How are T6 items "special or unique" when they drop fairly frequently once you cross the lvl 40+ range?I like the fact that you are not able to craft tier 6 stuff yourself. Makes those things more special / unique and it gives you an incentive to loot even in the later game.
There are still perks that govern what level items you can craft, even if they do other things as well; do I really have to spell out the minutia of it to you?"not bothered to put points into crafting"
There are no crafting perks anymore. Crafting comes with more competent use. If you like shotguns it goes without saying that the perk increasing damage, knockdown and severing limbs is going to be pretty damn useful. The fact that perk comes with crafting is just a bonus so that you can use shotguns of decent quality even if RNG Jesus is being an @%$*#!.
Your complaint has not been relevant since the intellect changes in A18.
I hated this mechanic in Fallout and Oblivion and I would hate it here. If it ever comes in an update, I will not play until I get it modded out.No. Just no. It takes forever to find Q6 tools in every playthrough. Even if I do one level 5 quest after another and invest points in Daring Adventurer.
I don't want to lose what I found just because some players want to loot endlessly.
Q6 offers one modslot more. This can be used for example for more protection or to be quieter.I'm getting around just fine with a blue set of military gear. I am not sure how much better off I would be with purple.
On the assumption that this happens, the discussion would be shifted from "Why are Tier 6 items "drop only" and not crafted??" to "Why are legendary items "drop only" and not crafted??".My guess is, it will change when legendary items is in. You will be able to craft and buy Tier 6, but legendary items will only be lootable.
Don't have enough information to say that yet. It all depends on how TFP plan on deploying the Legenadry weapons. If it will be in the common loot table, then yeah, but if they are only found on specific boss types, that's a different story. We will have to wait and see. No point in debating the unknown.On the assumption that this happens, the discussion would be shifted from "Why are Tier 6 items "drop only" and not crafted??" to "Why are legendary items "drop only" and not crafted??".
If you cannot craft a certain item you rely on a bit of luck to find it in a random loot container, making that item more special. I have never found a quality 6 auger in A18 for example. Should this happen one day in A19 it will give me a few seconds of excitement for sure. Also it adds to the incentive to leave your base and continue looting even in the late game where not much goals are left. Replacing every tool / weapon / clothing with a quality 6 one could be a remaining long term goal for some players, just like some players try to read every book / schematic until they end their savegame. If you could simply craft all of that by yourself that option dropped out.
Q5 or Q6 does not affect a player too much anyway but I, personally, like the idea of "more unique" items, no matter whether they are called Q5 / T6 or legendary![]()
I doubt it. For a very long time, you could make Q6 items. That's why players complain about it. Something was removed that had been there for a long time.On the assumption that this happens, the discussion would be shifted from "Why are Tier 6 items "drop only" and not crafted??" to "Why are legendary items "drop only" and not crafted??".
That same argument can go both ways. If after 2 shots the HP left are not minimal the damage increase of your Q6 steel pickaxe just fizzles out. No difference whatsover.Q6 offers one modslot more. This can be used for example for more protection or to be quieter.
For example my Q5 steel boots. Currently they contain a Triple Pocket Mod for more inventory space, a Banded Armor Plating Mod for more protection and a Customized Fittings Mod for more mobility. In the additional modslot I could add an Impact Bracing Mod for reduced fall damage or Advanced Muffled Connectors to reduce the noise of the armor
I admit that these are just bonuses and that the armor also works with Q5 just fine but it gives you a bit more.
Where Q6 has a big impact are tools and weapons as each mod increases the damage. If I mine ore with a Q5 steel pickaxe and after 2 shots there is only a little HP left, but with the Q6 steel pickaxe 2 shots per block of ore is enough, it saves a lot of time. A Q6 Auger is also slightly faster than a Q5 Auger. It can also hold a mod for a larger tank so I don't have to interrupt so often.
We are on the same side, you and I, though your position is more extreme. You take the vanguard; perhaps we can negotiate with them and get to "Tier 6 can only be crafted". Plenty of loot for looters that way, plenty of incentive for crafters that way. It's what the kids call "win-win".Frankly, the loot system should stop at Tier 3, and require players to craft up through Tier 6
Random stats are still in the game, just not with stone age items.I love the game. But no random stats on loot is stupid, it was stupid to have higher quality items have worse stats than lower ones but it was nothing a good loot table could fix, and it gave an incentive to go loot no matter what.
They could have kept the old system (a16) and gone the tiered items route all the same. Even create a "legendary" tier to spice things further.
Loot is A HUGE component of the game, it's what keeps most players active... yet they butchered it over the last 3 alphas, I don't get it. It's sad, it's such a simple thing to fix, an easy way to get player engaged (old and new) and yet...
Don't get me wrong I love the new progression on loot, but random stats is what keeps people playing a game for years (see diablo 2 !)
Tier 6 is a placeholder for Legendary items.Even create a "legendary" tier to spice things further.
Then someone messed up.Random stats are still in the game, just not with stone age items.
I agree. Definitely should be one of the hints on the loading screenThen someone messed up.
Let me explain: you get acquainted with the game, the loot progressions forces you to look at 6 quality level of stone age tools before getting tier 2 items, for these 3-5 first hours the game subconsciously teaches you: at the same quality level, stats are the same.
I'll tell you this: I scraped ton of tier 2 tools and more without even looking. Whose fault is that ? Mine ? Put that in a loading screen maybe ? Or just make it consistent ?
I like your idea of finding special items to make the gear, we had that but people cried over that too. We used to need to find a schematic used in the recipe itself.No, it's poor game design. TFP could have added in special rare loot required to craft Tier 6 weapons - armor - misc, thus giving a reason to loot things late game. If this is the direction TFP continues, I have no doubt the modding community will fix it.