• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

ZomBiome Overhaul A20

Thanks for your response to my bug report.

I'll include details about the 5th and 4th bugs as soon as possible.

I was going to report the 5th bug after finding and clearing a few more epicenters.

5. I believe I have already investigated and cleared 20+ epicenters, but the Lv.8 Migrant in Biome Awareness is can't unlocked!

The fourth bug occurred a total of three times

Game Environment

player name:gari

Mod.

CP48.4 Complete------------sha-256 CP48.4_Complete.1.zip
8afcf4099795ea21bfb357973482628184a4cfa3837d6d797d259f178f852905

donovan-bigbackpack---------sha-256 donovan-bigbackpack.zip
e68731fbc32c5872ea9351711d22aaa3bd324901ca12e67f600b147d19da7768

KHA20-HPBars---------------sha-256 KHA20-HPBars.zip
0aef8b3bd06613132591cbe0fa8cb999696a73005dde3e0496f3487b174b587f

MD-500--------------sha-256 Mods---A20-main-MD-500.zip
c73573357c0c5e80be205576a7be99423af6aa4bf0b982fb881180108b2223b2

MoreContainers---------sha-256 MoreContainers_v1.8.zip
f8df2e3c5f815eb5eabb424578fdbc515d167d8a6df36f4d5590f7492f25382b

ZomBiome Overhaul-------sha-256 sha-256
1a5f7cf6ad8af5bd02fbcaa2d6ea4cd4b7a28c1cd0c2ec116805aa0078dad06a

map_info.xml
<?xml version="1.0" encoding="UTF-8"?>
<MapInfo>
  <property name="Scale" value="1" />
  <property name="HeightMapSize" value="7168,7168" />
  <property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
  <property name="FixedWaterLevel" value="false" />
  <property name="RandomGeneratedWorld" value="true" />
  <property name="GameVersion" value="Alpha.20.6.9" />
  <property name="Generation.Seed" value="ZombiomeR" />
  <property name="Generation.Towns" value="Default" />
  <property name="Generation.Wilderness" value="Default" />
  <property name="Generation.Lakes" value="Default" />
  <property name="Generation.Rivers" value="Default" />
  <property name="Generation.Cracks" value="Few" />
  <property name="Generation.Craters" value="Few" />
  <property name="Generation.Plains" value="6" />
  <property name="Generation.Hills" value="4" />
  <property name="Generation.Mountains" value="3" />
  <property name="Generation.Snow" value="4" />
  <property name="Generation.Forest" value="3" />
  <property name="Generation.Desert" value="4" />
  <property name="Generation.Wasteland" value="4" />
</MapInfo>

Where the bug occurred

1.X/Z: -1992/-744------>epicenter
2.X/Z: -1740/3067------>epicenter Maybe close to the map border
3.X/Z: 42/44----------->CP48.4 Complete Poi xcostum_Police_03(by_GDragon123) Spit out a lot of errors while searching inside, could progress to the end.

Creative's Mod Magnet Barrel not used.

Were you able to identify any nearby activity? As for the "what", does the average player watch that carefully?
The game is recording.

That's all for the bug report. I saw your comment, you are moderately mischievous.

It's a DeepL translation, so I hope it comes across well.

 
Hey there, Umbrella-san. The Mod you made is way too crazy (that's a compliment).
Difficulty level? That's obvious if you read the comments of the video owners you commented on in #1 of the Zombiome series.
One said "I tried, but it was too hard for me to figure it out."
The second said "I did this mod last month for the sake of it, but I couldn't do it.(I quit right away). Good luck with yours."
However, the second person's comment after seeing #4 was "Thanks to Ohkami(Name of video distributor), I know a lot more now, so I think I'll give it another shot."

I mean, most people would find the difficulty level too high.
The video owner also captioned the bottom of the thumbnail of the #1 video, "Finally, I got my hands on that very difficult mod..." And he writes
At the beginning of the video, he talks about when the Mod stable was released, introducing the forum description screen, followed by the following.
"I've read the forum description, and I've been avoiding this mod because of the gibberish, but the time has finally come to play it."

I know you're too smart to understand, but I find the explanations on that board hard to understand for the average person.
"Do you feel that the color and power of affinity is balanced?" And you asked.
How can you possibly know that when the Gui doesn't show the colors or their strength?

For example, if there were a short video showing how to summon a Devil Bear, and a tutorial video showing how to summon it in a simple and easy-to-understand way from the beginning.
People who watch it will surely decide to try it.
One person who saw the #5 video commented
"I've done a little work on this mod and the environmental debuffing is bad........................ .ola I'm excited!"
This is a famous line from Goku, the main character in the Dragon Ball anime.

