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Howdy people! I am back with another challenge and because we finally got lever action rifle and early game revolver it's Cowboy challenge! It's 7 Days to Christmas (well 7 Days to anything - it's just that it lined up perfectly to the Christmas for me) Me playing this challenge https://youtube.com/playlist?list=PLmlQHubgqovKcjk22ImEV4fVdeocgCgIF The base rules are: You can't use any major exploits, glitches or bugs. You can only use Wild-West themed weapons. In short: Lever action rifle Pipe Rifle Pipe Pistol .44 revolver Pipe shotgun Double Barel Shotgun Pump Shotgun Bone knife Hunting knife Club (wooden) Primitive & wooden bow Crossbow Molotov Dynamite * You might give yourself some headstart - I gave myself...
it started with the fact that I flew out when I was going on a mission, after which the bike disappeared. After that, I got a bike with the help of cheats, and when I went to the merchant, I was teleported to an old bike, and in a location where the bike did not disappear.the most annoying thing is that things disappeared. if you find errors in the text, sorry , i dont know english well. detailed description under  the video
Hey all, I honestly think this base deserves some attention more so the nights after this one which I have yet to edit as I installed 1 more trap Clip starts at the beginning of horde night if you wish to check it out. No need to watch the whole thing, just trying to get some feed back about the base and what not. I am now on day 17 yet to edit and upload, however I have installed 1 electric fence trap which makes one hell of a difference. Everything is in reach to repair and hardly any structural damage, yet still thinking of ways to try and reach 0 random swipes from zombies. Just wish the damn sledge turret would stop evaporating through blocks ffs! please fix that fun pimps.
Electric Fences used to be buggy all the time in previous alphas, but in this alpha 20, they went a dimension further up. See in this video at the linked timestamp: 1. dimension: Expected behavior: When repairing, fence wires always get tightened Experienced behavior: When repairing, fence wires sometimes get redirected into nirwana (indefinitely in a vicinity, and working at that wrong placement along the wire) 2. dimension: Expected behavior: As long as not damaged, wires should work and thus damage incoming zombies Experienced behavior: During horde night, wires suddenly stop working all at ones, while being damaged only to a certain portion of all wires (During repair, it is shown that only a portion of the wire receivers...
erroneous stability calculation
1. KardinalZyn (https://www.twitch.tv/kardinalzyn) realized a bugged stability calculation with his castle build: Attaching at least two blocks on top of each other to the side of some supporting column, you can stack unlimited load on top of that attached blocks. I confirmed this bug using wood blocks. expected behavior: You should not be able to stack more than 80 load on top of two wood blocks hanging from anywere (40 for each of them, amounting to 16 resp. 8 blocks of wood). The "stability color" of blocks hanging anywhere in the "show stability" debug view should go to deep red the higher the blocks stack. After exceeding the glue force, the hanging column should collapse. experienced behavior: You can stack unlimited wood...
After having my leg broken and I can't remember how. I managed to make a splint. So not much longer for the ouch part. I saw a vulture overhead circling for it's next meal. I managed to limp under a tree. When it was flying away from me I decided to hobble and limp to the next tree. Not sighted. Fool that I am I decided to limp away from the location, the flying beastie dive bombed me, I had my trusty poke in the stick, while I was fight that I was being attack at ground level by a snake. At this point some swear words came from my mouth. The end part, I am now in a bad way, infected injured but alive with some snake meat to go with my eggs and both nasty beasts DEAD.
SuperCity for A20
So I was wondering how big a city would have to be, and what it might look like, if you had ONE city in a world with EVERY single POI in the game in it (with as few repeats as possible). After three solid days working with the world editor, I have my answer, it would be (at least for me), like this:
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