Roland
Community Moderator
I don't know what those numbers mean or do, so i'm not touching unless someone says put "x" here and "x" there if you want 50% more, or something like that.
I don't know what those numbers mean or do, so i'm not touching unless someone says put "x" here and "x" there if you want 50% more, or something like that.
What makes you think they didn’t listen to player feedback? There are more perspectives than your own and additional voices that they listen to. If they had done it your way there would be others disappointed wondering why the devs didn’t listen to them.
I would never!Rant away![]()
THIS IS TOTAL BULL**** AND TFP OBVIOUSLY HATES ALL OF ITS PLAYERS AND I WANT MY MONEY BACK! WORST 1,700 HOURS I EVER SPENT ON A GAME!But, that’s just a rationale to try and bring some sense to it. The real reason is to add another food sink even during the late game.
In A18 your food digestion simply stopped when you were driving. In reality you use food any second of the day. Drive 8 hours and you will be hungry, do nothing for 8 hours and you will be hungry, just not as hungry as if you were running for 8 hours. And according to (I think) MM that difference is just 20% more. Even if that was wrong and it was 50% or 100% more it would be unrealistic if you did not digest food while driving. (Not that realism is important, but it also makes sense for gameplay reasons, so a win on all fronts)Yes. Wanna know about this. Will reserve myrantingconsidered and thoughtful opinion until we get clarification.
Agree. I was unaware that in A18 you did not metabolize at all while driving. That is silly, and just adding metabolism (say, the equivalent to normal walking) while driving is fine. It sounded like the normal metabolism already in place while driving was boosted (above, say, normal walking metabolism). That also would be silly.Even if that was wrong and it was 50% or 100% more it would be unrealistic if you did not digest food while driving.
Yes. The file is called...you may want to sit down for this..."spawning.xml". It's in the ...\Data\Config folder. Here's the section for the pine forest (A18). Change "maxcount" and "respawndelay" (which is in game days) to whatever you want.
We have our zombies set to 4x spawns and 0.5 day respawns (every 12 in-game hours). Never a dull moment.
<biome name="pine_forest">
<spawn maxcount="1" respawndelay="3" time="Day" entitygroup="ZombiesAll" />
<spawn maxcount="1" respawndelay="4" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="1" respawndelay="14" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="21" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />
</biome>