Ralathar44
New member
This sentence shows me you don't truly understand games, media, or other works of fiction. You've painted yourself in your own box inside of the much larger box of gaming itself. Octodad and Bennet Foddy's Getting Over It are both not based on reality. One is a game about how cumbersome it is to do normal life things as an octopuss trying to pass himself off as human with a full long term family. (literally none of that makes sense) Another is a guy in a pot climbing a mountain with a sledgehammer. Katamari is a game where an intergalactic being rolls balls around that magically collect everything they roll over. Donut County is a game where a racoon makes holes in the ground that suck everything up and grow as you suck more up. Doki Doki Literature Club kills every "realistic" expectation the game sets up.We don't have those because we expect the game to be based at least on reality.
These are examples of games that require people breaking out of mental boxes of how things should work to create entirely new genres or unique/good experiences within a genre. You can't create Aeon of Strife and DOTA from Warcraft 3 if you're limiting your own potential like that. The only thing that matters is: is it interesting or fun? Everything else is secondary. It can be complete and total fever dream non-sense but if it's interesting and/or fun people will like it. Breaking rules or reality =/= fun but breaking rules or reality also =/= not fun either


This is why when it comes to high performance (regardless of industry) the majority is always wrong. Now that's not to say that you can't create very good games WITHIN that limiting box. But you're basically just creating clones and remixes. How many open world games have you basically played without ever needing to pick up your mouse or controller for example? People feel bound by conventions, bound by reality, bound by rules, and because of that they kill their own ability to innovate. So the people who reach new levels and create new things necessarily have to defy the "rules" or even "reality" to do so.
This is why Death Stranding excites me so much. Not everyone will like it for sure, it's a very hot/cold game. But without a doubt they broke new ground by creating an entirely new kind of traversal and gameplay mechanics oriented community interactions in a game that many people enjoy. And if you don't find it fun, that's fine. Ironically the walking and hiking in that game is very based on real life ideas/rules. BUT the industry rules on what you can and can't do had to be broken to make that game. Games are good at breaking rules, I consider it a strength of gaming because the gamer brings a set of assumptions in with them of "how things work" that can be used against the gamer rather effectively, as in the case of Doki Doki Literature Club, Pony Island, or the Magic Circle.
If you like more traditional stuff and prefer your world to stay within certain rules, that's fine. But I and many others don't. I want developers to swing for the stars and bring me not just the down to earth stuff I like but to continue to surprise me with cool new @%$*#! I'd never have dreamed of. So long as it's fun or entertaining they can break any industry rule or real life rule they want.
Now technically everything will be based on reality to you if you choose to interpret it that way because YOU are interpreting it and you can only do so from the basis of your experiences in reality. If you mental gymnastic hard enough anything can be turned into "reality based". But in context of the conversation your sentence has a rather rigid and defined meaning and so that's what I addressed. Not only that, but if you make the idea of "based on reality" that vague then you've undercut your own argument anyways haha.
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