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Last week’s Stream Highlight is here! [video=youtube;iA531skc-TQ] If you enjoy the content, be sure to pop a like, subscribe and let us know in the comment! If you want to join us and tune in to the stream: twitch.tv/bizzarowolf Streaming Schedule 12h30AM - 3h30AM (EST) Wednesday 12h30AM - 3h30AM (EST) Thursday 12h30AM - 3h30AM (EST) Friday 11AM - 6PM (EST) Saturday (Varies) 11AM - 6PM (EST) Sunday Thank you kindly for your support! - BizzarroWolf
https://steamcommunity.com/sharedfiles/filedetails/?id=1654738712 https://steamcommunity.com/sharedfiles/filedetails/?id=1654739032 https://steamcommunity.com/sharedfiles/filedetails/?id=1654739336 https://steamcommunity.com/sharedfiles/filedetails/?id=1654739737 Went through many base ideas that kept failing with each patch. This one held up on 120 minute day, day 21 horde where I was level 300 and 477 gamestage. (this test was performed on a test save I have to test ideas). The base is made with reinforced concrete. All the wires down from underneath. 1/4 blocks in the 4 lanes to allow looting from underneath for bags. There's 7-8 electric fence wires in each lane. You could also do bottom row electric, top row darts if you wish...
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Hi Everyone! Last week’s Stream Highlight is here! If you enjoy the content, be sure to pop a like, subscribe and let us know in the comment! If you want to join us and tune in to the stream: twitch.tv/bizzarowolf Streaming Schedule 12h30AM - 3h30AM (EST) Wednesday 12h30AM - 3h30AM (EST) Thursday 12h30AM - 3h30AM (EST) Friday 11AM - 6PM (EST) Saturday (Varies) 11AM - 6PM (EST) Sunday Thank you kindly for your support! - BizzarroWolf
A17e B221 Gamestage 300 Blockdamage Testrow
Like the testrow before that based on Different Gamestages here now the testrow based on a fixed Gamestage but with different playstyles and Gamesettings PLEASE DONT ANSWER HERE UNTIL I HAVE ALL PLACEHOLDER if you want to answer please post it in the previous thread https://7daystodie.com/forums/showthread.php?100172-A17-B221-Prefab-test The setup Like the testrow before a 5x5x 8 high Tower of massive reinforced Concrete I decided to add a doublewall devided in 8 Sections Day 7 Level 300 Gamestage 459 (on default difficulty)
Hey guys, I just wanted to show off that I found my other half in this strange world. At the beginning she didn't really like me, she started beating me.. But after 10 days she came back to my house and started fighting zombies for me. She doesn't scream anymore when she sees me and she seems to really like me ( ͡° ͜ʖ ͡°). I hope you will find your other half in this world too. Good luck! :strawberry:
So I made a small 12x14 size base that can survive literally hundreds of Zombies, while easy to maintain and repair. Every single block of the "kill corridor" is two kinds of lethal, and zombies make a bee-line directly through the center of it because there's a tempting set of stairs at the end. Top level has "repair ports" that look down on the blades, and you can reach all the blades from up there to repair them without risking yourself. Electric fences are completely protected and won't be destroyed. I used steel for demonstration purposes, but 90% of this base could be made from concrete and it'd be just fine, front and kill corridor idealy should be steel though. Tried to upload the images here, but kept failing. No idea why...
We know that the zombie pathing is a work in progress and you're still tweaking it, however is it possible to clarify to the community how you want the zombies to path in an ideal world? Right now they're rat/cheese/maze physic group think zombies who can rip through anything and know exactly where to go. Is this the intended design? Personally, it feels horrible. It's not difficult to overcome, it just doesn't feel realistic of the genre. In A16, they were dumb and ran directly at you. Personally this was more fun for me but some people like the current AI. Can we have an option in the settings in future Alpha's to choose the zombie AI we like? I've made a video of how obscene their pathing is. It doesn't seem fun.
When bad turns into ugly....
So, my wife and I was looting a house POI in the snow biome in Navesgane. We notice an eerie pulsing blue light shining from the basement so we go to investigate. We find what looks to be someone's mancave. Upon closer inspection we get caught off guard by some sleepers laying dormant behind a partition. When you think things couldnt get any worse, the bear we avoided outside hears the commotion and decides to investigate. RIP, well played TFPs. Well played lol....
Part 2 So I had a lot of fun actually making this run. Level 25 by day 7, because I focused on leveling, I took this run way more seriously than any of my previous ones. I had to do a lot of things different such as my starting skill lineup just to survive dealing with high difficulty enemies. Power leveled first few levels in burned forest, the enemies glow so are easy to spot, and they don't really do anything special. Increasing Perception,boom;headshot was a must for this, more damage = faster killing = more leveling and less grinding (less arrows per kill meaning you run out slower ) Ignored pack mule and intelligence, put 1 point into pack mule just so I wasn't dealing with encumbrance every 5 minutes, but it was about my...
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