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A17.0 my attempt at a 'pure' melee base w fall-back. Had to use guns though.
What do you folks think? My attempt at a pure melee base. Only traps were a double row of barb wire flat on the ground in front. Day 28 horde, GS=120. No rads, only a couple cops. Even though base was designed for a fallback, I didn't get to use as they didn't breach first wall. Melee damage output not nearly enough to keep up with zeds; which, in general, is expected, but by this much? Wasn't even close if there were more than about four. At 4 they'd do a lot of damage to pole blocks while I was trying to kill them w machete. Combine the very slow repairing of a claw hammer w their dps vs. my dps & no choice but to go to guns. Start_Day28_Lvl-58__GS-120__Kills-737 End_________Lvl-61__GS-126__Kills-853 Three groups of 42 each...
I came up with this placement. The idea was to maximize the time a zombie spend in the trap area. In order to do so, i force the zombie to walk in a U path around most of the trap. To further expand the time they spend, one can also use an electric fence wire through the trap area. The arrow slit also allows for repairs from above. Red = Path zombies will take through the trap. Purple and yellow = Can be removed, and additional blade traps can be placed where the purple block are. I usually set the trigger plate to 1 minute. Caution: I've had red console errors popping up when trying to send too many zombies through the triple trap. A single trap should be good enough for daily use, but i'd not trust it for horde nights...
My simple wood base
In my current game I made a simple but effective type of base that I haven't seen anyone else post about. Here's a 3d view. Legend: Orange: Wood blocks, Green: barbed wire on the floor on top of wood blocks, Dark blue : Anti-spider lip (goes all around, but I ran out of space in this voxel app), Black: Threshold that prevents cops from seeing me too early, White: where I stand during horde night. At some point you can add a roof with bars for vulture protection. It's not a maze, doesn't exploit loops or fall damage.. Doesn't use excessive traps or anything really. Just a staircase, some blocks that prevent line of sight so cops don't puke at my base, lots of barbed wire to slow them down, and a single line straight to me so...
Hello everyone In this thread, I would like to share the progress of the Seventh Castle - a fortress built in creative mode in 7 Days to Die. My aim is not to create the perfect, invulnerable castle, designed to resist the present AI, but instead to create a thing of beauty. The inspiration came from the new terrain generator in A17, which created a wonderful place - hills surrounded by water and mountains - perfect for a castle hideout in European medieval style. The inspiration was enhanced by the wonderful new blocks available in A17 - especially the 1- and 3-wide gothic arches, which provides great new oppurtunities. On the first night, I had layed out the basic plan for the castle, following the hill structure. The small...
Alpha 17 has changed everything in 7 Days to Die. Old base designs are worthless against the new hordes. Satsu and Monkey have been experimenting with different builds and have come up with this idiot proof design using the zombie pathing and a lot of barbed wire. While this is only an exhibition of the day 14 horde night, the base can be expanded to include turrets and blade traps for later hordes. This horde base was made on the Navezgane map using the Working Stiffs Tools just outside of Diresville but we have tested it and it can be built from scratch as long as the basic design is followed. For the day 7 horde you can actually build the entire thing out of wood.
HOW LONG WILL YOU SURVIVE? With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! GAME FEATURES Explore – Huge, unique and rich environments, offering the freedom to play the game any way...
With A17 on the horizon I wanted to make one last large build in tribute to A16. This is to thank TFP and for all their hard work. A16 has been a fantastic build and I'm very grateful for the amount of effort and care that's gone into it. This video is divided into two parts. #1 Tour of the Castle and thanks to TFP. #2 Building Tips video from a player with thousands of hours of gameplay. Just some things I wanted to share that I didn't find in other videos. Mostly for new players but some veterans might find an interesting thing or two in there as well. THANKS AGAIN TFP! A16 HAS BEEN REALLY GREAT AND THIS IS MY WAY OF SHOWING MY APPRECIATION. One last thing; if you'd like to add something to this thread, perhaps your own...
hello survivors, I wanted to share with you a live show I'm doing tonight with my WebTV on the game. the stream will be in French but I can manage in English too. enough of us will be playing from 8pm (Swiss time) You will be welcome in our chat room There is the link : Have a nice day and everything !
I couldnt find a help section to ask this, so hope it is ok in here. When I try and view an image larger on this site, I cant. I get taken to another site that says: you do not have permission to access this page. This could be due to one of several reasons: Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system? If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation. Does anyone know how I fix that, there is some a17 images, I would like to look at :upset: Thanks
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