I certainly did, and if you don't remember, since I can't always post immediately after a reply and sometimes take days, feel free to go back to the previous pages and refresh your memory
I did exactly that before making my last comment. You were equally vague in other comments, the time before you simply mentioned me with an @Ralathar44 and boiled down everything into a binary 2 sentence statement without any direct reference to anything I'd said.
At least I am not the one dedicating whole paragraphs for the sake of "ad hominem". But let me guess, you did not recognize yours. You see, ad hominem, no matter where they are directed annoy me only for one reason -- they often are used to cover a lack of actual arguments.
I disagreed and supported my disagreements with links and facts to support why I believed statements were wrong. I disproved your sources as authorities. I asked for clarification and asked for context. You threw out things like "Unfounded personal vanity" and even now you're still attempting this character assassination and your defense is "at least I" which is a "I'm doing bad but they are doing worse" approach.
I do I agree with your lack of arguments statement though and since you are fully admitting that you are committing ad hominem that statement applies to you. You're making self defeating arguments.
So since he wasn't a "main" or "lead" designer and just a plain writer/designer, after working in a creative role inside the industry for years, doesn't your majesty not qualify him to talk about anything else other than writing. It's not like narrative designers communicate or know what the other professions do right? Nah they are probably clueless.
You used them as an appeal to authority painting them as an authority on design. They are not. They are an authority as a writer of narrative games. Yes, if you want to be an expert or an authority as a designer then you need to have designed multiple viable successful products as a main or lead designer. If we lower the bar to the level they are at then basically half of steam greenlight is now an authority on design.
And again, as mentioned, Narrative games with almost no gameplay work under different rules than Gameplay oriented games with almost no narrative. The same way a horror writer cannot necessarily write a comedy because they require different things someone who can create immersion in a game with almost no gameplay cannot necessarily create immersion in a game with almost all gameplay. So that's two major stumbling blocks.
They need to be a accredited main/lead designer or a major game (doesn't have to be AAA but cannot be some unknown indie game of questionable quality) and they need to have done so in a game that at the very least has significant amounts of gameplay.
Yet more direct attacks.
Here's another one
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6134042/
Nevermind, that person only has a PhD in neuroscience, what could he possibly know, right?
Not he, they.
Lazaros Michailidis,
Emili Balaguer-Ballester, and
Xun He 3 people created that study. You didn't even bother to get that detail right and yet you're claiming what degrees someone has. Similarly the study doesn't say what you think, this is what happens when you just skim and link stuff instead of properly reading and understanding it. You can post all the links you want, but with that level of reading/verification it's just a
gish gallop.
The study is about whether flow or immersion are different concepts and actually have nothing to do with our conversation. The results are inconclusive and heck they even undercut your argument by saying that immersion isn't even proven to exist in the brain:
"Although research seems to lack robust evidence for neural patterns observable in flow, immersion, and presence, these constructs may be sharing mutual neural correlates". And it's referred to as "immersion theory" throughout because it's exactly that, theoretical.
Those PhDs have the humility to say that they don't know and that they are just speculating.
Were you saying that only narrative is relevant to immersion? These people beg to differ. Are they qualified enough for you?
Literally never said anything like that. You'll be interested in an immersion article from a 20+ year industry veteran below as far as to types of immersion.
How about you link us your Gamasutra article then, if you are more of an expert than a psycho logist? Go ahead, I'll wait.
Sure, why not.
Here's a more nuanced and much more recent/contemporary commentary on immersion from Gamasutra, since you seem to be very fixated on Gamastura.
The creator of this article is by
Mata HaggisBurridge who has a 20+year history in the game's industry for game and narrative design and currently teaches as a professor of creative and entertainment games at Breda University of the Applied science in the Netherlands. He is confirmed to be working on Dying Light 2 with Techland as a collab as well as having worked on Resident Evil Resistance, Aliens Versus Predator, Burnout Paradise, etc.
The first thing he does is tackle the muddy definitions of the idea of immersion and how different researchers and groups disagree on the definitions. THIS is how you write an accurate piece that leverages your industry knowledge but also acknowledges that the entire concept of immersion is not agreed upon and not a fact.
And you should take your own advice. I could be linking sources all day, by researches, designers, UX experts, you name it. Which you would know already, if you actually used Google and was willing to lean something about it.
I've done so the entire time. I'm nuanced but consistent. I also acknowledge that the concept of immersion is often in the eye of the beholder as there is no set definition either academic or otherwise.