They attack ridiculously fast, fly like a UFO, and they can share space with other vultures. Vultures now guarantee infection and make riding bicycles a frustrating slog. At one point I was attacked by an 8 winged, 8 clawed megavulture clump ( I really think TFP needs to either implement proper collision for their mobs or balance everything around them being able to exist in the same physical space).
In the early game when antibiotics are very difficult to come by, vultures basically create a frustrating loop of infection deaths that sucks all the fun out of the game. This is before you take into account all the other new health conditions they give you (how exactly does a vulture break your leg? Beats me, but it happens all the time). Generally, an attack from just one vulture generally leaves me with infections, concussions (did it fall on my head?), abrasions, and sometimes the aforementioned broken leg, even though I'm wearing heavy armor.
Don't get me wrong, I like the new health conditions for the most part, but I have used at least twenty antibiotics in the first seven days, which is nuts. I just cheat them in now whenever a vulture attacks. I really don't see new players enjoying this at all, since infection is the one mechanic that relies entirely on RNG early game. A new player can make splints or bandages, and pain killers are fairly plentiful, but antibiotics are incredibly rare in the early game.
Dying through your own choices with an occasional RNG death is reasonable and entertaining. Being stuck in an endless death spiral due to infections you have no control over leads to uninstalls and refund requests, which would be a shame. I love 7D2D but that is partly because I know how to edit the data files.
In the early game when antibiotics are very difficult to come by, vultures basically create a frustrating loop of infection deaths that sucks all the fun out of the game. This is before you take into account all the other new health conditions they give you (how exactly does a vulture break your leg? Beats me, but it happens all the time). Generally, an attack from just one vulture generally leaves me with infections, concussions (did it fall on my head?), abrasions, and sometimes the aforementioned broken leg, even though I'm wearing heavy armor.
Don't get me wrong, I like the new health conditions for the most part, but I have used at least twenty antibiotics in the first seven days, which is nuts. I just cheat them in now whenever a vulture attacks. I really don't see new players enjoying this at all, since infection is the one mechanic that relies entirely on RNG early game. A new player can make splints or bandages, and pain killers are fairly plentiful, but antibiotics are incredibly rare in the early game.
Dying through your own choices with an occasional RNG death is reasonable and entertaining. Being stuck in an endless death spiral due to infections you have no control over leads to uninstalls and refund requests, which would be a shame. I love 7D2D but that is partly because I know how to edit the data files.
