PC Alpha 19 Dev Diary

Status
Not open for further replies.
Auto reload is crap too, if I want to reload I'll press fire on an empty or press R to actually reload when I want to
Yes indeed. What are your thoughts about loading Magazines and then swapping an empty Mag for a full or partially full one?

Not for 7dtd #1, but the other games you guys are working on, or just in general.

 
It is a poor feature that will be better as an optional toggle. By default it will just be hold the zoom button once the fix is in, like every other good shooter. Then it is impossible to be stuck in zoom and you cannot run away from a zombie because you are stuck in zoom and don't even know it, like for a pistol that has a very small FOV zoom it is hard to tell why you can't run, am I crouched, am I zoomed? You are getting tagged by a zombie. Auto reload is crap too, if I want to reload I'll press fire on an empty or press R to actually reload when I want to, so I'm not stuck moving slow or forced to change weapons to get out of my slow movement speed state, because being able to move when you need to is key to survival in combat.

 
Um. To be totally honest, I've never had that issue at all, because if I get surprised by something coming up behind me and attacking when I'm shooting, I'm automatically going to sprint away, not just walk. And sprint removes you from ADS when you do it. If anything, the only thing that ever trips me up in ADS as a toggle is that you can't jump - when you try to, nothing happens. But not having to go back into ADS manually when you're stealth clearing a room is really nice honestly. 

As for auto-reload being crap, sure... unless it's a single-shot weapon. in which case, as I think I said previously, the FIRST thing you're going to do is knock another arrow/quarrel or drop another round in your rifle. Not doing so is a great way to end up dead. I'd at least like it to be a toggle as well - auto-reload for single-shot weapons, that is.

 
It is supposed to feel bad. I can't force people to watch where they are going when playing a survival game. I bet you look down the next time you jump over a fence though. I have no sympathy for people noobs or vets making poor choices. The fun is surviving the harsh unforgiving world. We might make them beep before they blow and add a disarm mechanic at some point, giving players a better chance to react, or make them stand out more, etc.
Just don't make it so that zombies will be able to disarm them. ;)

 
You play on the hardest settings. You talk about mods in order to beat it. But you also talk about permadeath. That is a choice you are making the game doesn't offer that (at least as of now unless I missed something) so you are picking to start over when you die not the game. The game technically keeps going. So basically you are modding if you think about it. So not sure what you wanting when you are adding to the game that isn't an option. But you want balancing that will effect other difficulties? I mean I get what you are wanting but at the same time I don't know. 
I'm on singleplayer and not on a server, when I die I delete the game and start over, a whole new world every time. That being said I am playing Navezgane because I need some control to beable to pin point what needs to be done to get though the early game on this difficulty so knowing where things are helps. Eventually once I've figured out the 'path though the chaos' and when it is ready I'll play on random gen and do the same thing.

I play singleplayer not on servers because on servers its easier to manipulate the zeds pathing because of lag and servers can be modded to exploit this and their reach. So I'm not saying I'm doing this but people are and its because its to hard. I personally want it harder even to the point where you almost need other people, I don't use frames for nerd polling or to get to places I can't jump and try not to build anywhere but my base and I refuse to take advantage of the pathing with my base build. No matter how hard it is because its a game their needs to be a 'path though the chaos,' it needs to beable to be beaten. Maybe 25% loot is to low to beable to do this but nobodys going to know unless someone gets the balls to try.

What I'm wanting is the path though the chaos to be more clear not just dependent on RNG not for me the masochist but so other people can even try and attempted to do this without resorting to cheating.

 
As for auto-reload being crap, sure... unless it's a single-shot weapon. in which case, as I think I said previously, the FIRST thing you're going to do is knock another arrow/quarrel or drop another round in your rifle. Not doing so is a great way to end up dead. I'd at least like it to be a toggle as well - auto-reload for single-shot weapons, that is.
It's especially the single shot weapons that must not auto-reload because some of them have substantial reload times.

For those, auto-reload was really bad but it got fixed.

 
Last edited by a moderator:
It's especially the single shot weapons that must not auto-reload because some of them have substantial reload times.

For those, auto-reload was really bad but it got fixed.
Back then! you used you're mind to put the bullet in the hunting rifle!

like this!

o964s92w5v321.jpg

 
Last edited by a moderator:
I wonder if they will ever fix the 2 shell reload for the pump...I must admit I have gotten use to reloading ~9 shells with the animation of 2 for some time now.  I might actually miss that if they do fix it lol...

