PC A19 vultures are silly...

So a new player who spawns in the desert should immediately stealth up and crawl to the nearest forest biome. Sounds like a blast. 😛 Also, thanks for pointing out my typo: WIA should be WAI, working as intended, In the same spirit let me help you by pointing out that "survival ar minimal" should be "survival arE minimal". 

 
Also, what if you don't spawn in a forest biome?
As long as you try your best not to spawn inside a vehicle on day 1 in the desert then the vultures will leave you alone as you trek to the forest biome....

You need to decide whether you are talking about the actual early game or not. Most of your complaints have to do with how vultures interact with you once you are in a vehicle. In the early game you don't even have a vehicle. Stop trying to make this a newly spawned character issue when it isn't. THAT is disengenous at best.

So a new player who spawns in the desert should immediately stealth up and crawl to the nearest forest biome.


Yes-- but no stealth required. Run openly. Since you are on foot and your health is full when you spawn you won't have to worry about a single vulture attacking you.  You can also file a bug report since all new players are supposed to spawn in the forest biome. Spawning in the desert biome is not WAI.

 
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You said I did not answer all your points. In the interest of being completely engenuous here you go....

They attack ridiculously fast
WAI. Their current speed is not a bug. It is intended. That's not to say they might alter the speeds slightly as they continue to develop but MM and faatal have both stated the zombie vulture speed is working the way they intended.

they can share space with other vultures
8 clawed megavulture clump ( I really think TFP needs to either implement proper collision for their mobs or balance everything around them being able to exist in the same physical space)
This could be a bug. Get a video showing vultures clipping into each other and merging together and post it in the bug forum.

Vultures now guarantee infection
Not true. I've been hit and not infected. It is a very high chance though and after the first hit if you are hit again the chance increases so making sure you don't get hit more than once is important to avoiding infection.

riding bicycles a frustrating slog
WAI Bicycles are best for the forest and snow biomes. There is zero slog for pedal bikes in those two biomes.

You usually get a bicycle when you are still pretty fresh in the game and the tougher biomes are going to take some extra skill and work to enter if you insist on doing so with a pedal bike. Vultures are faster than the bicycle so you can expect to be dismounting often and killing vultures. Or you can run on foot in the tougher biomes and not be bothered one bit. Once you get a motorized vehicle then it is easier to stay ahead of the vultures. You will still need to jump off and kill them but it is much less slog than a pedal bike.

In the early game when antibiotics are very difficult to come by, vultures basically create a frustrating loop of infection deaths that sucks all the fun out of the game.
WAI for those who do not respect the location based difficulty mechanics that are now being developed for the game. It was the same back when we had the huge city at the origin of the map. People would spawn in naked on Day 1 and run repeatedly into the city and die and then complain about the same kind of frustrating death loop. If you want to challenge yourself and test your skills then bike into the wasteland or burnt forest or desert repeatedly before you are prepared for it. But if you don't want that challenge then stop doing the behavior that brings it on. This is the issue with location based difficulty. Some players think they can just go anywhere they want since it isn't gated off. It is an open world. You are supposed to learn after the first time riding your bike into the wasteland not to do that any more. You aren't supposed to keep attempting it over and over and over again if it is too much to handle at your character's stage of progression.

This is before you take into account all the other new health conditions they give you (how exactly does a vulture break your leg? Beats me, but it happens all the time). Generally, an attack from just one vulture generally leaves me with infections, concussions (did it fall on my head?), abrasions, and sometimes the aforementioned broken leg, even though I'm wearing heavy armor.
WIP... The new critical injuries are brand new and completely random. So yes you can currently get some that don't make sense for the situation. That will be refined as they add additional injuries and can hopefully differentiate which injuries are possible given a situation. For now, they want us to test and experience all the injuries. The more you get hit the higher percent chance you get to receive a critical injury of some kind. So if you are getting hit a lot then you could certainly end up with a long list of injuries you need to fix.

Don't get me wrong, I like the new health conditions for the most part, but I have used at least twenty antibiotics in the first seven days, which is nuts. I just cheat them in now whenever a vulture attacks. I really don't see new players enjoying this at all, since infection is the one mechanic that relies entirely on RNG early game. A new player can make splints or bandages, and pain killers are fairly plentiful, but antibiotics are incredibly rare in the early game.
WAI based upon the design that players will learn. You aren't learning. You stubbornly insist on riding your bike through tougher biomes. New players who stick to the forest or snow when on a bike and stay on foot other places won't be dealing with any of that. Everyone has fun their own way. Some will find it rewarding to level up and eventually become strong enough and have a vehicle fast enough to cruise through the tougher biomes with just a few big vulture battles and plenty of remedies to fix the resultant injuries. You find it fun to go into tougher biomes before you are ready and then cheat in remedies for yourself. <shrug> To each their own.

