A can, a handful of paper, and a fork or sharpish stick...What would be a lower tier than a campfire?
its @%$*#!ING RAW!There would be nothing lower than a campfire. YOU EAT IT RAW.![]()
And that's how you can find yourself dead rather soon.There would be nothing lower than a campfire. YOU EAT IT RAW.![]()
Dear RNG-sus.... that there is an INVESTMENT! How long did it take to paint all of those wood blocks?Hmm. I wonder what kind of AI changes will be made then?
Yep, it's just slightly annoying (but I'll get over it) where even if I show them a literal monstrosity of a base, they are convinced it's as useless as a wet paper bag.At least I can take pride in the fact that I know better.
For example: https://i.imgur.com/EBUxRfm.jpg
Candle and spoon.Candle and a Pot.
In a real zombie apocalypse, it would be silly not to exploit the fact that zombies aren't smart, so why not do it in game as well? I'm not sure why some people feel that if you find a risk free way to survive horde night that you are somehow cheating. If all this game was was a simple FPS, then you would be ruining the game for yourself by avoiding direct combat, but 7 days to die is so much more than a simple FPS. Personally, I enjoy a more hands on horde night, but for some people grinding for and designing a base that does the combat for you is very satisfying. I don't think it is a 'wrong' play style, just one of many play styles for the many-layered game that it is.True, true, it just grinds my gears whenever there's a post on reddit of a new player asking for tips on horde bases, and every so often there's just this flood of comments with people suggesting, "Super Cheesy AI Pathing Base, Day 7!" All I can do is do my part and try to spread some truth in the world.(ie options exist people!)
Also, I just want your (or anybody's opinion) on something. Most of us can agree that having an infinite loop or a killing corridor as a base is exploitative of the zombie AI and thus is a taboo subject, but what of a trench surrounding your compound with stairs leading up to an entrance, forcing the zombies down a corridor where I am at ground level firing at them, and still at risk to myself. Yes, trenches have been utilized in warfare since the Middle Ages, but would you regard this as being as cheesy as some other designs? (I personally disagree, but I want your take, just out of curiosity.)
Designing the base to fight for you is fine, not a problem.In a real zombie apocalypse, it would be silly not to exploit the fact that zombies aren't smart, so why not do it in game as well? I'm not sure why some people feel that if you find a risk free way to survive horde night that you are somehow cheating. If all this game was was a simple FPS, then you would be ruining the game for yourself by avoiding direct combat, but 7 days to die is so much more than a simple FPS. Personally, I enjoy a more hands on horde night, but for some people grinding for and designing a base that does the combat for you is very satisfying. I don't think it is a 'wrong' play style, just one of many play styles for the many-layered game that it is.
I don't know, but I learned to never underestimate TFP's capabilities to come up with some surprises.What would be a lower tier than a campfire?
It also means we should hopefully be close to Kraken time.This is really great, if the game is enjoyable for the devs, it should be 10 times more enjoyable for the clients (us).
Not on default settings. There is not enough time to sit around painting on 60 minute day settings during the early game for the avg. player. (Unless being carried by others)I would like to disagree, all my female 7 days to die companions (My wife, my cousins (3), and my grandma (ok, that one is a joke) saw painting as a really early game need, I know it's a survival game, but you are underestimating other aspects of the game that are really fun (Maybe not for you, but for a lot of the players)
I really like the working stiff logo on the clock, it's a close to gold feature, but you should show more publicity/products from Working stiff, Pop'n Pills, Crack a Book, etc. like Fallout does, it gives you the feel you are on a real world.
Well, i'm talking about my personal experience, not an absolute truth. But I carry them with the basic necessities, yes.It also means we should hopefully be close to Kraken time.
Not on default settings. There is not enough time to sit around painting on 60 minute day settings during the early game for the avg. player. (Unless being carried by others)
And that's assuming you found a brush and some paint.
Cheese is subjective player to player. You can have a never ending debate about it.True, true, it just grinds my gears whenever there's a post on reddit of a new player asking for tips on horde bases, and every so often there's just this flood of comments with people suggesting, "Super Cheesy AI Pathing Base, Day 7!" All I can do is do my part and try to spread some truth in the world.(ie options exist people!)
