PC Alpha 19 Dev Diary

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The main reason the Behemoth was removed , was because of the whole Alien DNA thing and to stop people from further speculating/obsessing/bitching about this games "zombie" lore...and not some rigging and pathing issues right! 👽

Well , didn't work...just saw even more of that the last couple of pages...lol

 
The main reason the Behemoth was removed , was because of the whole Alien DNA thing and to stop people from further speculating/obsessing/bitching about this games "zombie" lore...and not some rigging and pathing issues right! 👽

Well , didn't work...just saw even more of that the last couple of pages...lol
they could just say that it was mutated zombie 

but the reason was due to pathing issues, while personally i wound not want him to be the size of a Large house, i would make him slightly larger then a normal zombie and have him have a large hitbox so he can't walk through a single door (like the bear)

but he is gone so what can we do.... aside from mods

 
suggestions: go more dead rising style as in weapon crafting and fun stupid stuff (MAN the nerf football grenade was fun as well as running zeds over on a tricycle wearing a lego outfit) a CRAP TON of variety. more options on weapons, clothes and anyway to KILL is always a win. MORE weapon mods PLEASE!  please look into overhauling electricity. also mechanical and hydraulic functions be SWEET too like dead fall traps, big trash compactor things like in terminator 1 (I know it was a forge press). you have a VERY dedicated fan base, I know for one being a CHEAP ASS that I wouldn't mind paying for some good, new, massive content aslong as it doesn't go EA on us. just some thoughts take em or not

 
Because good stuff takes time to be made. 
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you have a VERY dedicated fan base, I know for one being a CHEAP ASS that I wouldn't mind paying for some good, new, massive content aslong as it doesn't go EA on us. just some thoughts take em or not
I wouldn`t mind if only visual content is behind micro transactions like skins/camos for weapons, vehicles, additional wall paint, or other versions/alterations of armour outfits, clothes to be found. MICROTRANSACTIONS - it`s a gold mine and viable source of income. I believe any player would survive this type of paid content. What I don`t necessarily agree on is hiding additional content behind payment walls while there is no advanced AI introduced (like bandits), no single player/story driven mode. Probably questionable netcode and balancing. Not mentioning audio-visual coherence. Just my wild thoughts.

 
I wouldn`t mind if only visual content is behind micro transactions like skins/camos for weapons, vehicles, additional wall paint, or other versions/alterations of armour outfits, clothes to be found. MICROTRANSACTIONS - it`s a gold mine and viable source of income. I believe any player would survive this type of paid content. What I don`t necessarily agree on is hiding additional content behind payment walls while there is no advanced AI introduced (like bandits), no single player/story driven mode. Probably questionable netcode and balancing. Not mentioning audio-visual coherence. Just my wild thoughts.
You would be wrong. 'IF' they did: It would guarantee the first and last game I buy from them, IF they brought in Micro-transactions. Actual worthwhile DLC's? sure. Micro-BS? nah, I would pass, shelve this game, and pass on anything they produced after. Yeah, I only speak for myself, and they might? probably? would survive doing it, Just saying I know I would be one less future sale, none the less.

 
You would be wrong. 'IF' they did: It would guarantee the first and last game I buy from them, IF they brought in Micro-transactions. Actual worthwhile DLC's? sure. Micro-BS? nah, I would pass, shelve this game, and pass on anything they produced after. Yeah, I only speak for myself, and they might? probably? would survive doing it, Just saying I know I would be one less future sale, none the less.
Have to agree Tin. I've supported devs and content creators like yourself BUT it was always a matter of choice. Forcing players to purchase dlc  to be equal to others, think SE, is just bad practice. Sure there are points to both I suppose but not ones I will support. DLC's are a completely separate topic and done well are a fair way to bring extra money into the development stream. Some truck sims have done this very well. I am not excited to pay for every state or continent but given the amount of work required I think its fair and users have the choice. This affects only the user and not gameplay overall.

 
I was referring to VISUAL microtransactions like skins. I`m against any content DLCs (like weapons/vehicles/missions/maps/attachements etc) while the base game is nowhere near polished. I`m againt EAs policy like PREMIUM and pre-orders because at the end of the day even so called triple-A titles feel like Early Access without content. But personally I hate andy microtransaction/dlc business overall because usually this thing breaks performance or causes synchronization issues.

 
I wouldn`t mind if only visual content is behind micro transactions like skins/camos for weapons, vehicles, additional wall paint, or other versions/alterations of armour outfits, clothes to be found. MICROTRANSACTIONS - it`s a gold mine and viable source of income. I believe any player would survive this type of paid content. What I don`t necessarily agree on is hiding additional content behind payment walls while there is no advanced AI introduced (like bandits), no single player/story driven mode. Probably questionable netcode and balancing. Not mentioning audio-visual coherence. Just my wild thoughts.
Nah dawg, that kind of stuff is a major turn off for a lot of players.

 
You would be wrong. 'IF' they did: It would guarantee the first and last game I buy from them, IF they brought in Micro-transactions. Actual worthwhile DLC's? sure. Micro-BS? nah, I would pass, shelve this game, and pass on anything they produced after. Yeah, I only speak for myself, and they might? probably? would survive doing it, Just saying I know I would be one less future sale, none the less.
I would do the same thing as well

 
I don't think I've ever bought a micro transaction in my life.
But....have you ever designed and implemented one? Your purchasing skills are not the concern here. Why WERE you hired...?

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Just kidding around folks. There are no plans for micro transactions in this game. Be at peace. If you REALLY want them, go find a server violating our EULA...
 
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