PC Questions about the A19 Release notes

What makes you think they didn’t listen to player feedback?  There are more perspectives than your own and additional voices that they listen to. If they had done it your way there would be others disappointed wondering why the devs didn’t listen to them. 
 

ah yes of course. I am just imagining the feedback and only see my own ideas as valid... right... forgot that again Thanks for reminding me.

🙄
It's not that I clarify every time it is an opinion or an opinion based on facts that can be interpreted differently.
And I am 100% sure that in the feedback there was an overwhelming majority of feedback that said "now there is only Dungeon-type pois and someone official stated that they would tone it back. Sadly There is no way I will ever read all 2000+ pages of one alpha, but I know it was the case. If they already toned it down and descided now to add more in with more variation, I don't know but that was what they said.
 
Rant away 😀
I would never!

But, that’s just a rationale to try and bring some sense to it. The real reason is to add another food sink even during the late game.
THIS IS TOTAL BULL**** AND TFP OBVIOUSLY HATES ALL OF ITS PLAYERS AND I WANT MY MONEY BACK! WORST 1,700 HOURS I EVER SPENT ON A GAME!

It is kinda silly though. Driving is not an end in itself in the game. Nobody* just drives around for the sake of driving. They are driving to the trader, to a quest, to a new city to explore, back to base, to Jen's house for wine and a moan. If late-game food-sinkage is an issue, I think food use during non-driving activities ought to be bumped upwards a bit. Maybe even make it GS related, as fighting harder enemies is going to take more out of you (you'd think). Tying it simply to moving in a vehicle is silly. I try not to quibble much about "realism" in games and all sorts of rationalizations are acceptable. But this...is silly. I ain't even mad. But I am thinking of putting on my British Army Colonel outfit.

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*There is that one guy, but best not to get him riled up

 
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Yes. Wanna know about this. Will reserve my ranting considered and thoughtful opinion until we get clarification.
In A18 your food digestion simply stopped when you were driving. In reality you use food any second of the day. Drive 8 hours and you will be hungry, do nothing for 8 hours and you will be hungry, just not as hungry as if you were running for 8 hours. And according to (I think) MM that difference is just 20% more. Even if that was wrong and it was 50% or 100% more it would be unrealistic if you did not digest food while driving. (Not that realism is important, but it also makes sense for gameplay reasons, so a win on all fronts)

The only unrealistic part that is left is that digestion stops if you don't do anything, but that is actually there for gameplay reasons

 
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What people think the roads in 7d2d are:

Empty-Highway-stock3277.jpg


What the roads in 7d2d are:

14518556-standard.jpg
Hostetter_Trail_Verdugo_Mountains_IMG_2358.jpg

 
Even if that was wrong and it was 50% or 100% more it would be unrealistic if you did not digest food while driving.
Agree. I was unaware that in A18 you did not metabolize at all while driving. That is silly, and just adding metabolism (say, the equivalent to normal walking) while driving is fine. It sounded like the normal metabolism already in place while driving was boosted (above, say, normal walking metabolism). That also would be silly.

I retract my all-caps. Still putting on the uniform, though...

 
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Yeah, yeah modding is nice and stuff. But this feature was removed with the promise to bring it back. Modding is always a pain for MP. I mean that´s one of the more common difficulty options for games. Why not just bring it back? (Don´t care when, just wanna know if it will come back like promised)

 
Yes. The file is called...you may want to sit down for this..."spawning.xml". It's in the ...\Data\Config folder. Here's the section for the pine forest (A18). Change "maxcount" and "respawndelay" (which is in game days) to whatever you want.

We have our zombies set to 4x spawns and 0.5 day respawns (every 12 in-game hours). Never a dull moment.

<biome name="pine_forest">
<spawn maxcount="1" respawndelay="3" time="Day" entitygroup="ZombiesAll" />
<spawn maxcount="1" respawndelay="4" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="1" respawndelay="14" time="Any" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="21" time="Any" entitygroup="FriendlyAnimalsForest" spawnDeadChance="0" />
</biome>

Beating a dead horse here but until they add subbiomes for cities, towns, or mere groups of houses, this is a pretty bad bandaid that gets old quick, at least for me.

 
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