Also, I just want your (or anybody's opinion) on something. Most of us can agree that having an infinite loop or a killing corridor as a base is exploitative of the zombie AI and thus is a taboo subject, but what of a trench surrounding your compound with stairs leading up to an entrance, forcing the zombies down a corridor where I am at ground level firing at them, and still at risk to myself. Yes, trenches have been utilized in warfare since the Middle Ages, but would you regard this as being as cheesy as some other designs? (I personally disagree, but I want your take, just out of curiosity.)
Tiny "rant" here, but I've been looking over some reviews and videos of 7D2D in A18, and I find it ridiculous that so many people still believe that you HAVE to exploit the zombies' AI, sending them on an infinite loop, in order to survive a BM horde in A18, meanwhile claiming that my castle and tower bases are "fake" since they are "impossible to defend in A18". I'm not even upset that I've been accused of being a fraud over and over, I just find it sad that people assume the game is just like A17 since it no longer resembles A16. Rant over, carry on people.![]()
Sounds like working as intended.It's because it's EXTREMELY expensive to have a horde base that isn't just a cheesy maze trying to exploit the AI. You'll end up eventually in a spiral death loop where you spend 6 days out of 7 trying to rebuild your castle to 80% of what it was last horde night, and recraft 40% of the ammo you used, then the next horde hits and sends you back to zero again.
It will wear you down really, really fast with a conventional castle past like day 42, if you even make it that far before you start noticing you are losing resources every blood moon and aren't able to actually recoop them all in the following week.
You'll often see new players post their concrete box castle with 40 bajillion spikes outside it, and shed a tear for their innocence. In reality, zombies will just tear through a single 1 block path of spikes and ignore the other 39 bajillion spikes almost entirely, then run right up and all cluster together and beat the ever loving feces out of a single section of the wall and break it down in 20 seconds and then flood into the base.
And that's the cheap option. If they actually spread out and attack the whole base, they will do thousands and thousands of cement worth of damage, and then even with maxed out mining perks and auger it will take you 5+ days of solid cement crafting to even rebuild and repair what you had. And then you'll realize you used 4,000+ bullets in a single night and depleted your entire stockpile
It's not even a zero sum game, it's a straight up losing game. You'll eventually run out of nearby iron nodes so you have to go further and further for steel replenishment, and will spend more and more and more of your time mining stone for cement and won't have time for trying to mine lead, nitrate, and coal for bullets, let alone trying to figure out how you are going to replace the 4,000+ bullets you spent per horde night without any brass
Well, it also depending on what settings you play on. If you are playing on nomad with the default zombies per player you will probably make it longer before you start noticing the resource drain increasing.
I play on the second highest difficulty with 32 zombies per player, and at that difficulty it's just not feasible to have a noob style "PoI converted into a fortress" and actually keep it standing long term without basically giving up entirely on ever being able to do quests or do *anything* else but try to rebuild the base and restock materials after the last horde smashed them.
Your 3 options are basically
1. Build a maze or base that exploits the AI so you can kill them without them attacking your expensive concrete and undoing 10 minutes worth of work in 20 seconds
2. Get on a motorcycle and just drive away and not fight
3. Have a mobile fight on the road
I prefer option 3 personally. Drive out to an open section of the road, throw down two junk turrets (because their ammo is actually affordable to use en masse), fight in melee and use pipe bombs or the rare m60 burst to try and thin out the incoming horde. Pack up the turrets and throw out a Pocket Motorcycle™ when you start getting overwhelmed and move 100 yards down the road and repeat.
I don't know if anyone else has requested this yet, but what about something to help with inventory management. I know there are several mods out there that do a great job of managing inventory, but it would be nice to have it in the un-modded game. I also think the A19 is looking pretty good so far, but I think the whole candy idea is just crazy. You say candy gives zero calories...which is mostly all candy really is...empty calories and they seem to give almost 'magic like' affects. I think we could easily do without the whole candy thing. I would much rather see another posters suggestion of more paint textures for those that like to build amazing looking bases...i'm not one of them...my building skills suck!