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AyleenDover SylenThunder AyleenDover wrote on SylenThunder's profile.
JARS
1 jar = 1 slot of inventory
1 jar = 1 day worth of drinking water
Jars can now randomly break ( or not ) when taking damage from falling ( 1 jar breaks , 40% ) and from taking hits from enemies ( 1 break per hit , 5% , cooldown 10 seconds for example )
boom , carrying water is now difficult ( realistic ) , and having a body of water close by convenient ( realistic )
1 jar = 1 slot of inventory
1 jar = 1 day worth of drinking water
Jars can now randomly break ( or not ) when taking damage from falling ( 1 jar breaks , 40% ) and from taking hits from enemies ( 1 break per hit , 5% , cooldown 10 seconds for example )
boom , carrying water is now difficult ( realistic ) , and having a body of water close by convenient ( realistic )