 
You just need to be creative and pick your battles until you are ready to fight. Shall we make the first rank of bare knuckle boxing good enough to go against nightmare zeds? No, you hide from them, loot garbage and do whatever you can to level up until you are ready to fight them.
All of this. On my last no-trader run (banned from even entering the trader compounds), I played with always nightmare speed. Besides looting garbage, you can take your picks at open garages, exposed kitchens, etc. in houses that had a wall blown off, quickly/quietly rummage through loot and gtfo once things start waking up. It really makes an interesting gameplay. No you won't be killing that many zombies at the start, but if you're crafty you can get up to speed by day 4 - 5 and start taking out some POIs and houses. Wake some zeds up? Run through a door to a previously okay room, close the door, put wood bars over it; open the door and whamo. Lots of little creative tricks :)

 
I'm on singleplayer and not on a server, when I die I delete the game and start over, a whole new world every time. That being said I am playing Navezgane because I need some control to beable to pin point what needs to be done to get though the early game on this difficulty so knowing where things are helps. Eventually once I've figured out the 'path though the chaos' and when it is ready I'll play on random gen and do the same thing.

I play singleplayer not on servers because on servers its easier to manipulate the zeds pathing because of lag and servers can be modded to exploit this and their reach. So I'm not saying I'm doing this but people are and its because its to hard. I personally want it harder even to the point where you almost need other people, I don't use frames for nerd polling or to get to places I can't jump and try not to build anywhere but my base and I refuse to take advantage of the pathing with my base build. No matter how hard it is because its a game their needs to be a 'path though the chaos,' it needs to beable to be beaten. Maybe 25% loot is to low to beable to do this but nobodys going to know unless someone gets the balls to try.

What I'm wanting is the path though the chaos to be more clear not just dependent on RNG not for me the masochist but so other people can even try and attempted to do this without resorting to cheating.
To be clear, it isn't our job to solve that, that is the players. How they do it could be 1000 different ways, that is the beauty of open world games with lots of perks and objects. You don't need rank x of y perk, you need to do whatever it is you need to do to survive. Build melee cages every 20 meters, rig your area with land mines, use spikes for miles, whatever works for YOU in a way YOU enjoy.

 
I wonder if they will ever fix the 2 shell reload for the pump...I must admit I have gotten use to reloading ~9 shells with the animation of 2 for some time now.  I might actually miss that if they do fix it lol...
i think they did that for ease, At least its not like GTA where you load one shell and you're ready!

maybe they could add a clip? then they could get rid of that stupid mod "the shotgun tube" it seems like a waste sense you can only uses it for one gun!

FEATURED-LARGE_20190803122444007-01-670x446.jpg


 
I'm on singleplayer and not on a server, when I die I delete the game and start over, a whole new world every time. That being said I am playing Navezgane because I need some control to beable to pin point what needs to be done to get though the early game on this difficulty so knowing where things are helps. Eventually once I've figured out the 'path though the chaos' and when it is ready I'll play on random gen and do the same thing.

I play singleplayer not on servers because on servers its easier to manipulate the zeds pathing because of lag and servers can be modded to exploit this and their reach. So I'm not saying I'm doing this but people are and its because its to hard. I personally want it harder even to the point where you almost need other people, I don't use frames for nerd polling or to get to places I can't jump and try not to build anywhere but my base and I refuse to take advantage of the pathing with my base build. No matter how hard it is because its a game their needs to be a 'path though the chaos,' it needs to beable to be beaten. Maybe 25% loot is to low to beable to do this but nobodys going to know unless someone gets the balls to try.

What I'm wanting is the path though the chaos to be more clear not just dependent on RNG not for me the masochist but so other people can even try and attempted to do this without resorting to cheating.


Think you missed my point. I get it but don't at the same time. Single player or not I wasn't even talking about. You're making the choice to delete the game after death. The game isn't making you do this. I get why you are doing it but again the game isn't making you. So it is possible to do what needs to be done to play on those settings just not how you're playing. You delete the game after death is basically the same as modding to how one likes to play regardless if is what you agree with or it is how you like. So I would have to talk about how you would like things as if you are playin a modded game. But even (if or when) they add an option for permadearh it still a game based on RNG to a degree but as well as picking what way you want to build a character. Play on those same settings and still have 100's of different ways to play. So personally even if I get what you are wanting I can't say I agree. It is possible but permadeath on those settings is really going to make short games 9/10 times most likely just sayin. 

