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Farm Life Expanded (A19)

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Quick update concerning this modlet for anyone that is interested. So far, so good with b163. I've been playing the past couple days with no issues.

Also, I've been researching DMT. Blooms Animal Husbandry is very interesting. Thanks for having that in your pack Sphereii. (SphereII.Mods-Alpha19experimental) This is exactly what I had envisioned and was unclear how to implement. I'm familiar with SDX from modding in A16, so it shouldn't be an issue if I try some things using this tool. The missing link for me at the moment is tying my knowledge of C# and Unity all together with this. If you understand this already, then you've been where I am at right now. I'm basically on a fence, and can fall either way.

 
Uploaded the current version of the modlet. I've also uploaded a short video that will hopefully help anyone that needs help with mods, using this modlet as the example. I show the server start up as well to be sure there were no errors.



 
Very Good Job ! I Love Farm Life Expanded ...but i would like to know if this is working with the SMXui, SMXhud etc ... ? 

 
Very Good Job ! I Love Farm Life Expanded ...but i would like to know if this is working with the SMXui, SMXhud etc ... ? 
Unfortunately, no. I just tested them and there is a conflict with progression. I'll have to look into it.

 
Great work, do you know if this mod works with the Valmar mod collection?
I'm not familiar with everything in Valmar's mod collection. But I know you won't need Working ovens or sinks. I've added them to most of the cooking type blocks.

Also, right now at the point this is at, I would say it won't play nice with most modlets.

 
This Mod is Nice.

But unfortunately he makes mistakes with the Mod Custom Perks and I just don't find him.

Custom Perks V2.1 2SP

Code:
2020-07-15T22:22:31 184.262 ERR XML loader: Loading and parsing 'progression.xml' failed
2020-07-15T22:22:31 184.262 EXC An item with the same key has already been added. Key: perkfarmlife
ArgumentException: An item with the same key has already been added. Key: perkfarmlife
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at ProgressionFromXml.parseProgressionItem (System.Xml.XmlElement childElement, System.Int32 max_level, System.Int32 min_level, System.Int32 base_cost, System.Single cost_multiplier_per_level, System.Single max_level_ratio_to_parent, System.Single& order) [0x003ae] in <d06792d09075474fb8267d67cd791cb9>:0 
  at ProgressionFromXml.parseProgressionItems (System.Xml.XmlElement element) [0x0018c] in <d06792d09075474fb8267d67cd791cb9>:0 
  at ProgressionFromXml+<Load>d__3.MoveNext () [0x000d1] in <d06792d09075474fb8267d67cd791cb9>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <d06792d09075474fb8267d67cd791cb9>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
 
But unfortunately he makes mistakes with the Mod Custom Perks and I just don't find him.
I won't deny this. That is an issue I've ran into while using certain other modlets. I'll be the first to admit, I'm not a modder. I do this for hobby and I'm still learning how to do some things. I have no formal training at all, and I'm sure it shows.

This, to me, is one of those challenges..... where someone told me I couldn't do it. This is me telling that person to come join Team FUn.

 
Would be great ! Thank u very much !
I'm fairly certain I found my error. This needs a bit more testing, but here is a screenshot. I doubt SMX Menu will be compatible, but I didn't check that. I like my menu screen.

FLE_wSMX.png

tindin said:
any chance you could remove the backpack code?  it's the only bit that i'm finding that makes it not work with other mods.
A version without the backpack will be available soon. I do see some of the issues you refer to. Thanks for the suggestion.

 
<append xpath="/progression/skills" >
<perk name="perkFarmLife" parent="skillLuckPerks"


I found a fix for the mods to work together.
I just put your perk on Costum Perks in the back.
It is not the best solution, but that's how it works.
The perk is at the very back of Prestige

View attachment progression.xml

 
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I'm fairly certain I found my error. This needs a bit more testing, but here is a screenshot. I doubt SMX Menu will be compatible, but I didn't check that. I like my menu screen.
On Alpha 18.4 i never had issues with your Mod and SMX Menu, aswell on Alpha 19 on my private Server. He just didn't like the Progression Error and so he crashed but if the Progression Error is found and resolved then i don't see any Problems. I thank u very much for looking into it so fast ... i appreciate your Work ! Great Mod ! 

That's a Screenshot from SMX Menu and Your Mod on 18.4. No Problems.

7 Days SMX Menu.jpg

 
Is this mod designed to work with vanilla because I tried to run it but got tons of errors.

I do run other mods but they only touch cars and add some new guns and change the vanilla sights. So I don't see how they would conflict with this mod.

The version without the OP backpack is that going to have vanilla level inventory slots because the amount of space the backpack you put in this mod is just ridicules a person should not be able to carry out that much stuff

 
Is this mod designed to work with vanilla because I tried to run it but got tons of errors.

I do run other mods but they only touch cars and add some new guns and change the vanilla sights. So I don't see how they would conflict with this mod.

The version without the OP backpack is that going to have vanilla level inventory slots because the amount of space the backpack you put in this mod is just ridicules a person should not be able to carry out that much stuff
First question, Yes, that is how I've been testing. Vanilla files with this modlet alone, sometimes along with my weaponMods.

I would need to see the list of mods you are using, load them up and see what the conflicts actually are. Or, your server output log would be helpful.

The version without the backpack will have Vanilla inventory slots. If you knew some of the people I play with, you would understand the ridiculousness of the Inventory slots. To quote my good Friend, "To many Baby Cries". It was one of those, "can't please everybody" moments that I gave in to.

 
The five mods I run are.

Bdubyah’s Vehicles All in One
Ultimate Vehicle Mod
Vanilla Firearms Extended and the compatibility mod for PIP Optics which means the Optics mod it's self.

I have had no issues with those mods to date, The way I play with my friends if I will start up the game and they join. 


I understand that, some people like broken inventory levels, me I prefer to choose how much stuff I want on me vs what I can carry

 
Hello there. Well I played farm life on A18 and it was super fun and would love to play it on A19 but... now on A19... is there any way to disable large backpack? I dont wanna play it with this kind of cheating :(

 
Vanilla Firearms Extended and the compatibility mod for PIP Optics which means the Optics mod it's self.
Would you be kind enough to point me in the direction of an A19 compatible version of this modlet? I'm only seeing Sykriss's thread with the A18 version Here

This won't work in A19 for the simple fact of at least one items naming convention. The gunPistol. It's been changed in A19 to gunHandgunT1Pistol.

Hello there. Well I played farm life on A18 and it was super fun and would love to play it on A19 but... now on A19... is there any way to disable large backpack? I dont wanna play it with this kind of cheating :(
Testing this at the moment so it will be compatible with other mods.

 
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