Scyris
New member
One of mine is that they make looting fun again, I much prefer a18's loot to a19's as it was unpredictable, A19 loot is kinda boring because its the same every game with 0 variety pretty much. All a18's loot needed was some tweaks to make steel stuff MUCH harder to find early. I am also not fond of how your guarnteed to always get quality 6 stuff past a certain GS for each "tier" It should be very rare that you find quality 4-6 things, with 1-3 being the norm again like A18.
Another would be that they fix rwg so it doesn't take 20-30 mins to generate a 8k map, or just remove the internal rwg and maybe hire the nitrogen guy to make a map generation tool for the offical game.
I'd also like to see a new tier of materials above steel. Steel has been top tier for years, we need something new, make it craft only and the stuff never drops in loot period. Right now I never really spec in intel as there is 0 need to. Though I do admit, I get adv engineering 1 for early forge and the faster crafting in it. I'd be tempted to get grease Monkey level 1 if it only needed the 1 base intel to get, I mean it CAN if you have the +1 int glasses.
People are excited over bandits, me? i'm not, the structural engineer, swimming, digging zombies is enough imo. Last thing I need is a npc aimbot. If the bandits are mostly melee or have ranged weapons that do vastly less damage than the players do so its fair (considering they will prob have infinite ammo), i'd be fine with it though.
*beats a dead horse* I would like learn by doing to come back but only for weapons and mining tools, with the perks being reliant on those instead of the stats, 1,20,40,60,80 skill for level 1-5 of the perk respectivly, perk also controls craftign quality its basically the same weapon/mining perks we have now, but your skill in that weapon type determines what level you can up it too removing them from stats. For an example of this try the darkness falls mod, it works great in that mod.
Graphically I feel the game is fine, it just needs some optimization. We need content now I feel.
Another would be that they fix rwg so it doesn't take 20-30 mins to generate a 8k map, or just remove the internal rwg and maybe hire the nitrogen guy to make a map generation tool for the offical game.
I'd also like to see a new tier of materials above steel. Steel has been top tier for years, we need something new, make it craft only and the stuff never drops in loot period. Right now I never really spec in intel as there is 0 need to. Though I do admit, I get adv engineering 1 for early forge and the faster crafting in it. I'd be tempted to get grease Monkey level 1 if it only needed the 1 base intel to get, I mean it CAN if you have the +1 int glasses.
People are excited over bandits, me? i'm not, the structural engineer, swimming, digging zombies is enough imo. Last thing I need is a npc aimbot. If the bandits are mostly melee or have ranged weapons that do vastly less damage than the players do so its fair (considering they will prob have infinite ammo), i'd be fine with it though.
*beats a dead horse* I would like learn by doing to come back but only for weapons and mining tools, with the perks being reliant on those instead of the stats, 1,20,40,60,80 skill for level 1-5 of the perk respectivly, perk also controls craftign quality its basically the same weapon/mining perks we have now, but your skill in that weapon type determines what level you can up it too removing them from stats. For an example of this try the darkness falls mod, it works great in that mod.
Graphically I feel the game is fine, it just needs some optimization. We need content now I feel.