Actually, I noticed in your #4 video you commented "you were not able to collect the main reward - the active biome dust !" in video #4. I noticed something after reading that comment.

The name of the item shown on the actual game screen is "Weird Biome Dust".
The description reads.
"A weird round clod of dirt. It seems to resonate with the surrounding biome."
-------------From here on down, the text color is dark and hard to read, as if it has been assimilated by the background color: ------------------------
"Once held by the player, transforms into random colored dust."

I captured this screen, level-corrected the image using paint.net so that the text was visible, and then translated it using the same site.
Translate it using an image translation site, convert the original and translated sentences to text using the same site, and finally copy and paste the original sentence into DeepL (translation accuracy is fair to good).
Only then did I realize that I could use this "Weird Biome Dust" as a weapon!!!!

Since the owner of the video is an experienced player and had just recently played SorceryMod, he immediately grabbed the Dust to see if he could use it.
I've never played a magic mod before, that's why it took me so long to realize it.
I'm going to give it a try now.

So. "Do you feel that Affinity's colors and power are balanced?"
I won't know the answer to this question until I use it, and I've played with it a bit earlier, but it takes experience to master it. So the answer is still a ways off.

I've written a long time, but the conclusion is that this mod you made is a great one that stands out from other mods.
I hope many people will play it by watching the play videos on Youtube.

Oh yeah, that was a Tier 5 quest when God-Mode manifested while we were attacking the giant CDC.
That was another thing you did, I was very surprised and thought it was a very good idea.

If you're thinking of patches and the next version, I'm counting on it. And Japanese localization.

まだ冬真っ盛りです、風邪等には気を付けてお過ごしください。あなたの Mod がより良いものになりますように。

 
Thanks again !

I called the Weird biome dust "active", as opposed to the "inactive biome dust" he received from the secondary quest.

I asked these questions because you said you reached lvl 100, so I presumed you mastered the affinity system :)

Zombiome mecanics are described in loading tips, screen tooltips, item description and journal entries. They are quite useless for you since you do not read english, but I was thinking that was the main issue. I will do these tutorial vids when I have some time.

 
I've started playing vanilla with ZomBiome and some QoL mods. The anomalous events in the forest biome started within 30 seconds of first spawn and I got entangled by roots and turned into a squishy charcoal briquette by a pillar of fire.

The urgency to GTFO and find cover was immense after I respawned but that turned out to be a mistake. A dirt geyser push me up through the ceiling of the mobile home I ran to and hide within, and I fell to my death. The best analogy I can think of is this: imagine a state alchemist of Amestris who is expert in manipulating earth, and their favorite "less than lethal" attack is to cause a pillar of soil to, at least 20 meters high, to instantly grow under the feet of an enemy in order to make them fall and become stunned by their impact with the ground. That is what happened to my character, except he experienced a traumatic brain injury and died moments after slamming into the dirt.😵

@Umbrella -

Is this an outcome you were expecting in the forest biome or was it a happy accident? I wish I had recorded the event in order to share it with you, so you could use it as an example of just how much Gaia hates us now.

The 2nd respawn put me nearer Trader Joel's personal mini-fort and I sprinted to hide behind his see-thru, yet invincible, walls of logs-and-crossbeams. I managed to trade junk and couch-cushion money for food and water. I succeeded in clearing an A-frame house, place a sleeping bag and a land-claim block, and started crafting bandages, wargear, and bandages.😄

 
Did you see today's #8 video?
He found a bug.
He cleared epicenter challenge 3 times.

But,Investigated epicenters is zero in the statistics section.

 
I updated main post with a video tutorial (end of video section). Thank you for suggesting it, I hope it helps. https://www.youtube.com/watch?v=anyybnOnu6E

I also added a quick and dirty japanese localization file. Replace file \7 Days To Die\Mods\Zombiome\Config\localization.txt with this one.
https://github.com/Umbrella7D/7Dmods/blob/master/localization.txt
Make a backup first. Translation may be way off, and color formatting is sometimes lost, which may be even more problematic.

@mprojekt: Your misadventure had me laughing for a while, sorry. If I wanted players to rage quit right after instal, I would have coded a virus, not a mod :)   This being said, Zombiome can be punishing, but is also quite random. I would bet on bad luck in your case (bad timing or hitting a tough activity location). I am not excluding a bug in my activity generator, but the pace I noticed from the stream was in the correct range.

You can also reduce parameter intensity from buffs.xml, in the block

<triggered_effect action="ZBManagerOption, Zombiome" trigger="onSelfBuffStart" intensity="0.2,0.4"...

inside <buff name="ZombiomeManager". Maybe use intensity="0.15,0.3".

