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zombies not moving with mods, "146.637 ERR There are no graphs in the scene"

So, as the title says, I'm playing with quite a collection of mods, and I've been trying to debug/figure things out as the zombies stopped moving (and animals. Vultures still move o_O). They activate (and will attack if I get close), but otherwise stand there, zangrily.

I did some testing, & it kind of seems to just be the amount of mod/number of mods? The console also has that error (& it keeps spamming that).

Has anyone run into this sort of thing before? Anyone know ways to work around it?

I've also provided a dropbox link to my log file:

https://www.dropbox.com/s/uhuz7bvp6dkhw8f/output_log_client__2022-12-18__11-34-11.txt?dl=0

 
That particular error looks like it might be an issue with the A* pathing code. From the log it looks like some mod is trying to patch it.

I have no idea what that mod might be though, and there are clearly other issues - for example, all of the warnings regarding duplicate frame shapes; or the "Failed iterating types in DLL SMXcore.dll" warning.

At this point, I think all you can do is remove all the mods, then add them back one by one to see which ones are causing issues.

 
Hello! Sorry for my super long delay (holidays).

So, I did some digging, and it seems to be the number of mods installed? I was able to swap various mods in & out, but it seemed to come down to how many there were; swapping out a big mod for 2 smaller ones didn't work with going over the limit.

I'm currently running with 17, & it works fine.

Thoughts?

 
UPDATE: I found the problem.

Removing the ModManager mod (000-ModManager) solved it.

Of course it's the one mod I thought could never possibly be affecting things... >_<

 
UPDATE: I found the problem.

Removing the ModManager mod (000-ModManager) solved it.

Of course it's the one mod I thought could never possibly be affecting things... >_<
From what I've heard that mod can mess with the load order of your other mods, which is a no-no for this game. So I'd just steer clear of that one. 

 
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