PC Why are Tier 6 items "drop only" and not crafted??

Boidster said:
We are on the same side, you and I, though your position is more extreme. You take the vanguard; perhaps we can negotiate with them and get to "Tier 6 can only be crafted". Plenty of loot for looters that way, plenty of incentive for crafters that way. It's what the kids call "win-win".
Have to loot the lower tier weapons/tools to craft the higher tier ones anyway.  Make t6 items cost 2-3x the parts of t5 AND have t6as a very rare loot drop too.

 
Have to loot the lower tier weapons/tools to craft the higher tier ones anyway. 
Being able to upgrade lower tier ones by crafting seems nice to me.

Make t6 items cost 2-3x the parts of t5 AND have t6as a very rare loot drop too.
But not that. In late game it will make no difference, but i already find it anoying that once you put a point into a skill to craft a better item, the ressources needed also increased. And you can't go back. If you have the skills to craft a T5 you will need the ressorces for this T5, if you have less ressources you can't craft anything, you can't decide to only craft a T3 then, because even a T3 is better than nothing.

 
Dracula said:
There are still perks that govern what level items you can craft, even if they do other things as well; do I really have to spell out the minutia of it to you?

I'm obviously not going to put points into sledgehammers since I only ever used them to smash things open and, while I can craft a 5 shotgun I can't craft a 2 sledgehammer.

I hated this mechanic in Fallout and Oblivion and I would hate it here.  If it ever comes in an update, I will not play until I get it modded out.
Yes, you do because you are complaining about having to put points into crafting which is a bunk complaint because crafting is not what you are perking into anymore post a17.  You are putting points into whatever gear you want to use and that comes with the ability to fill in the gaps if you have not found any gear of that particular type.

 
Being able to upgrade lower tier ones by crafting seems nice to me.

But not that. In late game it will make no difference, but i already find it anoying that once you put a point into a skill to craft a better item, the ressources needed also increased. And you can't go back. If you have the skills to craft a T5 you will need the ressorces for this T5, if you have less ressources you can't craft anything, you can't decide to only craft a T3 then, because even a T3 is better than nothing.
My first part ment that you already need to scrap low tier stuff to get parts.  You shouldn't be able to "upgrade" items to higher tiers.

As for your second part..... Just put in a submenu where you can choose what tier item you want to craft (up to highest tier possible with player's perk setup.

There, problem solved.

Yes, you do because you are complaining about having to put points into crafting which is a bunk complaint because crafting is not what you are perking into anymore post a17.  You are putting points into whatever gear you want to use and that comes with the ability to fill in the gaps if you have not found any gear of that particular type.
So crafting is now an afterthought? Thanks for clearing that up 👍

 
So crafting is now an afterthought?
That's certainly how it feels.  If taken out of context of the game; it sounds like as bad of an idea as it is:

Player:  "It's a survival horror crafting game."

New Guy:  "So I can craft anything I want."

Player:  "No.  You can only make around 1/4 of the decor blocks.  And only 5/6 of the tools."
New Guy:  "So how is it crafting?"

Player:  "You can make a lot of stuff; you just can't make everything."

New Guy:  "So it's like crafting in Fallout in that you'll find better stuff than you'll ever make and it's more of a loot/shoot game."

 
What you're both arguing is two sides of a schism; if you're on the "Crafting" side, it's unfortunate and unfair gatekeeping to divert you from your desired playstyle.  If you're on the "Loot/Shoot" side, it doesn't matter as it's not a part of your playstyle.

It has to be balanced to appeal to all if they want a broader fanbase and that's the burden the developer takes on.  It's a problem in that both sides have points that require a non-mutually exclusive solution.

 
Since it is one half of the perks bonuses you could as well say getting better in your weapon is now an afterthought. Thanks for showing that nothing is important in this game anymore 😁
You're taking my statement out of context as it was a response to this comment:

"Yes, you do because you are complaining about having to put points into crafting which is a bunk complaint because crafting is not what you are perking into anymore post a17.  You are putting points into whatever gear you want to use and that comes with the ability to fill in the gaps if you have not found any gear of that particular type. "

 
You're taking my statement out of context as it was a response to this comment:

"Yes, you do because you are complaining about having to put points into crafting which is a bunk complaint because crafting is not what you are perking into anymore post a17.  You are putting points into whatever gear you want to use and that comes with the ability to fill in the gaps if you have not found any gear of that particular type. "
I know. He says you are perking into a weapon generally, not into a weapon crafting perk. Included into this perk point is the knowledge to craft and use that weapon. "fill in the gaps" sounds disparaging of the crafting, sure, but come on, you won't craft weapons you already found.  The more important part is whether those "gaps" are frequent or not. That is up to balancing

 
I know. He says you are perking into a weapon generally, not into a weapon crafting perk. Included into this perk point is the knowledge to craft and use that weapon. "fill in the gaps" sounds disparaging of the crafting, sure, but come on, you won't craft weapons you already found.  The more important part is whether those "gaps" are frequent or not. That is up to balancing
That also kind of ignores the fact that you 'craft' an entire base.  Crafting still remains a huge part of the game - most of it IMHO.  It is not, however, the primary source of your gear.

 
That also kind of ignores the fact that you 'craft' an entire base.  Crafting still remains a huge part of the game - most of it IMHO.  It is not, however, the primary source of your gear.
Eh, tomato tamato.

I consider the base portion building/designing.

I consider crafting something where the singular product/item requires multiple parts.

Do you say someone crafted a house? No, you say they built the house.

If someone makes a muzzleloader from scratch do you call them a builder? No, they're a craftsman.

Does someone craft cement? Or cobblestone? Or wooden/metal frames?

Building =/= Crafting

 
Personally, I think once you've reached max level of a specific weapon, you should be allowed to craft T6 of that weapon. The recipe should require a lot of ingredients,  but there should be a light at the end of the tunnel, so to speak. Perhaps requires a T5 and 100 parts, I just made that up to illustrate

In my experience, in order to max out the skill so early you need to sacrifice a lot of skill points that could've gone to immediately more useful stuff, not to mention the weapon class you want don't always appear in a crate. The gate of level IMO is enough

 
Last edited by a moderator:
Eh, tomato tamato.

I consider the base portion building/designing.

I consider crafting something where the singular product/item requires multiple parts.

Do you say someone crafted a house? No, you say they built the house.

If someone makes a muzzleloader from scratch do you call them a builder? No, they're a craftsman.

Does someone craft cement? Or cobblestone? Or wooden/metal frames?

Building =/= Crafting
As you said, that is noting more than an argument of semantics.  

It still stands that crafting is not the primary source of your gear.  It sounds like you would prefer that it is.  Unfortunately for what you are looking for it appears that TFP are not keen on that idea.  I am not particularly married to either idea tbh but I do think that the way it is now is slightly superior considering that looting is already a pretty much pointless endeavor late game anyway.  I am on day 70 of my current play through and I carry a crafted shotgun and 2 crafted auto turrets and my chest plate is a looted tier 5.  Everything else is tier 6 so there are not really any gaps in my gear to make looting meaningful.  I would like a tier 6 auger but hell, I don't really need to mine anymore by this time anyway.  About time to retire that play through but the horde night is still pretty trivial.  Was hoping that it would have scaled to be more challenging by this point.

Also of note, most of my attachments were crafted as well so crafting still does play a rather large role in attachments.

 
Back
Top