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Insane difficulty Axe Build DRUGS MAKE YOU INSANE!! Started fighting with a stone axe while building a base The down buzz is a killer 8 Strength 4/5 Boomstick 5/5 Miner 69'er 1/5 Pain Tolerance 1/3 Rule 1: Cardio Speed Buffs 10% Run Speed (Steroids) 50% Run Speed (Mega Crush) 4% Run Speed Enforcer Boots
We recently scored over 800 kills with this base. It's based on the Wind Turbine from ZZTong. All steel. Awesome. Anyways, our goal is now to reach 1000 kills. It's very late game for us and we have all the fun toys. Great automatic weapons, exploding arrows, rockets, steel for days. Game stages are in the mid to high 300s. This fight scored 909 kills combined. Blood moon count set to 32. We are thinking ways to get over 1000. Bumping the blood moon count from 16 to 32 didn't really change much.  Any ideas?
Hello all, this is the first post of the 4th weekly game thread. The last 3 weeks I have been working on getting the skills I need, to be able to post/play a game of 7 Days to Die.  The game will cover the play of a single character, using the Vanilla game, but with the settings set to the easiest settings rather than to the default ones.  I'm targeting an audience for brand new players, who may want to see the game being played, not by an expert, but by someone who themselves is still learning this great game.  To make things a bit more interesting/challenging, I will not be using any weapon types more advanced than the initially available ones that the player can craft on day one, and only those that have to do with harvesting some...
Ok, so health is still an issue, and a big one, but will be starting this week's game today, so I can start posting part of it hear tonight. As always, he concept of these weekly games is to play a character from birth to Hoard Night death(s), and then start all over again the next week and try to improve week after week.  I'm currently making videos for inclusion, and hope to get the sound setting set so anyone watching can hear the game sounds while watching.
AI generated new Screamer art
I was playing around with generating AI images of ghosts and similar things and got this image.  I think it would be great for an updated Screamer look so I thought I'd share it and see what you guys think.  Not that they'll use it, of course.  But maybe they'll get some ideas from it that could someday be used if they update the Screamer art.  This was a banshee image.  Maybe not zombie-like, but a good look.
This is the second weekly games thread.  Health and new ideas are a concern, but I need to know how (and where) to post my videos going forward.  I'll also be asking for input for things to cover with (short) videos within the thread. I'm still learning about this stuff, and how ro include (and NOT to include) sounds external to the game.
Weekly Game, April 18th till May 4th Thread.
I Decided not to play my test game to hoard night, so that I could concentrate on the first actual game. The first actual weekly game fell through, as I made many a game screwing up error, and died for the first time, the first day.  Even then, I considered using that game for this thread, until I discovered an even bigger error, and that was caused by my playing tired.  When I went into my picture folder, there we so few images that I realized I needed to restart, and offer a better playthrough with more pictures from in game.  So, the first attempt got started on Sunday, but didn't get documented, and illness and health left me unable/uninterested in posting anything latter that day.  Last night, I started up the game to see where...
Hola. Tengo un pequeño canal en Youtube y estoy comenzando una nueva serie de 7 Days To Die en versión original sin mods. Espero que la vean y que sea de su agrado. Si así es por favor suscríbanse al canal. Los espero. Un saludo. Hello. I have small Youtube channel and I have started a new 7 Days To Die vanilla series. I hope you enjoy it. If that's the case please subscribe. See you there!
Pepelus' practice
Hello all survivors. Here I will introduce you to my modest living and buildings to survive the bloody nights. I built everything on the map that I share with my cousin MouchaC. We have played more than 200 hours on the common map. I play co-op without creative mod and in vanilla game. The beginnings were difficult, but now we are well equipped for survival. More detailed info and images are located in the Steam Community Center. If you like my creations, you can give a thumbs up. Thank you and I wish you a long and healthy life. Custom house - https://steamcommunity.com/sharedfiles/filedetails/?id=3114434456 Small tunnels - https://steamcommunity.com/sharedfiles/filedetails/?id=3117939506 Zombie blender -...
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