This is exactly correct. It also may help to bear in mind, however that even if/when Unity fixes it, such upgrades are not always trivial. Sometimes in order to upgrade Unity, you have to change many things in your program, like Kerbal Space Program did on one occcasion. So, depending on the details, it might come someday, or never.Its in Unity engine. So if Unity changes it in new version TFP can upgrade to it.
I too have wished for logic gates. Would enable all sorts of crazy youtube videos (just search for minecraft redstone videos for examples) which would help the game get more popular come the end of early access, I expect.With current electrical system we cannot make AND,OR,NOT gate so my question is will electrical system ever be changed so we could make it?
Possibly, but unlike switches that have an input and an output, AND OR and even NOT would require a secondary input.It occurs to me that if logic gates ever do get implemented, it could just be on the Shapes menu of the Switch object.
That would be cool, but logically power should be only required to hold doors closed (or Locked) and bridges up... Open (Unlocked) and Down are both are stable states of being that require no resistance to change.I'd rather just have the ability to toggle the powered vs unpowered state of doors on the doors themselves (so be able to set some to open when powered, others to close when powered) than add in a full on binary logic system.
Logically? In your interpretation of how the game's "logic" function maybe. Logically irl power is only needed to change the state of a powered door or powered drawbridge from open to closed or closed to open (motors only need power to move the doors/drawbridges). While they are open or closed they need no power to remain so, but instead rely on other physical aspects of their design to do so. Locks themselves can, and are commonly, designed either to engage while powered or unpowered depending on the needs of the location.That would be cool, but logically power should be only required to hold doors closed (or Locked) and bridges up... Open (Unlocked) and Down are both are stable states of being that require no resistance to change.
(...and yes, I know that's not how the doors and bridges work currently.)
You mean do I feel hot, squishy, and buttery? not usually.yall ever fell like a bag of mashed potatoes after doing alot of yard work?
I would direct you to the concept of Maglocks for security.Logically? In your interpretation of how the game's "logic" function maybe. Logically irl power is only needed to change the state of a powered door or powered drawbridge from open to closed or closed to open (motors only need power to move the doors/drawbridges). While they are open or closed they need no power to remain so, but instead rely on other physical aspects of their design to do so. Locks themselves can, and are commonly, designed either to engage while powered or unpowered depending on the needs of the location.
I'm aware of them... They aren't the only locking system. Locking systems that engage when the power to them is turned off also exist and are used for places that it is preferred people generally don't have access to even when power goes out but needs to be stronger than or have the mechanisim less accessible than a simple turn key or basic dead bolt.I would direct you to the concept of Maglocks for security.
I also am aware of locking systems that do not require power to stay engaged, but functionally how is this different from a regular non-powered door? I was never arguing that such doors should not exist, just that powered doors that stay locked, and powered drawbridges that stay raised with power would be (marginally) simpler to create.I'm aware of them... They aren't the only locking system. Locking systems that engage when the power to them is turned off also exist and are used for places that it is preferred people generally don't have access to even when power goes out but needs to be stronger than or have the mechanism less accessible than a simple turn key or basic dead bolt.
Instead of adding an entirely new subgroup of doors, or peripherally the suggestion by someone else about adding logic gates (and the required rework to how the power system functions that you touched on in response), to the build menu they can take advantage of the Hold "E" radial menu to add an option to toggle a powered door's functionality from open/lowered while powered to closed/raised while powered and have it restricted to only the person who placed it can toggle the functionality in the same manner that only the person who placed a crafted door or chest can unlock it.I also am aware of locking systems that do not require power to stay engaged, but functionally how is this different from a regular non-powered door? I was never arguing that such doors should not exist, just that powered doors that stay locked, and powered drawbridges that stay raised with power would be (marginally) simpler to create.
Looks like a flux capacitor -> gets my votePossibly, but unlike switches that have an input and an output, AND OR and even NOT would require a secondary input.
AND and OR would work like this:
Input A Input B
\ /
Y
|
Result
...but NOT would need to work like this:
Signal Power
\ /
Y
|
Result
otherwise you could have a NOT immediately after the power supply which you just leave off for infinite electricity.
Interesting information I just found on Wikipedia, not strictly related to 7DTD, except possibly as a tangent:Looks like a flux capacitor -> gets my vote
And you probably could combine 2 of the AND/OR gates to get a NOT.
An awesome idea regardless
Charles Sanders Peirce (during 1880–81) showed that NOR gates alone (or alternatively NAND gates alone) can be used to reproduce the functions of all the other logic gates, but his work on it was unpublished until 1933.[16] The first published proof was by Henry M. Sheffer in 1913, so the NAND logical operation is sometimes called Sheffer stroke; the logical NOR is sometimes called Peirce's arrow. Consequently, these gates are sometimes called universal logic gates.
Ooo... this gave me a interesting idea for a "Special Infected" who, when is within a certain range makes the lighting fade out a bit more, so that Outside would fade to inside ambient, and inside ambient to maybe a darker set still. I would hope the effect could not stack however or late gamestage horde nights could be hard as hell.
Additionally, does the transition away from Gamma mean that the issues with maps being blown out bright (likely due to the Gamma system) has been solved?
Signal and power already goes over the same wire in the game. Put two trigger plates or motion sensors in series and the power passes through when either is triggered.Possibly, but unlike switches that have an input and an output, AND OR and even NOT would require a secondary input.
AND and OR would work like this:
Input A Input B
\ /
Y
|
Result
...but NOT would need to work like this:
Signal Power
\ /
Y
|
Result
otherwise you could have a NOT immediately after the power supply which you just leave off for infinite electricity.
Mising a fewPossibly, but unlike switches that have an input and an output, AND OR and even NOT would require a secondary input.
AND and OR would work like this:
Input A Input B
\ /
Y
|
Result
...but NOT would need to work like this:
Signal Power
\ /
Y
|
Result
otherwise you could have a NOT immediately after the power supply which you just leave off for infinite electricity.
I wish it was just knuckle rubs back in the day... add swirlies, farts on the head, wrestling dummy, hurts donuts and bb gun victim to my resume. Its all good though todays cry baby generation could use some big brotherly love IMO.Only the elder brother can do that, don't you know?![]()
Totally agree mateI wish it was just knuckle rubs back in the day... add swirlies, farts on the head, wrestling dummy, hurts donuts and bb gun victim to my resume. Its all good though todays cry baby generation could use some big brotherly love IMO.
And people wondered why when I was growing up, why I often kept away from my fellow piers in school and shut myself away in offices to complete my work in the silence that comes with solitude. Even at the age of 5, and this was many years ago, and watching a TV program, when one of the characters said on screen, "I hate contests. You all win"... it left me with a bitter taste in my mouth. I'm definitely not claiming to be a tough guy by any means, but seeing how the majority of my generation are (Millennials), it makes my eyes roll. LolI wish it was just knuckle rubs back in the day... add swirlies, farts on the head, wrestling dummy, hurts donuts and bb gun victim to my resume. Its all good though todays cry baby generation could use some big brotherly love IMO.
Did we have the same older brothers? lolI wish it was just knuckle rubs back in the day... add swirlies, farts on the head, wrestling dummy, hurts donuts and bb gun victim to my resume. Its all good though todays cry baby generation could use some big brotherly love IMO.
Meanwhile in my childhood all we had were cap guns, which have since been banned. Lol Tree houses as well, on a side note.Did we have the same older brothers? lol
We used to have BB gun wars , roman candle fights and used to smack each other with big wooden sticks with bicycle grips attached to them for swords lol...