Dying through your own choices with an occasional RNG death is reasonable and entertaining. Being stuck in an endless death spiral due to infections you have no control over leads to uninstalls and refund requests, which would be a shame. I love 7D2D but that is partly because I know how to edit the data files.
You ARE dying because of your own choice. There will be some players who quit and uninstall. There will be some players who figure out they should remain in safer zones until they are ready. There will be some who intentionally enter unsafe zones early on for the challenge. There will be some who cheat in gear and remedies to compensate for their inability to survive in tougher areas before they are ready. There will be some who mod the files so they can do whatever they want whenever they want without any risks or threats.  All are valid ways to play your own game in a way you like. But the idea that some players will quit is not a valid reason for the developers to abandon location based difficulty-- at least I hope they won't ever listen to that.

 
To be fair my old 1GB GPU means running everything at Lowest (except Textures at 1/4) and pretty sure Stumps are entities as they do seem to 'pop' into being. In other words, there are probably a lot more stumps in the world, but my pc is hiding them fom me.. vengeful @%$*#!..
I've got a 4GB mid-potato GPU and I have the same problem. I looked into it a very tiny bit and stumps are blocks just like trees are, so they ought to have an imposter to use for longer-distance rendering. I can see boulders and nitrate nodes from 200 blocks away, but the stumps don't show up until 20-30 blocks or so. I have to run a search-and-rescue grid pattern across the forest to make sure I cover everything.

I noticed that the treeStump block has this one line that trees don't:

<property name="ImposterDontBlock" value="true" />


Many other blocks have this property, and I can't make sense just from comparing the different blocks what the property actually does. I might play with this a bit to see if we can get stump imposters to show up. Maybe I can get tricky and substitute some other block's imposter for the stump. Hey, why are there fancy trashcans all round the forest? Oh, wait...

It is a very high chance though and after the first hit if you are hit again the chance increases so making sure you don't get hit more than once is important to avoiding infection.
True for all types of attacks, we should add. Not a vulture-specific mechanic. It was in the patch notes IIRC.

 
You can also simply walk back at default speed.  Every single attack will miss even though they fly faster than walking speed...

That should really be fixed.  Complaining that vultures are a problem on day 1 is disingenuous, they really are not an issue unless you want vehicles to make you invulnerable.  I do not think that most players want that and I certainly know that I do not.

Ride a bicycle through the burnt biome
Trust me, I have ridden a bicycle everywhere.

0MPYoFK.gif
Ah, memories :D

 
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I've got a 4GB mid-potato GPU and I have the same problem. I looked into it a very tiny bit and stumps are blocks just like trees are, so they ought to have an imposter to use for longer-distance rendering. I can see boulders and nitrate nodes from 200 blocks away, but the stumps don't show up until 20-30 blocks or so. I have to run a search-and-rescue grid pattern across the forest to make sure I cover everything.

I noticed that the treeStump block has this one line that trees don't:

<property name="ImposterDontBlock" value="true" />


Many other blocks have this property, and I can't make sense just from comparing the different blocks what the property actually does. I might play with this a bit to see if we can get stump imposters to show up. Maybe I can get tricky and substitute some other block's imposter for the stump. Hey, why are there fancy trashcans all round the forest? Oh, wait...
Thanks for this Boidster, I was starting to think I was going blind! :)

Just took a look at the blocks.xml. Nothing jumped out as to why Boulder/Ore-Nodes imposters are visible from much longer distance than Stumps.

Wondering if the setting isn't in the xmls, could be messy and part of groups of settings for the Video Quality LOD presets?

(thinking that the low/lowest settings might have to sacrifice some distance/models to fit hardware budgets?)

You might be onto something, maybe there isn't a low-rez imposter for Stumps? Could be it got missed or wasn't needed initially (I _think_ stumps were easier to find in earlier alphas?).

Saw this bit but it's only set to True for treeMaster and treeCactus01. Set to False for rockResource (the boulder I think).

property name="IsDistantDecoration" value="true"


It does have an enticing comment after it,

<!-- this block will ALWAYS spawn regardless of underground.fertile_level. On distant terrain the underground block is unknown. -->


but guessing it would be too costly for my 1GB card. Might be doable for you though..

 
You might be onto something, maybe there isn't a low-rez imposter for Stumps? Could be it got missed or wasn't needed initially (I _think_ stumps were easier to find in earlier alphas?).
I am currently testing this out. I think the above guess is correct - the stump does not have an imposter (or it is broken). The address for the Model parameter for the stump is weird and different from similar blocks, e.g. the iron node. Similar to cacti, though, so I'm playing with both.

I have successfully replaced the stump with ACs though (still chops as wood, returns honey). My goal is to find an impostor - like a wood pillar perhaps - to use for stumps while keeping the stump visual when close. There is an ImposterExchange parameter for many blocks; I need to play with it to see if it really swaps in a different imposter.

ETA: in my game the stump is visible from 21 blocks away, disappears at 22 blocks.

 
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You need to decide whether you are talking about the actual early game or not. Most of your complaints have to do with how vultures interact with you once you are in a vehicle. In the early game you don't even have a vehicle. Stop trying to make this a newly spawned character issue when it isn't. THAT is disengenous at best.
I never said that vultures were only a problem for bikes, and by early game I mean the first seven days, just to be clear. The megavulture clump attacked me on day 4 if I remember correctly, I was on top of the Pop n' Pills I was using as a base. Vultures are very annoying when I am on a bike, but they were a problem before I had a bike.

