Yolosaurus Rex
Refugee
So, as the title says, I'm playing with quite a collection of mods, and I've been trying to debug/figure things out as the zombies stopped moving (and animals. Vultures still move
). They activate (and will attack if I get close), but otherwise stand there, zangrily.
I did some testing, & it kind of seems to just be the amount of mod/number of mods? The console also has that error (& it keeps spamming that).
Has anyone run into this sort of thing before? Anyone know ways to work around it?
I've also provided a dropbox link to my log file:
https://www.dropbox.com/s/uhuz7bvp6dkhw8f/output_log_client__2022-12-18__11-34-11.txt?dl=0

I did some testing, & it kind of seems to just be the amount of mod/number of mods? The console also has that error (& it keeps spamming that).
Has anyone run into this sort of thing before? Anyone know ways to work around it?
I've also provided a dropbox link to my log file:
https://www.dropbox.com/s/uhuz7bvp6dkhw8f/output_log_client__2022-12-18__11-34-11.txt?dl=0