

Some people would swim on top of lakes to avoid the horde/for saftey at night... Nope not allowed to have that either, as zombies can swim now, and even more stupid THEY SWIM FASTER THAN THE PLAYER CAN what the @%$*#!?.

Some people like to build nice bases, Nope can't have that either now because the zombies know the best way to bring it down, so your forced to build a base that cheeses the AI if you don't want your base to get totaled. I haven't built a base in a while due to the SI system and the fact I can't make my underground home anymore. I usually fortify certain poi's.

Some people like stealth, but we can't have THAT either, what with the garbage/glass piles in front of the door and behind doors in the intended path in the silly dungeon style poi's, yes we can destroy them, but it'd be better if they had 1 block HP so ANYthing can destroy them in 1 hit, instead of having higher hp. Then you have zombies that are positioned in ways to screw stealth players, in closets, or on the otherside of a obsticle so your forced to get closer to hit them. THEN we have the sleeper volumes that just wake up the second you walk in the room no matter how good your stealth is.

Stealth would be better if it was like fo4/76. There is 3 states: Hidden, Caution and Danger. In Hidden your completly hidden nothing has detected you, you get sneak attack bonuses. In caution status something has noticed your presence but they are not sure where you are so they are looking, In this state you can still get sneak attacks. Then Danger state, this is when the enemy has found you and "locked on" no sneak attack bonus. Its silly that when you wake up a zombie in anyway, even if it has no idea where you actually are that you lose sneak attack bonus entirely. It should only be lost if they actually seen you and are chasing you. This would fix stealth being broken, as you could say, throw a rock, or fire an arrow near a zombie to wake up, then when it comes out of cover, BOOM headshot for sneak attack bonus damage as it doesn't know where you are. The main reason people use stealth is for the sneak attack bonus, as the zombies are way to sensitive to sounds anyway, your not going to be sneaking by much of anything, nor would you want to, that zombie is exp, and a threat, but the fact if a zombie gets woken up in anyway you immedatly lose sneak attack bonus damage is the main problem with the current system.

The dungeon style poi's: These need to be removed if your going to insist on this garbage linear loot stuff you spewed out in a19. Nothings worse than clearing a t3 poi out only to find a chest full of nothing but stone weapons, or opening a safe to find the same.  The dungeion style poi's were great in a18 with its randomized loot, it was ALWAYS worth to loot everything at any GS, in A19, I skip many loot containers as its just not worth opening them at all due to knowing exactly what i'll get out of it, its a dumb way to play a game like this, and again its something the devs seem to wanna force on us. Put loot back how it was in a18, add the new items then for frigs sake leave it the hell alone as it was not broken in a18, the loot in a19 is the broken one, as it has sucked out almost all the fun of looting in the game.

I'd also  like to see more stuff added to the game options, like the ability to turn on/off digging zombies, or set it so only animals can dig, and turn on/off swimming zombies, those sort of options so we can play the game how WE like to. Just because the game has mods is no excuse to be lazy and not include the option as a default setting. Look at Ark survival evoled, there are so many sliders you can use to customize your game, we need something like that in 7dtd.

Every other Alpha since I first got the game in a9 or 10, i'd usually be playing experimental for 8+ hours a day for weeks, in A19? i've prob played less than 30 hours total since experimental as the game has just been ruined by the loot change, its taken all the fun I had out of the game for me and apparently for many others as most people on here seem to HATE the new loot system. Lets be honest with the lack of content the game has, fun looting was really all it had going for it currently, and that was taken away in a19.

TL:DR Devs, please stop trying to control/force us to play in a certain way in 7 days to die, its supposed to be a sandbox style game, but its quickly turning away from that due to all the restrictions that keep being put in.

These are two of my biggest complaints about the game; fixing this and adding option sliders would correct almost everything the game is lacking in.
You forgot fixing the loot back to a18, as the currently system in a19 is complete garbage and ruins the game pretty much.

