PC Alpha 19 Dev Diary

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Each paint texture uses more VRAM and are in a texture array that can't be streamed. The game slows if you run out of VRAM and textures start getting read from system RAM. Unity gives us no control over where textures are or even a way to tell if a texture made it into VRAM.
I know that you won't be changing that so deep into production, could we look at changing that ourselves or do we need a SDK for that?

 
I suppose you don't have an elder brother then... my elder brother is smaller and less fit than me but I still feel like he could boss me around lol 😅
Nah I just have an older sister that used to drag me around the house by my hair... until I got older and finally got the reach advantage on her, at which point it was no fun anymore I guess.

that would be a cool Weapon mod for the Double barrel shotgun lol
or a Legendary Item.

 
Shadow rendering should be the same. Gamma vs linear should make no difference.

Underground lighting will be darker, as will indoor lighting, not from linear, but because we fade to different darker ambient light values when you are considered inside. This has a few side effects, since ambient colors are global, but works well enough.
Ooo... this gave me a interesting idea for a "Special Infected" who, when is within a certain range makes the lighting fade out a bit more, so that Outside would fade to inside ambient, and inside ambient to maybe a darker set still. I would hope the effect could not stack however or late gamestage horde nights could be hard as hell.

Additionally, does the transition away from Gamma mean that the issues with maps being blown out bright (likely due to the Gamma system) has been solved?

 
I like the sprite system and think it makes a great addition for locating a variety of things, however, wouldn't it serve better to use the compass icons at further distance while sprite system for when you are within 200m or so? This will reduce the clutter of floating icons all over the place and soothe the immersion broken hearts of some.

 
In A19 gamma was changed to brightness when we switched to linear lighting. I limited the brightening compared to how bright you could go with the gamma setting.


Whoa, that's one of the biggest changes of A19!

Can we get Night Vision Goggles to go back to how they were before they were nerfed into uselessness? I loved them in the past, but for a while now they are basically unusable.

I think nerfing the Gamma settings so people actually *need* to use flashlights and lights is a great change, currently there is no reason to ever really use night vision or a mining light even in a dark mine shaft . . .kinda odd. Super excited to see this lighting in action, you should show it on your stream night!

 
I couldn't find a NVG for like 3 playthroughs but after like 200+ hours I suddenly got like 3 or 4 back to back for sell at traders. I think it's related to better barter as mentioned, I didn't find a single one as loot or reward, but after maxing out better barter they aren't too rare.

Adam is right though, they are utterly useless atm and do more harm than good.

Mining helmets are kind of weird, I sometimes never get one for sale, and sometimes get 10 in a row for sale, but after you get one or just get a helmet light mod there's no point in even using a mining helmet.

 
Whoa, that's one of the biggest changes of A19!

Can we get Night Vision Goggles to go back to how they were before they were nerfed into uselessness? I loved them in the past, but for a while now they are basically unusable.

I think nerfing the Gamma settings so people actually *need* to use flashlights and lights is a great change, currently there is no reason to ever really use night vision or a mining light even in a dark mine shaft . . .kinda odd. Super excited to see this lighting in action, you should show it on your stream night!
If NVGs have a problem, they will get adjusted at some point.

Brightness can still go up fairly bright, just not the insane amount gamma did and how it brightens is not quite the same as gamma worked.

 
If NVGs have a problem, they will get adjusted at some point.


The gamma / lighting changes might help, but atm in A18 the NVG basically just blind you. The filter / tint make it so you can barely see anything and they limit FoV pretty bad too. Even on like a completely pitch black night with lowered gamma they are still not really usable. I think it was A17 that reworked them. The older ones were great imo, they just let you see in the dark, but in A17 onward they essentially just blind the crap out of you without actually letting you see anything useful.

Found a good post showing the issue with them in A17 onward

Here's a comparison from A16.4 to A17.2.

A16.4

POI in darkness


 
POI with mining helmet light


POI with NVGs only (can see everything unlike first two pics)


A17.2

POI in darkness


 
POI with mining helmet light


POI with NVGs only (worse than the first two pics)


 

 



 
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Whoa, that's one of the biggest changes of A19!

Can we get Night Vision Goggles to go back to how they were before they were nerfed into uselessness? I loved them in the past, but for a while now they are basically unusable.

I think nerfing the Gamma settings so people actually *need* to use flashlights and lights is a great change, currently there is no reason to ever really use night vision or a mining light even in a dark mine shaft . . .kinda odd. Super excited to see this lighting in action, you should show it on your stream night!
If you don't need a light in a mining shaft you might have gamma turned up from default or a the contrast of the monitor turned high. In that case it would also be no surprise that the NVGs don't work for you.

On my monitor a mining shaft and even some parts of the night are completely dark, and the NVGs work acceptably

 
The gamma / lighting changes might help, but atm in A18 the NVG basically just blind you. The filter / tint make it so you can barely see anything and they limit FoV pretty bad too. Even on like a completely pitch black night with lowered gamma they are still not really usable. I think it was A17 that reworked them. The older ones were great imo, they just let you see in the dark, but in A17 onward they essentially just blind the crap out of you without actually letting you see anything useful.
I had to adjust them for linear lighting. They should be fine.

Dark basement:

A19.0_2020-06-14_20-42-19.jpgA19.0_2020-06-14_20-42-24.jpg

 
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I had to adjust them for linear lighting. They should be fine.


Thanks!! Another image with that mysterious Battle Axe in the hotbar too, one day we will find out what weapon tree that even belongs to since it doesn't seem to be in the machete tree as you also have a machete.

Quick, accidentally leak unintended details!

 
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Thanks!! Another image with that mysterious Battle Axe in the hotbar too, one day we will find out what weapon tree that even belongs to since it doesn't seem to be in the machete tree as you also have a machete.

Quick, accidentally leak unintended details!
My assumption is that's the new high-level club, the steel mace.

 
Thanks!! Another image with that mysterious Battle Axe in the hotbar too, one day we will find out what weapon tree that even belongs to since it doesn't seem to be in the machete tree as you also have a machete.

Quick, accidentally leak unintended details!
MM has said its the new steel axe from what I remember.

 
Ooo Fire-axe is my favorite end game melee weapon, so I hope it is. I really hope Fire-axe gets some love and gets it's own dedicated perks, ATM it is only affected by Miner 69

 
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