Holy crap, I can see why loot is getting nerfed a bit early game. On my current A18.4 character on Warrior with some run happy zombies, by the end of day 1 I already had an AK, Shotgun with 120+ shells, 70 9mm bullets, an iron spear (which promptly flew into the void never to be found), some iron armor etc.
This is from the morning of day 5, and is after I
lost an entire day on day 4 due to a broken leg and 18 over encumbrance requiring me to limp back to camp ridiculously slowly so I could splint it. By Day 2 or 3 I was already getting steel tools and chainsaws, all I need now is an auger or steel pick to have the full set by the end of day 5. Not pictured - An almost complete motorcycle in the box, waiting for the last couple of parts I'm about to buy, and tons of brass and iron tools and weapons I need to sell
Honestly, I think a lot of current loot issues on A18 isn't even (just) the spawning, it's the vendors. I always think the Lucky Looter perk is over rated and go for the Quest Reward perk instead. So my first 4 points go to raising the Quest Reward thing to level 2 so I get way more dukes and better reward options, then just spam buried supplies quests because they are fast and give food and plans.
I know madmole has mentioned that in A19 the traders are still a bit out of line with the rest of the loot drops, so I'll probably have to self limit by not going for my usual Quest Reward perk. I just thought of what Mad Mole was saying about the carrot and stick when I went from the initial "AW YEAH! A Steel fire-axe!!!" to just auto scrapping all the iron ones I proceeded to find. I've basically already skipped completely past the primitive age within a single day, and hit the end levels of mid tier already within about 4 days of actual play time and nearly 20 hours in game spent limping home with an unsplinted broken leg while over encumbered
So the logic for A19 seems to be, you might have level 1 military leg armor, but a level 4+ scrap armor and use it instead because it's higher level, but that's never really been a thing for me early game because mods are so rare in the early levels. I rarely ever have enough mods to even fill all my level 1-2 gear for the first few days / week. Are mods going to be more common? Or will the loot have more differences between levels now besides just mod slots?