PC Alpha 19 Dev Diary

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You are missing out with Mega Crush and Steroids. These bad boys are the best! 
What's missing are the Mega Crush drops themselves. 12 of them in 160 hour gameplay. I like that design though.They are OP but also LOTZ of fun. I would like to have them as Boss's drops in the future.

 
Well what you said was: " I rarely take Mega Crush very early game to assist in travel when I have yet to buy or a craft a bicycle"

My point is that Mega Crush is very worth it in the early game before you get vehicles. And steroids are great while you are close to the end of your POI and encumbered.

I also never have a vehicle by day 4.  That seems to me to be speeding through the game bit more quickly for my own taste. Even then my first vehicle is almost always a bicycle and Mega Crush helps with that too.
Yeah, so, I ignored Mega Crush pretty regularly, no good reason why really, until I randomly tried one out of boredom/curiosity as a fresh spawn on an MP server one night and... whoa. I'm an idiot for ignoring those for so long. Now I really love finding them, especially early game when I like to scout locations/flesh out map, make runs to the trader before I make a vehicle, or just to quickly get my dumbass back to base at night because I ignored the time.

So I'll learn from that years-long ignorant mistake and try the new candy early on this time. Still can't believe I ignored Mega Crush, and it's benefits, for so long. And for no good reason really... ha, actually, tbh, twas probably my subconscious trying to avoid what I assumed would become a new addiction. Anyway, too late cause I'm an addict now, that and coffeeee. Blackstrap FTW.

Will the candies ever become craftable? Like a high level thing one must perk into, not commonly, like the elixirs etc.

 

 
While you do have a point, and while I do look in my storage chests later and I say, "Well, one of those 15 Mega Crushes would have helped when I had just traversed that 1.5 KM from the trader to that T1 POI", that's after the fact. I'm a very bare bones kind of person, I guess. "Are my food and drink topped up? Are my forges going? Alright, time to hit the road."

Maybe when I do my first build in A19 I'll take the time to "smell the roses" so to speak. Maybe.

I suppose the key for me will to just to get into the habit. Take coffee every time when I go mining, not rushing to get a bike on day 4 (or even day 2 or 3), taking Fortbites whenever I enter top-tier POI's, etc.
I'm guilty of what you describe as well.  Get use to the survival routine after so many alphas sometimes hard to break tried and true habits.

I have a feeling I'm going to like the change in food poisoning to max stam bonuses in A19.  (Incentives instead of punishments).  Especially since I love my sledge power attacks aka stamina guzzlers...😂

 
Your not kidding, the Mega Crush is really helpful especially when your super encumbered and trying to run back to your base.  I'll be honest, never used a steroid before and will take another look at it...
So far I've always found the 20%-boost shoes and night-vision goggles fairly early, the shoes apply and encumbrance doesn't when you're on a bicycle so I loot towns by dumping into chests, then when it's getting dark I load up all the best stuff and bicycle home.  The goggles are optional but they do make it easier.

 
What do you mean by flush with the ground? With the old spikes you could dig a block down and place them in the ground quite well, do you still do that with the current ones? Like make the floor itself made out of spikes? ? I didn't think the current ones even damaged on the top part tbh
<_< *looks at avatar*

 
High Performance shoes + lvl 3 cardio = sprint till you're out of food (level 3 cardio + the shoes causes your stamina regen to outpace your stamina use, depending on your armor I guess, I use padded or none allot due to the lack of restriction and noise). Toss on the college jacket, some Mega Crush and Steroids as needed for speed.

 
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It's like nobody's ever heard of crowd control.  Pipe bombs are a one-PP spend and take no brass, no springs, basically just gunpowder. If you can four-hit when mining it's less than two swings per bomb and they make such nice gifts. This is without any motherlode perks at all, so 50/node, four hits is >12 each and you need nitrate and coal so two hits gets you pipe bomb mats with a little left over for the pipe iron. I like molotovs better, the no-repairs-while-burning takes management but the zeds make nice torch substitutes when the cops have blown out all the lights. I'm'a do a perc build next to get more out of those sweet stuns.
Some people just insist the game is broken when they are unwilling to adapt to anything other than the style they want.

Very true.

I like making a brute strength fortress sometimes without firing a shot or tossing any grenade or Molotov.  Just to stress test my design and to store up ammo for even more POV excursions.  POV's = Loot + excitement.  :)

However, once it takes more than a day to repair, I change a game setting or go to a cheese fort, because BM hoards are to be avoided and not engaged, for reasons.  
If you just build a tower that has solid r concrete and stand on it, they literally cannot get to you for a long @%$*#! time. I'm talking a solid 7x7 or 9x9 r concrete 4 high base to stand on. I start with a hollowed out one, then when I get spare resources I fill in another layer until I'm out of space then tear out the ladder hole and fill it. You don't need to get to the inside once its done any repairs would occur from the outside where it was damaged.

 
Some people just insist the game is broken when they are unwilling to adapt to anything other than the style they want.
I admit, i try to be as lazy as possible with horde night, as in I do not like to build an overly complicated base, something simple and easy to manage killing the zombies from, i repeat myself on horde nights if it works, its when i make a mistake that things get interesting, but that is just me lol

 
Is this a madmole stat or a real one?

(Surprised it's that high) 
Less than could be .0001%. It doesn't imply that that it is 4% something. Take the total forum member count and divide into 12-25 million (copies sold I haven't checked for a while but that should be in the ballpark) and that is the % of users that visit the forum.

 

 
Very cool experiment, though I think he was a bit quick to call some of those scenarios 'game breaking'.  In a real game, there would have been cops (who have a ranged attack), spiders (who can climb), and hornets/vultures (who will be attacking you from the air).

I think this video illustrates one of the best things about A16 - that the z's didn't know the hit points of each material. 
What makes you think a zombie couldn't figure that out? Dogs can. They will scratch at, claw, dig etc and figure out a weak spot in a fence or room, etc. As far as I'm concerned its a realistic and good mechanic.

 
Some people just insist the game is broken when they are unwilling to adapt to anything other than the style they want.

If you just build a tower that has solid r concrete and stand on it, they literally cannot get to you for a long @%$*#! time. I'm talking a solid 7x7 or 9x9 r concrete 4 high base to stand on. I start with a hollowed out one, then when I get spare resources I fill in another layer until I'm out of space then tear out the ladder hole and fill it. You don't need to get to the inside once its done any repairs would occur from the outside where it was damaged.
Hmm, I dub that the madmole strategy....😂

 
What makes you think a zombie couldn't figure that out? Dogs can. They will scratch at, claw, dig etc and figure out a weak spot in a fence or room, etc. As far as I'm concerned its a realistic and good mechanic
Fully on board for the pathfinding, digging zombies, but them being able to pathfind through a maze they've never seen / can't see requires some fairly heavy-lift suspension.  I could wish the pathfinding map was built from visible blocks.

Have you considered adding a decaying death penalty to pathfinding costs?  I think it'd be pretty damn terrifying to see the zeds learn to avoid your killzones.

 
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Listen, I fought the day 7 horde on a concrete structure using nothing but a nailgun and, spoiler alert, they didn't even come close to breaking in. What does that tell you? ;)
Yeah, I heard you the 1st time you mentioned it. 

It tells me you used creative mode.  😂

 
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