 
What about beer? ;)


We have desert plants and we don't have tequila in the game.  Honestly, I am just absolutely disgusted by this and demand it be fixed.  At this rate we will have meth making in the pharmacy bench before we have frickin hard liquor.   This is unacceptable.  Not that I am against meth being in the game, I mean we have trailer parks and it is set in Arizona.

 
We have desert plants and we don't have tequila in the game.  Honestly, I am just absolutely disgusted by this and demand it be fixed.  At this rate we will have meth making in the pharmacy bench before we have frickin hard liquor.   This is unacceptable.  Not that I am against meth being in the game, I mean we have trailer parks and it is set in Arizona.
Beer is enough ;)

 
Alpha 19 is truly in a great place, but there's a couple of minor things that bother me about it.

One, and this has been an issue ever since you stopped being able to craft purples, there's no way of getting a purple Military Stealth Boots or a purple Firefighter's Helmet. 

The other is that loot easily surpasses craft quality  for most things, which makes all these parts just trader material. I wish you could use them to improve an item whose quality you can craft by slowly increasing its random stats all the way to the maximum possible.

Say, for example, you have Miner 3 and the steel tools schematic, then you could improve a green steel shovel but not a blue or purple one, and for every steel tool parts you spent, a random random stat that's below max would go up by 0.01. Since steel shovels have 3 random stats in the -.15 to .15 range and two in the -.05 to .05 range, then the worst possible steel shovel go become the best possible steel shovel, at its quality level, by using 110 steel tool parts. 

 
Gazz said:
Why over-complicate it when "tool" will do just fine?
The three rules of tools...

#1. Always, ALWAYS use the right tool for the job.

#2. A hammer is always the right too.

#3. Anything will serve as a hammer.

 
Last edited by a moderator:
All I can say is that A19 has been a success in my house. My wife loves the game. She's playing an electric baton wielding, pink ninja with a pet robot, and has a Nerd Tots candy addiction. Nothing like that was possible back in A8 when we first started. :D

 
Think you missed my point. I get it but don't at the same time. Single player or not I wasn't even talking about. You're making the choice to delete the game after death. The game isn't making you do this. I get why you are doing it but again the game isn't making you. So it is possible to do what needs to be done to play on those settings just not how you're playing. You delete the game after death is basically the same as modding to how one likes to play regardless if is what you agree with or it is how you like. So I would have to talk about how you would like things as if you are playin a modded game. But even (if or when) they add an option for permadearh it still a game based on RNG to a degree but as well as picking what way you want to build a character. Play on those same settings and still have 100's of different ways to play. So personally even if I get what you are wanting I can't say I agree. It is possible but permadeath on those settings is really going to make short games 9/10 times most likely just sayin. 
Dead is dead I believe is what the pimps call it, it still could happen. So could the AI difficulty scroll bar. I was told there was a ticket given to make an option to add something nobody else would guess that will make the game harder if you want, I don't want to detail it cause who knows if it will pan out. When we stop fighting for something thats when it doesn't happen. Playing like this is proof it can be done.

How would I do it in a modded game? Bleed slows more but can't kill the zeds. On insane they are to tanky you can't hold your ground and take them on so you need to be able to run. Make the zeds faster then you so you have to engage but slower when you proc bleed, if you miss your dead. Base on skill, not RNG needing the college jacket, the runners, or mega crush.

Why do permadeath? Because of the satisfaction I get when I look at the score board and says 5000 zed kills and 0 deaths. At that point you have found the perfect path though the chaos, you've lived the fantasy. 1 of apparently 1000 ways. I don't think there are 1000 ways at this difficulty though, more like 1 for each class at the cheap end of points and a couple more expensive ways. Like instead of going all in the blade for bleed a guy could try parkor and the bow but it will cost more to get to the point where you can take on the biker.

I'm one point from getting deep cuts lvl 3 so we'll see if that is enough.

 
Last edited by a moderator:
Status
Not open for further replies.
Back
Top