 
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I mean people liked to make underground bases, not everyone cares for horde night, Nope can't have that. I built underground because everytime I try to build a base the SI system @%$*#!s me, and I end up putting 1 block to many and it collapses my entire damn base, if it was JUST the most recent block that dropped it'd be fine, but nope, has to take entire row, which then cascades and can take out the entire base other than the side walls.

Some people would swim on top of lakes to avoid the horde/for saftey at night... Nope not allowed to have that either, as zombies can swim now, and even more stupid THEY SWIM FASTER THAN THE PLAYER CAN what the @%$*#!?.

Some people like to build nice bases, Nope can't have that either now because the zombies know the best way to bring it down, so your forced to build a base that cheeses the AI if you don't want your base to get totaled. I haven't built a base in a while due to the SI system and the fact I can't make my underground home anymore. I usually fortify certain poi's.

Some people like stealth, but we can't have THAT either, what with the garbage/glass piles in front of the door and behind doors in the intended path in the silly dungeon style poi's, yes we can destroy them, but it'd be better if they had 1 block HP so ANYthing can destroy them in 1 hit, instead of having higher hp. Then you have zombies that are positioned in ways to screw stealth players, in closets, or on the otherside of a obsticle so your forced to get closer to hit them. THEN we have the sleeper volumes that just wake up the second you walk in the room no matter how good your stealth is.
I dont understand why these were even necesseary.

This is a damm sandbox game, everything is about freedom to do things as you wish. What will be the next?

People figure out how to reach all the dungeon chests so they now only open if you reached them in the intented path? Undestructable building elements so you cant just drill your way throught walls?

The sandbox part should be what we embrace, that freedom is soo rare in soo many games, its exciting and new (unless you played minecraft)!

We dont need any intented paths and markers, let the players go around the big factories and building following a random layout and not some dungeon map!

 
I believe that at least 75% of the complaints people have about the game could be eliminated by giving people more options on how to customize their game world; for example:

0-100 value for zombie block damage

0-100 value for zombie entity damage

0-100 value for zombie vehicle damage

0-100 value for stamina depletion

0-100 value for hunger rate

Loot Spawn Preference Selector

Options for AI levels (mindless, digging, homing, etc.) instead of "difficulty=HP"

Selector for which zombies/animals spawn in

Adding these features would completely remove all complaints of "zombies are overpowered/underpowered," "zombies shouldn't be able to dig, etc.," "stamina depletes too fast," and so on.

It would lead to a LOT of fiddling early-on to see which configuration is optimal and it can always be adjusted to suit your needs and changed later in the game.
Except its not difficulty=hp, all entitys have the same hp across any difficulty, the diff is, the player gets bonuses damage, or the enemies take less damage from the players attacks based on difficulty. On warrior for example zombies hit the player 50% harder (10 dmg hit turns to 15 as example) and players attacks on entitys do around 13-15% less damage. Enemy hp does not go up or down, they just take more/less damage depending how easy/hard you have it set. Currently the default difficulty makes zombies only do 75% of their normal damage(10 dmg hit becomes 7.5) and the player gets a 25% damage bonus to zombies, not sure on exact numbers but its close to those, on Nomad its 100%/100% even.

I dont understand why these were even necesseary.

This is a damm sandbox game, everything is about freedom to do things as you wish. What will be the next?

People figure out how to reach all the dungeon chests so they now only open if you reached them in the intented path? Undestructable building elements so you cant just drill your way throught walls?

The sandbox part should be what we embrace, that freedom is soo rare in soo many games, its exciting and new (unless you played minecraft)!

We dont need any intented paths and markers, let the players go around the big factories and building following a random layout and not some dungeon map!
This is exactly my point, and the loot system in a19 is yet another nail in the coffin for removing sandbox elements, as now loot is completly linear, no more can you open that car and get excited because you found a iron or steel tool on day 1 sure it'll be quality 1 but still, it felt good to get lucky like that. But NOPE thats not allowed either apparently. I HATE the looting in a19 so much I've barely played it, and I usually play each alpha for weeks for 6-8 hours a day, even the experimental builds, but I just cannot bring myself to bother with a19 with how the loot is, it took away all the fun of looting in the game for me, which stacks and compounds with the other anti-sandbox things the devs keep doing and forcing on us.

