Annihilatorza
New member
I know that you won't be changing that so deep into production, could we look at changing that ourselves or do we need a SDK for that?Each paint texture uses more VRAM and are in a texture array that can't be streamed. The game slows if you run out of VRAM and textures start getting read from system RAM. Unity gives us no control over where textures are or even a way to tell if a texture made it into VRAM.