@garigari thank you for the remark. It's just an UI display problem. I was no able to display these in the stat tab, but the attribute window does depict the correct progress (albeit the #5 issue you noticed before).

 
Last edited by a moderator:
Thanks for the tutorial video and localization.
I've tried backing up the localization.txt, copying the new one, sticking it in notepad, replacing it, and starting it up.
When I click on the event button, it gets stuck.
The line229 is wrong and I tried to fix it but it still freezes.
Can you confirm it over there?

One more thing.
I found that when using Dust Power for a long time, the memory usage keeps increasing and eventually the FPS drops and it becomes impossible to continue playing.
Please check this as well.

 
localize : There was an empty line at the end of the file which I removed. I was able to play with it. You can download again or remove the empty line manually. Still, tons of formatting is lost (new lines and affinity color), so it may be worse than without translation.

Then your #6 memory usage keeps increasing with Dust power is worrying. I suspect bad collection of dust particles, but it will take some time to fix. #6 and #4 are my future priorities, as they deteriorate gaming experience.

Thanks again for the precious feedback !

Also thanks for pointing the streamer to my tutorial. Please tell him to check my explanations on  episode #10.

 
Last edited by a moderator:
I could play from the beginning, but when I click on the quest button it freezes like in the video below.
It's possible I'm doing something wrong, so check to see if it freezes when you press the quest button there once.
If it doesn't freeze, I'm doing something wrong.
So I want localization.txt in a 7zip or other archive.

https://www.dropbox.com/s/7nrs614wjnemosn/2023_0222_localization_bug.mp4?dl=0

 
I can respond as fast as this if I have the time, but you just need to work at your own pace.
The most important thing is your physical and mental health.
So no matter how late you are, I will be patiently waiting for your response. You can work at your own pace.

Oh, by the way, in the comments of his #10 video, someone asked if the jump guy was an homage to the Ostrich Club....
The Ostrich Club [ダチョウ倶楽部]is the name of a famous Japanese comedian group.
Your [SpellDust:WaveJump] reminded me of one of their most famous gags, the "jumping trick". I also associated it with a comedy gag.
When one of the group members gets angry and stomps the ground, the vibrations make everyone in the venue (baseball stadium) jump up and down.
I'll post the video below.
The Ostrich Club's famous "jumping up and down" gag

 
My mental health dropped long ago, you can probably tell by just playing Zombiome :)

localize: You are right, I have formatting error when looking at epicenter, and freeze when I try read the biome information note. I need to dig in how strings are formatted. I also noticed that other mods alter a bunch of xml in their jap. version. Could be the fix.

My comments and explanations on episodes #9 and #10 are shadowed (can't see them if not logged). Don't know if it's by mistake or if streamer prefers to hide my or english comments. I gave long explanations on #10.

I don't know Ostrich Club.  Which baseball club was that (I can only remember the Carps from my trip to Japan) ? It was nothing specific in my mind, but there are tons of video games with such jump attacks, even Mario has one !

Also, the "bouncing ground" activity is not truely an earthquake, compared to the collapsing ground.

 
Last edited by a moderator:
This is おおかみ GAMES.

Thank you for the Japanese translation!

As was reported, it freezes in the quest tab, so I will fix it without permission and use it.

Thank you so much!

 
>My comments and explanations on episodes #9 and #10 are shadowed (can't see them if not logged). 

おおかみ GAMES said to be careful because if you type W more than 3 times in a row in a comment, it will be put on hold and will not show up without approval.
So he said the URL will be caught by that too.

 
Thank you to both of you. Please share how you fixed the localization issues.

My comment on #10 does not contain "www". I am copying it below.  Most of it available in your journal.

Code:
Some explanations:

BiomeDust Shadow : your black affinity increases when you hit zombies (the endurance bar of the dust increases). Then, you could use any of the 4 attacks of the dust, with left click (melee attack) / right click ("swallow ground" attack) / R key ("bloody coffee") or F key ("vanish"). They are listed in the statistics tab of the biome dust.


Once you have 100 affinity (the bar is full), you reach affinity Burst and the black Dust transforms to "Death". It has 4 stronger powers (again, listed in the statistics tab). For instance if you throw (right click) the dust during black affinity Burst, you would summon the "Devil Bear", F key would trigger an earthquake... You only tried the left click attack (leecher buff)

Metal material (white affinity) is opposite to black. You get poison when you hit a metal block with the black dust. The message below is "Biome Dust is itching - bad affinity interaction ..." . Craft and equip the "Analyzing Lens" to learn affinity color of any block.