I mean if you wanna make a linear rpg, make a damn linear rpg as a new game, don't ruin the current one with this crap. People liked a16.4 so much because it was before they started to try to force you to play a certain way. LBD did need a tweak, like it needed to only be weapons/mining tools, with the perks setup like they are in a17-19, where say shotgun perk level determines what quality shotguns you can craft, but to get levels of the perk you have to use the items type to gain skill and get more fammlar with it 1, 20, 40, 60 , 80 skill for progression or something simmlar. I feel the stat system severely limits the game, even more so when they forced weapons to certain stats. If I wanna use bows I have to spec in agility which with how they keep screwing stealth builds just is no longer worth it anymore, and the base stats themselves need to do more than just add headshot damage.

 
1. Bringing back LBD in some way would be nice ( probably wont happen but anyway ..)

2. Weapons and tools consist of parts that u need to assable.

3. Item degradation system

4. Quests that requriers defending poi or npc from zeds or horde.

5. If u get all the mining books than 20% to one hit ore ability should also affect all other ground blocks not only ore.

6. Add 50 bmg sniper rifle to the game :)

7. Add lifts or elevators to the game or make different type of ladders that make u move faster or add perk for it. Maybe some sort of zipline or hoist what can offer faster movment up and down.

8. Some interesting legendary items also would be good to hunt for :)

9. It would be rly usefull in my opinion if there was some sort of quest challanges what would help for gameplay and endgame where u for example need to kill like 50 bears, 100 spider zombies, chop down 1000 trees or smth and after u complete some of them u get special trophy what you can place in ur base for example small 1 or 2 block big scrap statue of bear or demolisher :) as addition mybe u can get a title (bunny basher or chichen kicker :D), or skill point, xp, maybe some legendary weapon, mod, special effect that u can activate for fixed amout of time each day .. :)

10. Also system that makes u tyred and u need to rest after a while in your bedrool or bed ( each would give different bonuses)

11. System that makes u dirty after a while of looting and killing zombies so u need to go in to the nearest lake or take a bath to clean up so u dont get infected ( also applys different bonuses) (ravenhearst had rly sucessfull tyredness and dirtyness system)

 
I'm just not feeling the bandit vibe. I see them as being cheesy & just more a pain in the azz. 

1. More story/lore. Find notes in houses/POI's, resident evil style. 

2. Random survivor encounters. They may need help, it may be an ambush, or you can just kill them & take their stuff. This could also lead to alternative questing or get more story/lore.

3. I kinda miss the plains biome. Hate the snow/winter biome is so big now. 

4. Bigger zombie population in big cities. Put the good loot there but you gotta work for it. Risk vs reward. 

5. Possible end game idea. Maybe you gotta scavenge/craft/purchase parts to build or repair a plane to fly out of Navezgane once & for all. Tie this in with the quest system. 

Could lock certain things at certain parts of the game like after so many quests your pointed in the direction of where to find "X". 

Or your taught how to build "X" for your plane. 

Or you gotta collect/mine/scavenge a sh*t ton of stone or whatever in order to get rewarded for a certain part you need. 

Idk, just some ideas off the top of my head. Whatever the pimps decide, I'll be down for. 

 
Btw quite a few ppl are missding old LBD system but it wont come back so one suggestion would be to add additional class/item quests for example: like previously metioned challanges where u need to fulfill certain tasks to get additional bonuses/stats for your class or maybe just for a single tool, weapon or any other item. Need to destroy certain amout of blocks, kill number of zomies, eat/drink something number of times, etc :) Some requrments could be plain silly, but still it will offer some more things to do in world :)

 
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