MechanicalLens
New member
Sage's bets:
- Lathan dies 8 times
- Rich dies 5 times
- Madmole doesn't die because he's a boss
Sage's bets:
Trader bob after entering the wasteland. 1500 dukes!
I dunno lathan plays 20 minute days horde every night....might want to factor that in.Madmole definitely lives the longest and does the best. Rick might honestly live longer than Lathan too. Even without seeing Rick play, we've seen Lathan and without god mode and cheats, I just dunno if I'd bet on him
Ideas are supposed to go in Pimp Dreams thread, but that rule has not been followed unfortunately for at least a month. Roland is slacking.So I just put "@Madmole or MM" in the beginning, and even tho I didn't will he still respond to it? Sorry to bother but I am new to this site and just wanted to give some ideas, and I thank you for your help.
Roland is slacking
From another mother?To all of you who get ignored when asking questions: I am your brother.
The open floor plan of the new stores seems almost perfect for fighting with turrets.Junk Turret is really weak early game, at least on difficulty I play on. Without perk investment it is definitely just a support weapon and not your main one. Even as someone who nearly always maxes out junk turrets and builds around them, I don't even usually deploy them until mid game when I've got like 3/5 on the Junk Skill. Up until that point they just fire really slow and have such short range that you are drastically better off using a shotgun, sledge, or basically any other weapon. Even a pistol would clear far easier and faster than a level 1 junk turret with no perk investment
Lathan is -I think- the better player of the three.
I got twice as many kills as them combined, built the base, AND leveled the most, and died last I THINK. Granted Lathan was running around with fists quite a while. Anyhow GG's.Madmole definitely lives the longest and does the best. Rick might honestly live longer than Lathan too. Even without seeing Rick play, we've seen Lathan and without god mode and cheats, I just dunno if I'd bet on him
No bug there that I know of. If they can hit and then try to hit you, that is correct behavior regardless if they can move or not.@faatalI dont know if this has been answered, although I do keep a check on the forums.
Has any one looked at where you can place a block in front of a door way and the zombies keep trying to hit you and not the block, so you keep clubbing them with little to risk.
I made the bet that you wouldn't die at all, but since you achieved the most and died last, I count that as a winning bet. GG!I got twice as many kills as them combined, built the base, AND leveled the most, and died last I THINK. Granted Lathan was running around with fists quite a while. Anyhow GG's.
Pain resistance is already in A18 and A19 as a decaying percentage. The difference being in 19 it builds up faster per hit and hit anim logic has been redone with how they react (blend in/out, speed).why not just make it a CC timer? no stun lock is bad, full stun lock is bad, just put in some coding/log that claims zombie can only be stun lock etc once every X seconds.
that way, if it pelts the same zombie itll be less, but if a horde come at it it could randomize the shooting to hit more zombies. Hell, do we know the extra turret ammo? maybe they are addign in shock rounds to REPLACE the stun locking????
Pain resistance is already in A18 and A19 as a decaying percentage. The difference being in 19 it builds up faster per hit and hit anim logic has been redone with how they react (blend in/out, speed).
Zombies are not immune to its stagger. I just tried a q1 sledge, with no perks and it worked reasonably well. The main weakness is a typical zombie gets hit once by it and staggers past it. If I kite it back around it does several hits and if it gets a knockdown, that zombie is generally dead as it repeatedly bashes them.How will this mechanic work with the Junk Sledge? It seems like it's main (intended) use is to stagger / CC zombies, so any kind of stun or CC resistance changes would hit it even harder than life is already hitting it.
I was trying to think of hallway set ups where you could have the two junk sledges hitting at the same time, but any kind of CC immunity will shut that down . That might even explain why the Junk Sledge basically never did anything in Lathan's stream at all, it might have been nullfiied by the zombies being immune to it's stagger
I suppose using it facing a closed door the zombies are bashing on (such as on horde night) would work well?Zombies are not immune to its stagger. I just tried a q1 sledge, with no perks and it worked reasonably well. The main weakness is a typical zombie gets hit once by it and staggers past it. If I kite it back around it does several hits and if it gets a knockdown, that zombie is generally dead as it repeatedly bashes them.
The better way to use it seems to be to place it sideways to the enemies path and it will hit them twice as they walk by. Free hits. Free damage. I'll take it. Once you get some perks, it should be even more useful.
The main weakness is a typical zombie gets hit once by it and staggers past it. If I kite it back around it does several hits and if it gets a knockdown, that zombie is generally dead as it repeatedly bashes them.
I suppose using it facing a closed door the zombies are bashing on (such as on horde night) would work well?
Well, you saw the contents in the chests that Fubar_Prime was getting. Stone spears, scrip iron and padded armor, bone knives, some ammo... And since we apparently won't be getting guns in loot until levels 10-15 (maybe 20), we probably won't be getting Junk Turrets until around day 14, or 21 for slower levelers... So yeah, super early game.That's how Madmole had his in the castle video, but if that's the only way to use it, it would basically would confirm it for auto vendor tier past super, super early game because a single junk turret would just be flat out superior and you can only have one active so you will obviously choose the better one.
Well, you saw the contents in the chests that Fubar_Prime was getting. Stone spears, scrip iron and padded armor, bone knives, some ammo... And since we apparently won't be getting guns in loot until levels 10-15 (maybe 20), we probably won't be getting Junk Turrets until around day 14, or 21 for slower levelers... So yeah, super early game.