I enjoyed reading the release notes for alpha 19 (recently posted here: https://7daystodie.com/a19-official-release-notes/ ) but there were a few things I have questions about.
So, if anyone knows the answers to any of these, please share!
Why would you do this? If I only had one burning shaft mod, it would always go directly into my wrench. If I had two, it would be the wrench and the knuckles. You have thus taken away my top two favourite uses for that mod. This makes me very sad.

So, if anyone knows the answers to any of these, please share!

So, would it be true to say that the game difficulty choice now affects ONLY zombie toughness/hit points? Or are there other effects?Enemy progression has been re-balanced. The chosen game difficulty no longer affects the game-stage value
Is that only for bicycles, or do you get extra hungry when cruising in the 4x4, too?[added] Vehicle driving increases food consumption
Any chance we could get a publicly-posted preview copy of serveradmin.xml, so that we can update our server copies in advance of A19 availability?Added support for whitelisting and admin permission levels via Steam Groups. For instructions check the serveradmin.xml and the console commands “admin” and “whitelist”
I appreciate the Dragonball-Z reference, but it seems to have confused some people over on the steam forums. Is it accurate to say "Fun Pimps have partnered with GameSparks, using software called Nimbus"? and that Nimbus is open source software, not a third company you have an additional contract with?We have partnered with Super Nimbus and GameSparks
Does that mean that hitting a shopping cart with a high-speed 4x4 will now have more reasonable results?Entity physics rigidbody uses the actual mass
Thanks! But will we be able to pick them up still, if we have the explosives related perk to pick up landmines?Cooking pot land mines cannot be picked up
I think this means, "you can no longer install both rod&spring and a trigger group mod on the same weapon", yeah?Merged the rod&spring and auto trigger group mods
Wait, that was confusing. If there is "no overeating/drinking", then how can "you eat above the cap"?Food/Water consumption converted to ISS v2.0. Both food and water stats increase up to 200 along with HP and stamina. There is no overeating/drinking but the first 20 points you eat above the cap will tick down more slowly
Could we please get an enumeration of all possible values of "removal reason", along with human readable explanations where needed as to what they mean? Losing a backpack is one of the harshest player experiences, and it would be nice to know the situations where it is allowed so that we can at least attempt to avoid them.Backpacks have a chance to disappear (improved logging to show id, player id, removal reason and entity unload)
Do the "batter up" perks apply in any way to the steel club?Baseball bat is the T2 club, the steel club is T3
Insert vader-nooooooooooo.gifBurning shaft mod adjustments, can only installed in weapons and tools with a long shaft or blade
Why would you do this? If I only had one burning shaft mod, it would always go directly into my wrench. If I had two, it would be the wrench and the knuckles. You have thus taken away my top two favourite uses for that mod. This makes me very sad.

As I recall, the old percentage was 25% which was about right, in my opinion. What is the new value?Decreased chance to find workstation schematics in destroyed workstations