That would not buy you much. Passive sleeping zombies are already low overhead.
Alright.
@faatal I've been hardcore testing since you told me this. They are indeed cheap as I noticed, but when I've got a little deeper I found out the REAL cause of the biggest drops: We know it's warnings. But when you dig a little deeper here's some of the why s :
Description: New POIS are (as every alpha when new POIS are firstly introduced) too high, or too low positioned (elevation not good) in the world, generating extremely steep roads AND as a result there can be PATHING warnings on the console that generate from 30 frame drop on medium systems to 80+ fps drop on minimum systems resulting in around 10 seconds screen freeze when the player happens to walk close preceded and followed by shorter freezes from additional block loading and unloading warnings.
SCREENSHOT DESCRIPTION:
OPTIONS: My settings in the gameplay.
All of this pics are from the same POI : I don't even know if it's indeed a new POI, but all picks are from the same location, different perspective, sorry I don't have the exact name of the POI. but the pics should show clearly which is it. The POI is relevant because it caused the wall of warnings from the console regarding PATH nodes.
This POI was one of the culprits of my 9348750293845 fps drops for several seconds. The cause was Those two PATH node warning wall. Last Pic is relevant because I was already frozen in place, but it was indeed waiting for the wall of warnings to show, that's why I was misdirected by the "sleepervolume" stuff.
Next is another POI with positional problems that can also generate those warnings: This is another elevation-troubled POI (the same poi as seen from different perspectives. Again, sorry for not having the exact name but I'm pretty sure is new.
Warnings causing bumps in the fps.
Last pic is one POI that has sleepers awaken always when not in the POI area. My guess is because of noise. But only from steps is enough. I don't know if that's intended.
Zd spawn causes drops, but I tried and tried to reproduce them and the result was: They are ok. Potatoes can handle almost a hundred entities and even at 100 we get 15 fps. The problem was that many of those engagements were happening in building areas with new POIS going nuts on the roads and elevation PLUS the block loading warnings.
POSSIBLE FIX:
1- FIX all the new a19 POIS ,both tweaked and newly added to have a good elevation like most of them in a18.4.
2- Console warnings are useful. The easiest way to go is just disable them for players that do not wish to test and see how it goes.
The harder way to go is: try to make them cheaper or inconspicuous on the framerate and fix the POIS and in the process waste a lot of extra time on RWG resulting in added time before stable. Or maybe elevation tweaks are (hopeful) not that time consuming for the gains?
I hope this helps ! Have a nice day!