Adam the Waster
Well-known member
Also i like how feral zombies have White eyes now!
Very nice touch!
Very nice touch!
like there eyes are a white void staring into your soul i like it but it seems only some zombies have it so i'm guessing it isn't intended and maybe a graphical bug i dunnoAlso i like how feral zombies have White eyes now!
Very nice touch!
I hope it is cuz it looks scary!like there eyes are a white void staring into your soul i like it but it seems only some zombies have it so i'm guessing it isn't intended and maybe a graphical bug i dunno
This one has been nerfed to a state of being ridiculously OP.
remember! The junk drone will be Tier 3 for robotic expert!Yeah, I don't normally like stuff I use being nerfed, but Auto Shottie is still the best weapon in the game bar none, undeniably lol. Which is quite the upset since it's always been M60 as the king of end game
Since Int doesn't have a Tier 3 offense weapon (or tier 3 at all atm) do you guys intend to balance Dual Junk turrets to be on par with the other classes Tier 3 weapons?
remember! The junk drone will be Tier 3 for robotic expert!
They're probably on Navezgane. Apparently a lot more of the corn is alive now in the corn field, and they definitely visited Bob's Boars; two and a bit stacks seems about right.What day are u on with all that food?
It still is.Awesome, and everyone said INT was worthless.
They're probably on Navezgane. Apparently a lot more of the corn is alive now in the corn field, and they definitely visited Bob's Boars; two and a bit stacks seems about right.
It still is.![]()
Don't mention the name of that perk in front of me ever again.In my own experience, anyway - it's so far the most fun path. And once you've maxed it and you're a badass - the icing on the top is *censored* perk.![]()
me who plays alone!Don't mention the name of that perk in front of me ever again.![]()
nono its not navezgane and i never visited Bobs`s in my current game.They're probably on Navezgane. Apparently a lot more of the corn is alive now in the corn field, and they definitely visited Bob's Boars; two and a bit stacks seems about right.
Yea, the change made it worse for me too.SATA SSD and a 4GB VRAM card and I get them pretty badly too.
That no preloading thing needs to go, and we need some texture size options for the TERRAIN if it's that much of a concern.
In that case, RNGesus has been very kind to you.nono its not navezgane and i never visited Bobs`s in my current game.
Hi @faatal , I've been playing for a while now, and I thought you could use this feedback:
Full wipe (files+appdata) + reinstall. New map (RWG 4k x 4k)
The biggest and most screenfreezing performance drops come from a bunch of console warnings that read in yellow something like: "failed to load in chunk (numbers numbers) blablabla (nameoftheblock)." Said blocks include Couch_01, some cars... etc. How bad of a frame drop? I go from 60 to ~1 fps for no more than 5 seconds and then the warning pops internally ( I need to press f1 to notice it). Happens in multiplayer. Didn't test in singleplayer.
The second case of performace drops comes from the instaspawn of Zds and animals both after death and when moving through the world. They respawn instantly and sometimes in numbers above 1 (can be seen in console) and can result in big short drops in performance. I'd rather see more entities but with at least a few seconds between each spawn (no need to be more than 5 seconds). Even wandering hordes should wait 1 second per Zd because while they are not that common, the moment they spawn I can feel it.
To add to this info, 1 entity spawning drops performance 10-15 fps (from 60 to 40-45fps) for a couple of seconds .
When spawning more than one instantly the fps drop 18-40fps for 3 to 5 seconds.
Tunning spawn rates to be a bit separated between entities will benefit all players and should not affect gameplay in any way .
He's right -maybe they are spawning too fast in too close proximity? We don't need to see the zeds as an entity until at least we are in a POI - so figure out your biggest POI - set that as the distance before entities load in - AND - if you have time - see if you can LOD them and make them really low poly\textured from far away and better close up.
Int is my next run to test. I just want to get some play time with my desert eagle firstAwesome, and everyone said INT was worthless.
Yo, legit, rabbits are definitely super annoying to hunt. Gotta find one then nerd pole so you can see them through the grass and then wait for them to stand up. But most of the time they blend into the undergrowth and are already fleeing by the time you see them and they flee very unpredictably.I usually ignore rabbits because they are annoying to hunt. In my game there were 2 rabbits who had no way to escape I killed them.
This isn't much of a deal on Nomad difficulty. HOWEVER, the higher up you go in difficulty the less this is true. The downfall of int is DPS and resource cost and each bump up in difficulty makes that weakness stand out more and mroe. On the default difficulty (adventurer) everything is cake. On the next level up (nomad), which used to be the old default, it's still pretty cakey, but once you start going Warrior and above the drawbacks of int start getting pretty noticable as anything tougher than Moe or a Hawaiin Zombie starts taking a long time to kill. At least turrets have AP ammo now so they are not totally screwed vs high gamestage hordes relative to other specs. Penetration is a pretty big deal once the average horde zombie starts being feral or rad because of the sheer amount of hp being thrown your way.Junk Turrets are decent enough but require a LOT more resources for an output that isn't really on par with the other classes tier 3's. It takes twice as many mods and an absolutely MASSIVE amount of resource cost to perform the same job the others can do cheaper. You have set up time for every engagement, and then you'll burn through 10 to 20 thousand iron per PoI if you are using the junk turrets very heavily, when instead you could just whip out a shotgun and clear the entire PoI with 50-100 shotgun shells which are pocket change to craft / find compared to 2,000-3,000+ Junk Turret ammo, and you'd do it in half the time as the junk turrets with their set up time and pick up time
I'll stay mum about the drone until it's in my hot little hands and I can test it directly. That being said I have faith in TFP, if we give them good feedback they can verify they tend to make changes. I remember the original implementations of Junk Turrets and I had some strong criticisms of them early on at a time where most people were in love with them...because they were using them off spec and I was testing them out on spec. I remember posters justifying their launch state by "their not supposed to be a main weapon!" and the like.Another issue with the Junk Drone is all classes can and almost certainly *will* use it, because again, unless it's changed recently, it doesn't scale with perks at all. It's actually *worse* for the Int class than any other class because Mad Mole originally said he wanted it to take a Junk Turret spot. Which would mean int build instantly loses 50% of it's damage output just to use the Junk Drone that's "free" to every other class that couldn't care less about losing a junk turret spot they had no intention on using
Unfortunately the preloading that was going on before was causing constant bad FPS after a while, for lots of players. That would only continue to get worse as more content is added to the game, so it needed to be changed. How long block prefabs are kept in memory will be adjusted as needed.Mmm. Ok. Having tested a19 b169, I am playing at 800×600 with scaling at 90% texture size quarter and can say that stuff runs bad when loading/unloading instructions come in.
It appears that certain stuff is inherently tied to the system ram and cpu, but the problem here is that the amount of loaded stuff actually smashes a 4 core/4 thread system from 2013 in multiplayer and while VRAM seems to have been tunned down, it still surpasses the 4 gig mark from time to time in small spikes, but I could be wrong ?
Also, the loading and unloading of VRAM fixed ALL the visual artifacts happening because of it, at the cost of pain. Mostly CPU related pain handling said instructions.
Result: when VRAM unloading/loading and CPU stress happen = drops ranging from 20 to 52 fps (8fps gameplay ftw) on potato systems.
Is there anything else you can do for us stone age players, @faatal? The drops are still substantial in a minimum specs system. I am just a 10% below minimum PC specs (edit: actually, my system is pretty much equal to minimum) but a consistent framerate would be preferred, even if it means to spread the VRAM unloading even more.
Great Job though. it runs better and more stable for longer until those painful spikes happen.