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In my first 1.0 run, I set up in a Budget Barrows that had the oil tank out back and I ran the zombies up the oil tank and across the bridge. The images here are from a recent horde night although I have since moved to the Jeffelon Zuckergates Estate with the aid of 100 steel shapers from a trader mission. So I like ladders. I also like the hollow squares because I can usually shoot through them (I stood near the robosledge and, to my surprise, it killed some vultures for me): Daytime prep: Nighttime in action:
Everything is too bright.
World Lighting Tuned 1.0 https://www.nexusmods.com/7daystodie/mods/5422 This mod aims to correct that in a meaningful way by emphasizing realism, gameplay balance, and horror survival immersion. I've tuned the inside and outside world lighting values for both day and night to give an overall darker experience, fit for a zombie apocalypse survival game.  
I started with a solid block of desert ground measuring 100 wide x 150 long buy 30 thick, and carved out a decent canyon over time with the Dev Shovel tool. Adjusted some of the density of certain areas that didn't seem to look right, so now I can start building my Hidden Canyon. Too bad the Bandits are not ready but I can add them in the future. **note I added two small trees and a small area of water at the bottom...
Insane difficulty Axe Build DRUGS MAKE YOU INSANE!! Started fighting with a stone axe while building a base The down buzz is a killer 8 Strength 4/5 Boomstick 5/5 Miner 69'er 1/5 Pain Tolerance 1/3 Rule 1: Cardio Speed Buffs 10% Run Speed (Steroids) 50% Run Speed (Mega Crush) 4% Run Speed Enforcer Boots
We recently scored over 800 kills with this base. It's based on the Wind Turbine from ZZTong. All steel. Awesome. Anyways, our goal is now to reach 1000 kills. It's very late game for us and we have all the fun toys. Great automatic weapons, exploding arrows, rockets, steel for days. Game stages are in the mid to high 300s. This fight scored 909 kills combined. Blood moon count set to 32. We are thinking ways to get over 1000. Bumping the blood moon count from 16 to 32 didn't really change much.  Any ideas?
Hello all, this is the first post of the 4th weekly game thread. The last 3 weeks I have been working on getting the skills I need, to be able to post/play a game of 7 Days to Die.  The game will cover the play of a single character, using the Vanilla game, but with the settings set to the easiest settings rather than to the default ones.  I'm targeting an audience for brand new players, who may want to see the game being played, not by an expert, but by someone who themselves is still learning this great game.  To make things a bit more interesting/challenging, I will not be using any weapon types more advanced than the initially available ones that the player can craft on day one, and only those that have to do with harvesting some...
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