PC Alpha 19 Dev Diary

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My mistake, I confused the 2.Ā  I linked the correct one though.

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i win!

while im at it! the only Nit pick i have with the Auto shotgun is its base level mag! in the live stream it hold about 12 or 14. IN A LARGE DRUM MAG!

just a small nit pick lol

 
Only once I had a vehicle bug in one of my savegames. It was my very first savegame ever (started during lockdowns a few weeks ago) and when I finally had my bicycle at day 25 or something that felt amazing. Shortly after I parked that bicycle in front of Shamway factory, went in for a loot, came back and my bicycle was gone. I was so disappointed that I have deleted that savegame instantly and was close to quit that game completely. If I only knew about the creative menu back then... :D Ā  :D

 
Part of the reason I have always loved role playing games is that they give us both the opportunity and motive to try to see things from someone else's point of view.

The method you describe I think could be summarized as a process of looking at the attributes of a character, hypothesizing up a story about how those numbers came to be, and playing as if that story is true.

...

And I think approaching things this way, leads to a much more enjoyable kind of roleplaying thanĀ  other methods I have tried. I have also found it really gets me wondering about the lives of the people I talk to in real life. Because if you try this a few times and compare to the quicker method, you start to realize they are making use of whole different sections of your brain. I think the quicker method makes heavy use of our brains threat assessment mechanisms, while the more thoughtful approach (not that @Sigil_Thane said anything thoughtless, just that the second approach requires more thought) leans on theory of mind.
@Strask, I do like your method of RPGĀ character building, and yes, it is very similar to my own approach when I am creating a character to play in a game. The approach that I outlined earlier is more of the approach that I take when designing NPCs to populate games that I am running for my players. As you say your method is longer but more rewarding to explore during gameplay, whereas the method I mentioned is quick to use for spontaneous "Is there anyone else on the elevator?" questions, and is good enough for what will likely only be a brief inclusion but detailed enough to be a starting point if the players take a liking to the NPC and want it to stick around.

 
I didn't catch the stream where they fired the new shotgun beast. Did they go full-auto w it? & if so, did it sound anything like when Terry unleashed one in the Expendables I scene down in the tunnels? Which was just frickin awesome if you haven't seen it :) https://youtu.be/gQWq1Z-J-EE

Edit: keep fergettin to mention: for anyone mowing the lawn, stop punching grass and use a knife, they're much faster!

 
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Search up the DP-12 its a 12 gauge double barrel pump shotgun, you pump it once and you can shoot it twice before pumping it again. I have one and man its a TANK of a gun

 
Lol.

Yep, for me, it started with one... and then several... and then lots of severals... XD
Usually once it starts happening, it becomes like a water fall lol...

I didn't catch the stream where they fired the new shotgun beast. Did they go full-auto w it? & if so, did it sound anything like when Terry unleashed one in the Expendables I scene down in the tunnels? Which was just frickin awesome if you haven't seen it :) https://youtu.be/gQWq1Z-J-EE

Edit: keep fergettin to mention: for anyone mowing the lawn, stop punching grass and use a knife, they're much faster!
He wasn't shooting it fast although it had no mods in it.Ā  Would be interesting to see if it can takeĀ a full auto trigger mod and what that changes.

Link to spot in stream where shotgun was demoed:

I love how Rick is like "Show em one weapon, show em the auto shotgun....Its not like its the end of the world..."  I wanted to say..."Yeah its only the zombie apocalypse...." 😁



 
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your method is longer but more rewarding to explore during gameplay, whereas the method I mentioned is quick to use for spontaneous "Is there anyone else on the elevator?" questions, and is good enough
Agreed, and "good enough" is sometimes better than perfect, when you can spend the saved time or thought processes on more interesting things. :)

 
That auto shotgun (or henceforthĀ shall be calledĀ my, StopGun) is pure win for me!

The don't care too much if an A19 vanilla shot gun is a bit weaker.Ā  At least that's what it looked like toĀ me.

The A18 shotgun isĀ strong, but theĀ small amount of stored ammo could get youĀ killed in POI's with a high volume of zombies.

Now if allĀ shotgun shells neededĀ brass in A19, then things would change.

 
That auto shotgun (or henceforthĀ shall be calledĀ my, StopGun) is pure win for me!

The don't care too much if an A19 vanilla shot gun is a bit weaker.Ā  At least that's what it looked like toĀ me.

The A18 shotgun isĀ strong, but theĀ small amount of stored ammo could get youĀ killed in POI's with a high volume of zombies.

Now if allĀ shotgun shells neededĀ brass in A19, then things would change.
I'm sure it can take slugĀ shells too for armored targets.Ā  It will be interesting what weapon will be the most popular.Ā  There are so many new additions. šŸ˜ŽšŸ‘

 
So far from what I've seen, the only nit pick I have for A19 is the unnecessary sprite that shows the position of the trader when there's no quest to turnĀ in.Ā 

 
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