Your other statement, that "You find it fun to go into tougher biomes before you are ready and then cheat in remedies for yourself. <shrug> To each their own." Is also a false assumption on your part. It's not fun, but it is more fun than getting infected every five minutes by vultures.

Also, as I said before, I spawned in a desert, surrounded by wastelands and burnt lands. I did not choose to start there. I admit that I didn't know about the new "location based difficulty", so perhaps I should have packed up and headed for the nearest forest. That being said, I haven't heard of this new mechanic and maybe new players should at least have the option to choose the "starter" biomes now.

Anyway, enough. I have given my feedback and arguing with a moderator who is obviously convinced everything is fine is a waste of time. The game is great, everything is working as intended, and I'm a dirty, ignorant scrub who cheats in antibiotics because he doesn't understand all the subtle nuances of this finished and perfected game. 

 
Don’t forget thin-skinned....sheesh!

I didn’t say everything is fine. I went through your points as you charged me to do and identified which ones were working as intended, which were in need of more work, and which might be a bug that should be reported. 
 

Nothing about my response was “everything is fine” but it also wasn’t “It’s all broke and needs to be fixed to the way you might like it” either. 
 

That being said, I haven't heard of this new mechanic and maybe new players should at least have the option to choose the "starter" biomes now.
This is one of the points that I stated is not great. New players are already supposed to only spawn in Forest. Spawning only the desert would be an example of the game not working right. 

 
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A few times I have had to run around looking for antibiotics but i haven't had a single death due to infection. My worst infection was like 17%. I think you must have had extremely horrible luck to be stuck in an 'endless death cycle' due to infection. But one point I do agree with is the dmage they do when you are on a vehicle. If you want them to do this at night, to force players to fight the horde, I think that's cool. But if you take even a single hit on a vehicle you get some kind of debuff. If you take 2-3 you can sometimes have 3-4 debuffs.

I don't think vultures are difficult at all if you know they are there. They do cause what feel like cheap deaths when you are low on health and one ninjas you though. If it's early game and you don't have the ammo you can juke their attacks. When they swoop in for an attack and get within like 10 blocks of you just run directly straight, and a little off to the side, towards the incoming vulture. They don't turn and will generally go back up in the air for another attack. Or use corners of buildings to break line of sight and they will break off their attack. The worst thing you can do is just run away in a straight line with it at your back because it will just chase you at ground level. They get bored after awhile, juke it 4-5 times and it should deaggro.

 
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Atleast in morrowind, you had actual gear to fight back if you dared instead of stone tools.. The fact that the vultures are like they are now takes the fight or flight option away and makes it a fight or die option. Enemies are already annoying as hell on a blood moon, now they have heat seeking vultures just to make sure if your defenses fall you might as well log out of the game on a server or just stay dead till morning. Though Im sure TFP will find some way to break that too, like make it to where if you log out on a 7th day you explode the next time you log in or when you die even if you stay dead till morning the zombies just destroy all your @%$*#! and the world around you cause they cant find anyone to murder.

 
So a new player who spawns in the desert should immediately stealth up and crawl to the nearest forest biome. Sounds like a blast. 😛 Also, thanks for pointing out my typo: WIA should be WAI, working as intended, In the same spirit let me help you by pointing out that "survival ar minimal" should be "survival arE minimal". 
I actually found out what it was supposed to mean long after I had posted that. Not everyone is a native english speaker on this forum.

 
You default spawn in the burnt zone on the Navezgane map; ergo, vultures are still a problem on spawn there.

 
I despise how they can hover like an attack helicopter and deal out damage despite having zero leverage.  Make them swoop in and swoop out.

Mad Dog

 
Never been stopped by vultures while driving a motorcycle or the Jeep, and frankly put, you can easily outrun them on both of these motorized vehicles.
eh  nope are faster than motorcycle since a17 (4x4  was slower but its same in a19) as long as they decide to attack ... if they just circle around you may be lucky and  run away

 
You default spawn in the burnt zone on the Navezgane map; ergo, vultures are still a problem on spawn there.
That’s only true for those instances when you spawn inside a vehicle or at 89% health. Since those instances never occur I’m not sure what the hell you are talking about. 
 

PROTIP: When you find yourself in the Navezgane burnt forest, run north. Works every time. 

 
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A buzzard managed to get trapped in my base. All it did was wire around the ceiling trying to get out. As long as they aren't trying to kill me, I don't have a problem with them. Started to feel a little sorry for it so I knocked a hole in the wall so it can fly out.

 
The vultures can use a bit of improvement but to me they are alright. 
While gathering feathers and what not on the first day I also chop up tree stumps, gives a few honey for infections.

If you are a new player you should just play it on standard setting anyway, then it shouldn't be too hard to kill them with a wooden club.
Shouldn't also be too hard to find a blunderbuss or some other starter weapon that is better than a wooden club.

Also, in my personal experience, after every update and every new map, I started in a forest biome everytime.
So if you spawned in the desert you must have been unlucky or must have been some bug.

Talking about bugs, i do miss the oldskool hornets.
 

 
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