BiomeDust has limited duration (30 hours after 1st activation, hold reload R key to see the timer), then it turns to inactive dust. 

Corroding Flesh : have a zombie walk on it to destroy its physical resistance (useful against soldier)
Spark pillar can be repaired with magnetite.

 
Last edited by a moderator:
>Please share how you fixed the localization issues

Three locations changed.

line 44 Interacting during epicenter survey freezes: Japanese translation has been changed, but don't worry about that, the important thing is that the Japanese translation is surrounded by " ".

epicenterBlock,,blocks,Block,--,<インターアクト>。バイオームの奇妙さを{査する,,,,,

epicenterBlock,,blocks,Block,--,"<Interact> バイオームの奇妙さを調査する",,,,,




line 227,229 Freeze when clicking on quest button or opening map

line 227
qc_ZBambiant8Desc,items,Quest - Zombiome Challenge,,,(ゾンビが眠ってるのを見つけてから 宝物を掘るのが怖くなっちゃって。,,,,,

qc_ZBambiant8Desc,items,Quest - Zombiome Challenge,,,(Zombiome)ゾンビが眠ってるのを見つけてから 宝物を掘るのが怖くなっちゃって。,,,,,

line 229
qc_ZBambiant9Desc,items,Quest - Zombiome Challenge,,,(繭子)フリーズ...💢私は懐中電灯なしで雪には入りません。空気が冷たくなってきているので、一瞬で凍りつくかもしれません。,,,,,

qc_ZBambiant9Desc,items,Quest - Zombiome Challenge,,,(Zombiome)フリーズ...💢私は懐中電灯なしで雪には入りません。空気が冷たくなってきているので、一瞬で凍りつくかもしれません。,,,,,




line203,204 Freeze with error at Interact Epicenter

line203
questZB_epicenter,Quest,Quest Info,,,Zombiome Epicenterを{査する,,,,,

questZB_epicenter,Quest,Quest Info,,,Zombiome Epicenterを調査する,,,,,

line204
questZB_epicenter_description,Quest,Quest Info,,,Zombiome Epicenterを{査する,,,,,

questZB_epicenter_description,Quest,Quest Info,,,Zombiome Epicenterを調査する,,,,,


These are the errors currently known.
Errors found later will be edited here to inform you as soon as they are found.

Sorry if it's hard to see.

I'm not sure how to use it.

What type of code should I choose when inserting text?

He said that in all his experience, you are the first mod maker who translated the mod into Japanese by himself.
Usually, he said, the Japanese translate on their own, or the mod makers ask the Japanese to localize it.
So he was very impressed and praised you as a god-like being.

 
Last edited by a moderator:
以下に Zombiome Overhaul の日本語ローカリゼーションファイルのリンクを貼って置きます。
日本語ローカリゼーションの暫定版という位置づけです。
十分テストしてあるのでフリーズすることはないと思うので、いわゆる人柱のほうよろしくお願いします。

使う前に、中にある readme を読んで下さい。
ご意見等は readme に記載してあるメアドにDM して下さい。

2023_0304 gari

Zombiome 日本語ローカリゼーション暫定版 Zombiome_JP_localization_v0.1.zip

sha256:e64d54577bf2fed00bb8b1dacdc4a2cca2cc2535d1f325c235e8171e0bdfb44a

-----------english-----------------
The link to the Japanese localization file of Zombiome Overhaul is posted above.
This is a tentative version of the Japanese localization.
It has been well tested and should not freeze, so please help us by contributing to the project.

Please read the readme before using it.
If you have any comments or suggestions, please send a DM to the email address in the readme.

2023_0304 gari

File name of the link: Zombiome_JP_localization_v0.1.zip

sha256: e64d54577bf2fed00bb8b1dacdc4a2cca2cc2535d1f325c235e8171e0bdfb44a

 
Thanks a lot for the effort Garigari, and to H.taikick for testing it !

The stream is also very valuable to me, for future bug fixes and difficulty adjustments. Whenever I play Zombiome, I find it too easy, but I know what to expect and how to use Biome powers to my advantage.

It is fine to translate affinity to mana, or to whatever Goku uses. I was avoiding that term because I did not want players hating magic to flee away. It's not purely semantic, as Zombiome offers primarily natural disasters that could interest these players. Nothing forces them to use "magic" (and streamers barely start to after hours). It is here to compensate the extra difficulty of biome apocalypse if needed, or wanted.

Should I upload you localization to Zombiome repo ?

Also you are right, I currently use some code generated strings not going through the localization file (mostly activity description - buffs tootips are supposed to use it). Feel free to point me to any obscure term I can clarify.

 
Last edited by a moderator:
Back
Top