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Quick question for those who already play A19, do the undamaged wood spikes have the blood stains?
No we haven't had time to do that.Quick question for those who already play A19, do the undamaged wood spikes have the blood stains?
What?!? You mean zombies can be killed with an arrow .......... to the knee...Whew... Finally caught up with this thread... -Rubs his forehead from sweat.- Time to stir this cauldron of discussion some more...
To resurrect a previous convo... I've been playing No Man's Sky from around a year or more after release (first big update i guess) and was coming back to the game every couple months. I always explored a lot, built a base, gathered resources and established a somewhat stable point until i got bored. Each time though, i played longer, did MORE (in view of quests, discovering"words", exploring various planets, gathering resources, etc.) and enjoyed myself longer. Doesn't mean i'm still playing... Maybe i'll come back in another few months, but i think the game CAN be quite enjoyable (the latest iteration took me LONG TIME through "tutorial" levels and beyond to story) compared to when it first appeared. I propose those who didn't play, check it out themselves and make their own opinion.
Considering ZOMBIES... I remember maniacally playing first Dead Space, finishing the game on hardest difficulty, going at it again and again... One thing i can say is way different when you go into NG+ is the equipment you have. When you first encounter Necromorphs none of your weapons is upgraded in any way, you basically struggle to kill them off (unless you know how). Dismembering is crucial to kill them. But when you're close to finishing the game or enter NG+, you can literally shoot them without dismembering to put them down. NO JOKE. Something you'd have trouble or use up LOTS of ammo is more or less on a silver platter when you're using fully upgraded weapons.
With that in mind... It shows it IS a game and you can't really predict every little detail. HP of Necromorphs was properly set up to make them hard to kill, but not impossible (or bullet spongy). Having a great weapon doesn't diminish it in no way, even killing them through chest shots. If i have a basic laser cutter i don't expect dealing much damage, but when i got all the upgrades hell yeah... MY POINT: You want to kill Zs by stabbing their toes? Go ahead, you'll need quite a few hits, but it's plausible as in most games. BECAUSE THEY'RE GAMES.
Whew... Back to lurking... -Grumbles.-
i think it looks cooler with the blood spikes, looks nice for the theme and could fit in with a bandit style baseNo we haven't had time to do that.
The blood is the players own blood from accidently poking themselves while crafting them lol...i think it looks cooler with the blood spikes, looks nice for the theme and could fit in with a bandit style base
or dying! like me 99% of the timeThe blood is the players own blood from accidently poking themselves while crafting them lol...
but when will it be done when its done? the time of when its done? or maybe the day on when its done? but who knows when its done, i guest only TFP know when its done ,but sometimes they don't even know when its done? have i said when its is done enough? Im done when i say im done....Pre when it’s done.![]()
Not even that. I think they expect it to be a magical vehicle that lets them move freely in 3d. Have you tried the UH-60 on Bdubs Vehicles? It flies like a helicopter, alright, and it's hard as hell!In my experience, the majority of People I've seen struggling with the Gyro are because the refuse to aknowledge that it is indeed a Gyrocopter and not a Helicopter… Change the model for a plane and leave the same mechanics and they will probably fly it much better instantly.
7d2d has had bandits for a long time! They weren't so bad on alpha 15 and 16, but starting on alpha 17 the bloody thieves got downright nasty! I believe they are called the "trader" gang?I just want bandits in A19, even if I have to spawn them in...with functioning hit boxes. The AI can come later. I'll manage.
You also never played with the old version of them though, either.i think it looks cooler with the blood spikes, looks nice for the theme and could fit in with a bandit style base
true that is better, the closest think i got to those spikes where the sharp sticks on Xbox and other videos of older alphasYou also never played with the old version of them though, either.
When created, they wee non bloody, and once used or damage by zombies, they became bloody, and then damaged bloody in stages. You could easily tell which spikes needed repair, or where zombies tried to get into your base with them at a glance.
I really look forward to the older system for them going back in., because it just made sense and was not only more immersive, but it became a useful game mechanic.
I think there might be some new signs for POIS but nothing users will get.Mr. Mole,
Are there any new Signs comming for A19?
I would really like to see some kind of Neon-Letters that glow in the Dark when attached to a power Source. kinda like those rather old Buildings that have Neon "H O T E L" downwards hanging as advertising. But each letter free placeable like the current ones
ok, thats nice aswellI think there might be some new signs for POIS but nothing users will get.
got anything to show? we are all starving!I think there might be some new signs for POIS but nothing users will get.
Any chance of seeing a new zombie model soon?got anything to show? we are all starving!
You should have some Bacon and Eggs my friendgot anything to show? we are all starving!
had some this morning and still HUNGRY!You should have some Bacon and Eggs my friend.